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Searched defs:facedir (Results 1 – 18 of 18) sorted by relevance

/dports/games/minetest_game/minetest_game-5.4.1/mods/screwdriver/
H A Dinit.lua54 screwdriver.rotate.facedir = function(pos, node, mode) function
/dports/cad/netgen/netgen-6.2.2105/libsrc/meshing/
H A Dtopology.cpp170 int facedir = 0; in LoopOverFaces() local
207 int facedir = 0; in LoopOverFaces() local
269 int facedir; in LoopOverFaces() local
318 int facedir; in LoopOverFaces() local
1056 { in Update()
1127 { in Update()
1156 { in Update()
2274 int facedir = 0; in GetElementFaceOrientation() local
2291 int facedir = 0; in GetElementFaceOrientation() local
2341 int facedir = 0; in GetSurfaceElementFaceOrientation2() local
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/dports/mail/faces/faces-1.7.7/
H A Dconfigure.in182 AC_ARG_WITH(facedir, optwith
/dports/science/elmerfem/elmerfem-release-9.0/ElmerGUI/netgen/libsrc/meshing/
H A Dtopology.cpp433 int facedir; in Update() local
477 int facedir; in Update() local
542 int facedir; in Update() local
587 int facedir; in Update() local
/dports/games/minetest/minetest-5.4.1/src/
H A Dmapnode.cpp220 u8 facedir = (param2 & 31) % 24; in rotateAlongYAxis() local
244 int facedir = n.getFaceDir(nodemgr, true); in transformNodeBox() local
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/meshing/
H A Dtopology.cpp823 int facenum, facedir; in Update() local
856 int facenum, facedir; in Update() local
919 int facedir; in Update() local
966 int facedir; in Update() local
/dports/games/cake/cake_src/cake/
H A Dskybox.cpp432 vec3_t facedir; in DetermineMinMax() local
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dmapnode.cpp169 int facedir = n.getFaceDir(nodemgr); in transformNodeBox() local
H A Ddungeongen.cpp424 int facedir = dir_to_facedir(dir * make_stairs); in makeCorridor() local
H A Dmesh.cpp249 void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir) in rotateMeshBy6dFacedir()
H A Dmapblock_mesh.cpp739 u8 facedir = mn.getFaceDir(ndef); in getNodeTile() local
H A Dcontent_mapblock.cpp1946 u8 facedir = 0; in mapblock_mesh_generate_special() local
H A Dgame.cpp396 v3s16 facedir = g_6dirs[j]; in getPointedThing() local
/dports/games/minetest/minetest-5.4.1/src/mapgen/
H A Ddungeongen.cpp443 int facedir = dir_to_facedir(dir * make_stairs); in makeCorridor() local
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dmesh.cpp307 void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir) in rotateMeshBy6dFacedir()
H A Dmapblock_mesh.cpp725 u8 facedir = mn.getFaceDir(ndef, true); in getNodeTile() local
H A Dcontent_mapblock.cpp1343 u8 facedir = 0; in drawMeshNode() local
/dports/science/elmerfem/elmerfem-release-9.0/fem/src/
H A DH1Basis.F901284 SUBROUTINE H1Basis_TetraFaceP(nvec, u, v, w, pmax, nbasismax, fval, nbasis, facedir) argument
1319 SUBROUTINE H1Basis_dTetraFaceP(nvec, u, v, w, pmax, nbasismax, grad, nbasis, facedir) argument
1750 SUBROUTINE H1Basis_WedgeFaceP(nvec, u, v, w, pmax, nbasismax, fval, nbasis, facedir) argument
1826 SUBROUTINE H1Basis_dWedgeFaceP(nvec, u, v, w, pmax, nbasismax, grad, nbasis, facedir) argument
2388 SUBROUTINE H1Basis_BrickFaceP(nvec, u, v, w, pmax, nbasismax, fval, nbasis, facedir) argument
2425 SUBROUTINE H1Basis_dBrickFaceP(nvec, u, v, w, pmax, nbasismax, grad, nbasis, facedir) argument