Home
last modified time | relevance | path

Searched defs:fade_color (Results 1 – 25 of 35) sorted by relevance

12

/dports/net-mgmt/collectd5/collectd-5.12.0/contrib/
H A Dcollectd2html.pl95 sub fade_color($) subroutine
/dports/graphics/scantailor/scantailor-advanced-1.0.16/
H A DProcessingIndicationWidget.cpp69 …QColor fade_color = ColorSchemeManager::instance()->getColorParam(ColorScheme::ProcessingIndicatio… in paintEvent() local
/dports/games/dose-response/dose-response-179c326/src/
H A Dgraphics.rs47 pub fn fade_color(from: Color, to: Color, progress: f32) -> Color { in fade_color() function
H A Dgame.rs452 let fade_color = if cfg!(feature = "recording") { in process_game() localVariable
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/
H A DTransitionFade.cpp188 Color fade_color(r, g, b, 255 - std::min(alpha_impl, (int) a)); in draw() local
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/
H A Dbackground.cpp117 Background::fade_color(float red, float green, float blue, float alpha, float time) in fade_color() function in scripting::Background
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dgameui.cpp194 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic( in update() local
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dbackground.cpp235 Background::fade_color(Color color, float time) in fade_color() function in Background
/dports/emulators/fs-uae/fs-uae-3.1.35/libfsemu/src/emu/
H A Dtheme.h53 float fade_color[4]; member
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dpure.c32 static Uint32 fade_color; variable
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_texture_thumbnail.h106 rgba32 fade_color; variable
/dports/games/allacrost/allacrost-1.0.2/src/engine/video/
H A Dimage.cpp1017 Color fade_color(modulation, modulation, modulation, 1.0f); in Draw() local
1467 Color fade_color(modulation, modulation, modulation, 1.0f); in Draw() local
H A Dtext.cpp281 Color fade_color(modulation, modulation, modulation, 1.0f); in Draw() local
H A Dvideo.cpp395 Color fade_color = _screen_fader.GetFadeOverlayColor(); in Display() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_camera.h103 vec4_t fade_color; member
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_camera.h109 vec4_t fade_color; member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp1405 TileBlackFadeEffect::TileBlackFadeEffect(Actor *a, uint8 fade_color, uint16 speed) { in TileBlackFadeEffect()
1412 TileBlackFadeEffect::TileBlackFadeEffect(Obj *o, uint8 fade_color, uint16 speed) { in TileBlackFadeEffect()
1419 void TileBlackFadeEffect::init(uint8 fade_color, uint16 speed) { in init()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dnamcos22.cpp1944 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22s_mix_text_layer() local
2012 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22_mix_text_layer() local
2388 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in screen_update_namcos22s() local
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dnamcos22.cpp1944 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22s_mix_text_layer() local
2012 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in namcos22_mix_text_layer() local
2388 rgbaint_t fade_color(0, m_screen_fade_r, m_screen_fade_g, m_screen_fade_b); in screen_update_namcos22s() local
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/src/gui/widgets/
H A Darranger_draw.c585 GdkRGBA fade_color; in draw_audio_bg() local
/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/
H A Dgl_hardw.c26 static rgbcol_t fade_color = RGB_MAKE(0, 0, 0); variable
/dports/x11/multi-aterm/multi-aterm-0.2.1/src/
H A Dmain.c452 unsigned long fade_color(unsigned long pixel) in fade_color() function
/dports/chinese/aterm/aterm-1.0.1/src/
H A Dmain.c417 unsigned long fade_color(unsigned long pixel) in fade_color() function
/dports/x11/aterm/aterm-1.0.1/src/
H A Dmain.c417 unsigned long fade_color(unsigned long pixel) in fade_color() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript_actor.cpp1277 uint8 fade_color = (uint8)lua_tointeger(L, 2); in nscript_actor_black_fade_effect() local

12