/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_missile.c | 604 gentity_t *fire_bfg (gentity_t *self, vec3_t start, vec3_t dir) { in fire_bfg() function
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_missile.c | 604 gentity_t *fire_bfg (gentity_t *self, vec3_t start, vec3_t dir) { in fire_bfg() function
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/dports/games/evq3/evq3/code/game/ |
H A D | g_missile.c | 604 gentity_t *fire_bfg (gentity_t *self, vec3_t start, vec3_t dir) { in fire_bfg() function
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_missile.c | 604 gentity_t *fire_bfg (gentity_t *self, vec3_t start, vec3_t dir) { in fire_bfg() function
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_weapon.c | 701 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius){ in fire_bfg() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/q2pro/q2pro/game/ |
H A D | g_weapon.c | 888 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_weapon.c | 865 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_weapon.c | 875 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_weapon.c | 894 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_weapon.c | 802 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius){ in fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_weapon.c | 889 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_weapon.c | 975 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_weapon.c | 803 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius){ in fire_bfg() function
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_weapon.c | 882 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_weapon.c | 868 fire_bfg(edict_t * self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_weapon.c | 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_weapon.c | 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_weapon.c | 884 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_weapon.c | 887 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_weapon.c | 884 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() function
|