Searched defs:fadeFlag (Results 1 – 11 of 11) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/worldofxeen/ |
H A D | clouds_cutscenes.cpp | 143 bool fadeFlag = true; in showCloudsIntroInner() local 663 bool fadeFlag = true; in showCloudsEnding2() local
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H A D | darkside_cutscenes.cpp | 277 bool fadeFlag = true; in showDarkSideIntro1() local
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/worldofxeen/ |
H A D | clouds_cutscenes.cpp | 148 bool fadeFlag = true; in showCloudsIntroInner() local 666 bool fadeFlag = true; in showCloudsEnding2() local
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H A D | darkside_cutscenes.cpp | 277 bool fadeFlag = true; in showDarkSideIntro1() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | vars.cpp | 40 int16 fadeFlag = 0; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | vars.cpp | 40 int16 fadeFlag = 0; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_lol.cpp | 1256 … fieldType, int hasDialogue, int suspendGui, int allowSceneUpdate, int controlMode, int fadeFlag) { in prepareSpecialScene() 1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_lol.cpp | 1256 … fieldType, int hasDialogue, int suspendGui, int allowSceneUpdate, int controlMode, int fadeFlag) { in prepareSpecialScene() 1305 int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, i… in restoreAfterSpecialScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | room.cpp | 553 bool fadeFlag = (newRoomNumber != _roomNumber) && (_roomNumber != 0); in setRoomNumber() local
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/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | room.cpp | 553 bool fadeFlag = (newRoomNumber != _roomNumber) && (_roomNumber != 0); in setRoomNumber() local
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/dports/games/xblast/xblast-2.10.4/ |
H A D | mi_tool.c | 33 static XBBool fadeFlag = XBFalse; variable
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