/dports/games/minetest_game/minetest_game-5.4.1/mods/screwdriver/ |
H A D | init.lua | 54 screwdriver.rotate.facedir = function(pos, node, mode) function
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/dports/cad/netgen/netgen-6.2.2105/libsrc/meshing/ |
H A D | topology.cpp | 170 int facedir = 0; in LoopOverFaces() local 207 int facedir = 0; in LoopOverFaces() local 269 int facedir; in LoopOverFaces() local 318 int facedir; in LoopOverFaces() local 1056 { in Update() 1127 { in Update() 1156 { in Update() 2274 int facedir = 0; in GetElementFaceOrientation() local 2291 int facedir = 0; in GetElementFaceOrientation() local 2341 int facedir = 0; in GetSurfaceElementFaceOrientation2() local [all …]
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/dports/mail/faces/faces-1.7.7/ |
H A D | configure.in | 182 AC_ARG_WITH(facedir, optwith
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/dports/science/elmerfem/elmerfem-release-9.0/ElmerGUI/netgen/libsrc/meshing/ |
H A D | topology.cpp | 433 int facedir; in Update() local 477 int facedir; in Update() local 542 int facedir; in Update() local 587 int facedir; in Update() local
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | mapnode.cpp | 220 u8 facedir = (param2 & 31) % 24; in rotateAlongYAxis() local 244 int facedir = n.getFaceDir(nodemgr, true); in transformNodeBox() local
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/meshing/ |
H A D | topology.cpp | 823 int facenum, facedir; in Update() local 856 int facenum, facedir; in Update() local 919 int facedir; in Update() local 966 int facedir; in Update() local
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/dports/games/cake/cake_src/cake/ |
H A D | skybox.cpp | 432 vec3_t facedir; in DetermineMinMax() local
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | mapnode.cpp | 169 int facedir = n.getFaceDir(nodemgr); in transformNodeBox() local
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H A D | dungeongen.cpp | 424 int facedir = dir_to_facedir(dir * make_stairs); in makeCorridor() local
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H A D | mesh.cpp | 249 void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir) in rotateMeshBy6dFacedir()
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H A D | mapblock_mesh.cpp | 739 u8 facedir = mn.getFaceDir(ndef); in getNodeTile() local
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H A D | content_mapblock.cpp | 1946 u8 facedir = 0; in mapblock_mesh_generate_special() local
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H A D | game.cpp | 396 v3s16 facedir = g_6dirs[j]; in getPointedThing() local
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/dports/games/minetest/minetest-5.4.1/src/mapgen/ |
H A D | dungeongen.cpp | 443 int facedir = dir_to_facedir(dir * make_stairs); in makeCorridor() local
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | mesh.cpp | 307 void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir) in rotateMeshBy6dFacedir()
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H A D | mapblock_mesh.cpp | 725 u8 facedir = mn.getFaceDir(ndef, true); in getNodeTile() local
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H A D | content_mapblock.cpp | 1343 u8 facedir = 0; in drawMeshNode() local
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/dports/science/elmerfem/elmerfem-release-9.0/fem/src/ |
H A D | H1Basis.F90 | 1284 SUBROUTINE H1Basis_TetraFaceP(nvec, u, v, w, pmax, nbasismax, fval, nbasis, facedir) argument 1319 SUBROUTINE H1Basis_dTetraFaceP(nvec, u, v, w, pmax, nbasismax, grad, nbasis, facedir) argument 1750 SUBROUTINE H1Basis_WedgeFaceP(nvec, u, v, w, pmax, nbasismax, fval, nbasis, facedir) argument 1826 SUBROUTINE H1Basis_dWedgeFaceP(nvec, u, v, w, pmax, nbasismax, grad, nbasis, facedir) argument 2388 SUBROUTINE H1Basis_BrickFaceP(nvec, u, v, w, pmax, nbasismax, fval, nbasis, facedir) argument 2425 SUBROUTINE H1Basis_dBrickFaceP(nvec, u, v, w, pmax, nbasismax, grad, nbasis, facedir) argument
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