Home
last modified time | relevance | path

Searched defs:fadeFlag (Results 1 – 11 of 11) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/worldofxeen/
H A Dclouds_cutscenes.cpp143 bool fadeFlag = true; in showCloudsIntroInner() local
663 bool fadeFlag = true; in showCloudsEnding2() local
H A Ddarkside_cutscenes.cpp277 bool fadeFlag = true; in showDarkSideIntro1() local
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/worldofxeen/
H A Dclouds_cutscenes.cpp148 bool fadeFlag = true; in showCloudsIntroInner() local
666 bool fadeFlag = true; in showCloudsEnding2() local
H A Ddarkside_cutscenes.cpp277 bool fadeFlag = true; in showDarkSideIntro1() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dvars.cpp40 int16 fadeFlag = 0; variable
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dvars.cpp40 int16 fadeFlag = 0; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_lol.cpp1256 … fieldType, int hasDialogue, int suspendGui, int allowSceneUpdate, int controlMode, int fadeFlag) { in prepareSpecialScene()
1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_lol.cpp1256 … fieldType, int hasDialogue, int suspendGui, int allowSceneUpdate, int controlMode, int fadeFlag) { in prepareSpecialScene()
1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Droom.cpp553 bool fadeFlag = (newRoomNumber != _roomNumber) && (_roomNumber != 0); in setRoomNumber() local
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Droom.cpp553 bool fadeFlag = (newRoomNumber != _roomNumber) && (_roomNumber != 0); in setRoomNumber() local
/dports/games/xblast/xblast-2.10.4/
H A Dmi_tool.c33 static XBBool fadeFlag = XBFalse; variable