Searched defs:fDamage (Results 1 – 8 of 8) sorted by relevance
23 float fDamage; // damage per sec, per wheel (div by 4) variable
60 float fDamage; // car damage per sec member
60 Damage fDamage; variable
96 float fDamage; variable
44 private transient Rectangle fDamage = null; field in StandardDrawingView
95 float fDamage; // 0-100 % variable
314 float fDamage, hov_roll; member
234 float fDamage; variable