Searched defs:flNearestDist (Results 1 – 3 of 3) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/ |
H A D | bot_waypoint.cpp | 635 float flNearestDist = 9999.99f, flDist; in DrawNearWaypoints() local 1080 float flNearestDist = 9999.99f, flDist; in GetNearestWaypoint() local 1127 float flNearestDist = 9999.99f, flDist; in GetNearestTriggerWaypoint() local 1570 float flNearestDist = 9999.99f, flDist; in GetNearestFloodWP() local 1623 float flNearestDist = 9999.99f, flDist; in GetNearestTriggerFloodWP() local 3012 float flNearestDist = 9999.99f, flDist; in GetNearestWaypoint() local 3065 float flNearestDist = 9999.99f, flDist; in GetNearestTriggerWaypoint() local 3157 float flNearestDist = 9999.99f, flDist; in GetNearestFloodWP() local 3210 float flNearestDist = 9999.99f, flDist; in GetNearestTriggerFloodWP() local
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H A D | bot_ai.cpp | 161 float flDist, flNearestDist = 99999.9f; in FindEnemy() local 269 float flDist, flNearestDist = 99999.9f, flNearestOldPosDistToEnemy = 99999.9f; in CheckHunt() local 1729 float flNearestDist = 9999.0f, flDist; in WaterNav() local 1986 float flDist, flNearestDist = 3.0f; // Range of 3 units in HearSound() local
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H A D | bot_util.cpp | 179 static float flNearestDist, flDist; in TraceLine() local
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