/dports/net-mgmt/collectd5/collectd-5.12.0/contrib/ |
H A D | collectd2html.pl | 95 sub fade_color($) subroutine
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/dports/graphics/scantailor/scantailor-advanced-1.0.16/ |
H A D | ProcessingIndicationWidget.cpp | 69 …QColor fade_color = ColorSchemeManager::instance()->getColorParam(ColorScheme::ProcessingIndicatio… in paintEvent() local
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/dports/games/dose-response/dose-response-179c326/src/ |
H A D | graphics.rs | 47 pub fn fade_color(from: Color, to: Color, progress: f32) -> Color { in fade_color() function
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H A D | game.rs | 452 let fade_color = if cfg!(feature = "recording") { in process_game() localVariable
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/ |
H A D | TransitionFade.cpp | 188 Color fade_color(r, g, b, 255 - std::min(alpha_impl, (int) a)); in draw() local
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/ |
H A D | background.cpp | 117 Background::fade_color(float red, float green, float blue, float alpha, float time) in fade_color() function in scripting::Background
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | gameui.cpp | 194 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic( in update() local
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | background.cpp | 235 Background::fade_color(Color color, float time) in fade_color() function in Background
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/dports/emulators/fs-uae/fs-uae-3.1.35/libfsemu/src/emu/ |
H A D | theme.h | 53 float fade_color[4]; member
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | pure.c | 32 static Uint32 fade_color; variable
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_texture_thumbnail.h | 106 rgba32 fade_color; variable
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/dports/games/allacrost/allacrost-1.0.2/src/engine/video/ |
H A D | image.cpp | 1017 Color fade_color(modulation, modulation, modulation, 1.0f); in Draw() local 1467 Color fade_color(modulation, modulation, modulation, 1.0f); in Draw() local
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H A D | text.cpp | 281 Color fade_color(modulation, modulation, modulation, 1.0f); in Draw() local
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H A D | video.cpp | 395 Color fade_color = _screen_fader.GetFadeOverlayColor(); in Display() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_camera.h | 103 vec4_t fade_color; member
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_camera.h | 109 vec4_t fade_color; member
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | effect.cpp | 1405 TileBlackFadeEffect::TileBlackFadeEffect(Actor *a, uint8 fade_color, uint16 speed) { in TileBlackFadeEffect() 1412 TileBlackFadeEffect::TileBlackFadeEffect(Obj *o, uint8 fade_color, uint16 speed) { in TileBlackFadeEffect() 1419 void TileBlackFadeEffect::init(uint8 fade_color, uint16 speed) { in init()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | namcos22.cpp | 1944 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22s_mix_text_layer() local 2012 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22_mix_text_layer() local 2388 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in screen_update_namcos22s() local
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | namcos22.cpp | 1944 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22s_mix_text_layer() local 2012 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22_mix_text_layer() local 2388 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in screen_update_namcos22s() local
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/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/src/gui/widgets/ |
H A D | arranger_draw.c | 585 GdkRGBA fade_color; in draw_audio_bg() local
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/ |
H A D | gl_hardw.c | 26 static rgbcol_t fade_color = RGB_MAKE(0, 0, 0); variable
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/dports/x11/multi-aterm/multi-aterm-0.2.1/src/ |
H A D | main.c | 452 unsigned long fade_color(unsigned long pixel) in fade_color() function
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/dports/chinese/aterm/aterm-1.0.1/src/ |
H A D | main.c | 417 unsigned long fade_color(unsigned long pixel) in fade_color() function
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/dports/x11/aterm/aterm-1.0.1/src/ |
H A D | main.c | 417 unsigned long fade_color(unsigned long pixel) in fade_color() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script_actor.cpp | 1277 uint8 fade_color = (uint8)lua_tointeger(L, 2); in nscript_actor_black_fade_effect() local
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