Searched defs:findNamedPoint (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | graphics.cpp | 56 bool NamedPoints::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::NamedPoints
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H A D | actor.cpp | 178 bool Actor::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::Actor 1383 bool Controls::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::Controls
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | graphics.cpp | 56 bool NamedPoints::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::NamedPoints
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H A D | actor.cpp | 178 bool Actor::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::Actor 1382 bool Controls::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::Controls
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/resources/ |
H A D | actorresource.cpp | 172 bool ActorResource::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::ActorResource 306 bool ActorInstanceList::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::ActorInstanceList
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H A D | backgroundresource.cpp | 378 bool BackgroundResource::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::BackgroundResource
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/resources/ |
H A D | actorresource.cpp | 172 bool ActorResource::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::ActorResource 306 bool ActorInstanceList::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::ActorInstanceList
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H A D | backgroundresource.cpp | 378 bool BackgroundResource::findNamedPoint(uint32 namedPointId, Common::Point &pt) { in findNamedPoint() function in Illusions::BackgroundResource
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