/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 132 void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVu… in ConvertStateToVulkanKey()
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H A D | DrawEngineVulkan.h | 138 void SetFramebufferManager(FramebufferManagerVulkan *fbManager) { in SetFramebufferManager()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 132 void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVu… in ConvertStateToVulkanKey()
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H A D | DrawEngineVulkan.h | 138 void SetFramebufferManager(FramebufferManagerVulkan *fbManager) { in SetFramebufferManager()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 132 void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVu… in ConvertStateToVulkanKey()
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H A D | DrawEngineVulkan.h | 138 void SetFramebufferManager(FramebufferManagerVulkan *fbManager) { in SetFramebufferManager()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | FramebufferManagerDX9.cpp | 120 FramebufferManagerDX9::~FramebufferManagerDX9() { in SetFramebufferManager() 121 if (pFramebufferVertexShader) { in SetFramebufferManager()
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H A D | TextureCacheDX9.cpp | 82 void TextureCacheDX9::SetFramebufferManager(FramebufferManagerDX9 *fbManager) { in SetFramebufferManager()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.h | 118 void SetFramebufferManager(FramebufferManagerDX9 *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheDX9.cpp | 82 void TextureCacheDX9::SetFramebufferManager(FramebufferManagerDX9 *fbManager) { in SetFramebufferManager()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.h | 118 void SetFramebufferManager(FramebufferManagerDX9 *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheDX9.cpp | 82 void TextureCacheDX9::SetFramebufferManager(FramebufferManagerDX9 *fbManager) { in SetFramebufferManager()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 129 void SetFramebufferManager(FramebufferManagerD3D11 *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheD3D11.cpp | 140 void TextureCacheD3D11::SetFramebufferManager(FramebufferManagerD3D11 *fbManager) { in SetFramebufferManager()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 129 void SetFramebufferManager(FramebufferManagerD3D11 *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheD3D11.cpp | 140 void TextureCacheD3D11::SetFramebufferManager(FramebufferManagerD3D11 *fbManager) { in SetFramebufferManager()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.h | 129 void SetFramebufferManager(FramebufferManagerD3D11 *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheD3D11.cpp | 140 void TextureCacheD3D11::SetFramebufferManager(FramebufferManagerD3D11 *fbManager) { in SetFramebufferManager()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.h | 141 void SetFramebufferManager(FramebufferManagerGLES *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheGLES.cpp | 67 void TextureCacheGLES::SetFramebufferManager(FramebufferManagerGLES *fbManager) { in SetFramebufferManager()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.h | 141 void SetFramebufferManager(FramebufferManagerGLES *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheGLES.cpp | 67 void TextureCacheGLES::SetFramebufferManager(FramebufferManagerGLES *fbManager) { in SetFramebufferManager()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.h | 141 void SetFramebufferManager(FramebufferManagerGLES *fbManager) { in SetFramebufferManager()
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H A D | TextureCacheGLES.cpp | 67 void TextureCacheGLES::SetFramebufferManager(FramebufferManagerGLES *fbManager) { in SetFramebufferManager()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLRenderer.h | 72 GLFramebufferManager *fbManager; variable
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