/dports/games/pink-pony/pink-pony-1.4.1/src/ |
H A D | Camera.hh | 14 float far_plane; member in Camera 23 float near_plane, float far_plane) { in init() 65 void set_far_plane(float far_plane) in set_far_plane()
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H A D | Camera.cc | 4 float near_plane, float far_plane) in Camera()
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/dports/misc/vxl/vxl-3.3.2/core/vgl/ |
H A D | vgl_frustum_3d.h | 59 const vgl_plane_3d<Type>& far_plane() const in far_plane() function
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/dports/graphics/lib3ds/lib3ds-1.3.0/lib3ds/ |
H A D | atmosphere.h | 44 Lib3dsFloat far_plane; member 80 Lib3dsFloat far_plane; member
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/lib3ds/ |
H A D | atmosphere.h | 44 Lib3dsFloat far_plane; member 80 Lib3dsFloat far_plane; member
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/dports/games/vamos/vamos-0.7.1/body/ |
H A D | Gl_Car.cc | 45 double near_plane, double far_plane, in Rear_View_Mirror() 183 double near_plane, double far_plane, in set_view() 197 double near_plane, double far_plane, in add_rear_view() 230 const double far_plane = 10.0; in make_rear_view_mask() local
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H A D | Car.h | 286 double near_plane, double far_plane, in set_view() 295 double near_plane, double far_plane, in add_rear_view()
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/dports/games/cave9/cave9-e6896eb/src/ |
H A D | display.h | 46 GLfloat near_plane, far_plane; member
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H A D | display.c | 273 void display_init (Display* display, GLfloat near_plane, GLfloat far_plane, Args* args) in display_init()
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H A D | render.c | 79 GLfloat far_plane = SEGMENT_COUNT * SEGMENT_LEN; in render_init() local
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/dports/games/criticalmass/CriticalMass-1.5/vmmlib/ |
H A D | frustum.hpp | 406 frustum< T >::far_plane() in far_plane() function in vmml::frustum 415 frustum< T >::far_plane() const in far_plane() function in vmml::frustum
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/ |
H A D | frustum.hpp | 384 inline T& frustum< T >::far_plane() in far_plane() function in vmml::frustum 390 inline const T& frustum< T >::far_plane() const in far_plane() function in vmml::frustum
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_level_env_mod.h | 23 float far_plane; member
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/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/ |
H A D | ogl_include.c | 99 const GLfloat far_plane, // distance to far clipping plane in oglx_ProjectionMatrix()
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/dports/science/py-pymol/pymol-open-source-2.4.0/contrib/vr/ |
H A D | OpenVRMode.cpp | 658 …(float left, float right, float top, float bottom, float near_plane, float far_plane, float *matri… in OpenVRGetProjection() 695 void CheckNearFarPlaneSettings(PyMOLGlobals * G, float &near_plane, float &far_plane) { in CheckNearFarPlaneSettings() 706 float* OpenVRGetEyeProjection(PyMOLGlobals * G, float near_plane, float far_plane) in OpenVRGetEyeProjection() 720 void OpenVRGetPickingProjection(PyMOLGlobals * G, float near_plane, float far_plane, float *matrix) in OpenVRGetPickingProjection() 748 void OpenVRLoadProjectionMatrix(PyMOLGlobals * G, float near_plane, float far_plane) in OpenVRLoadProjectionMatrix() 753 void OpenVRLoadPickingProjectionMatrix(PyMOLGlobals * G, float near_plane, float far_plane) in OpenVRLoadPickingProjectionMatrix()
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/dports/games/libretro-snes9x2005/snes9x2005-218be8e/source/ |
H A D | dsp4.h | 13 int16_t far_plane; /* next milestone into screen */ variable
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/ |
H A D | camera.h | 102 Plane near_plane, far_plane; variable
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/dports/graphics/kludge3d/kludge3d-20040822/src/ |
H A D | view_config.h | 48 GLfloat fov, near_plane, far_plane; member
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/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/ |
H A D | support.cpp | 234 const float far_plane, // Distance to far clipping plane in MakeProjectionMatrix()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/weather_adjuster/ |
H A D | weather.h | 32 float far_plane; member
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/viewer/ |
H A D | ClusteredShading.cxx | 317 osg::Vec4f far_plane (0.0f, 0.0f, 1.0f, far); in assignLightsToSlice() local
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | gl_init.c | 48 float far_plane = 100.0; // LOD helper. Cull distant objects. Lower value == higher framerates. variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | camera_matrix.cpp | 226 Plane far_plane = Plane(matrix[2] - matrix[3], in get_endpoints() local
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | camera_matrix.cpp | 226 Plane far_plane = Plane(matrix[2] - matrix[3], in get_endpoints() local
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | psp1_gfx.h | 52 int far_plane; member
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