/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/include/plugins/ |
H A D | latency_meter.h | 40 float fInGain; variable
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H A D | graph_equalizer.h | 79 float fInGain; // Input gain member 115 float fInGain; // Input gain variable
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H A D | limiter.h | 93 float fInGain; // Input gain variable
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H A D | para_equalizer.h | 85 float fInGain; // Input gain member
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H A D | crossover.h | 119 float fInGain; // Input gain variable
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H A D | compressor.h | 156 float fInGain; // Input gain variable
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H A D | expander.h | 151 float fInGain; // Input gain variable
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H A D | gate.h | 152 float fInGain; // Input gain variable
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H A D | dyna_processor.h | 159 float fInGain; // Input gain variable
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H A D | mb_gate.h | 181 float fInGain; // Input gain variable
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H A D | mb_compressor.h | 182 float fInGain; // Input gain variable
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H A D | mb_expander.h | 179 float fInGain; // Input gain variable
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/dports/audio/eq10q-lv2/eq10q-2.2/ |
H A D | eq.c | 54 float *fInGain; member 302 const float fInGain = dB2Lin(*(plugin_data->fInGain)); in runEQ_v2() local
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/dports/audio/eq10q-lv2/eq10q-2.2/gui/widgets/ |
H A D | eqparams.cpp | 109 void EqParams::setInputGain(float fInGain) in setInputGain()
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dmusicc.h | 348 float fInGain; member
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H A D | dsound.h | 1738 FLOAT fInGain; member
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dmusicc.h | 348 float fInGain; member
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H A D | dsound.h | 1738 FLOAT fInGain; member
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/ |
H A D | mod.rs | 593 pub fInGain: f32, field
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectMusic/ |
H A D | mod.rs | 610 pub fInGain: f32, field
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/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/ |
H A D | dsound.h | 1741 FLOAT fInGain; // [-96.0,0.0] default: 0.0 dB member
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/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/ |
H A D | dsound.h | 1741 FLOAT fInGain; // [-96.0,0.0] default: 0.0 dB member
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/ |
H A D | dsound.h | 1745 FLOAT fInGain; // [-96.0,0.0] default: 0.0 dB member
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/dports/audio/rtaudio/rtaudio-5.1.0/include/ |
H A D | dsound.h | 1741 FLOAT fInGain; // [-96.0,0.0] default: 0.0 dB member
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/dports/audio/stk/stk-4.6.2/src/include/ |
H A D | dsound.h | 1741 FLOAT fInGain; // [-96.0,0.0] default: 0.0 dB member
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