/dports/lang/bsh/beanshell-2.1.0/tests/test-scripts/ |
H A D | switch.bsh | 13 flag(); function 18 assert(flag()==1); function 28 flag(); function 43 flag(); function 48 flag(); function 53 flag(); function 58 flag(); function 63 assert(flag()==4); function 73 flag(); function 88 flag(); function [all …]
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H A D | switch2.bsh | 17 flag(); function 25 flag(); function 33 flag(); function 41 flag(); function 49 flag(); function 57 flag(); function 64 flag(); function 72 flag(); function 87 flag(); function 98 flag(); function [all …]
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H A D | exceptions4.bsh | 19 try { int i=1/0; } catch ( ArithmeticException e ) { flag(); } function 22 try { ((String)(new Object())); } catch ( ClassCastException e2 ) { flag(); } function 34 try { Class.forName("Booga123"); } catch ( ClassNotFoundException e2 ) { flag(); }; function 47 } catch ( ArrayIndexOutOfBoundsException e3 ) { flag(); } function 52 } catch ( NegativeArraySizeException e4 ) { flag(); } function 58 } catch ( ArrayStoreException e5 ) { flag(); } function 65 } catch ( NullPointerException e6 ) { flag(); } function 71 } catch ( NullPointerException e7) { flag(); } function 73 assert( flag() == 8 ); function
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | bomber.h | 13 struct flag struct 15 vec droploc, droppos, inertia, spawnloc; 16 int team, yaw, pitch, droptime, taketime, target; 17 bool enabled; 20 int owner, lastowner; 23 gameent *owner, *lastowner; 25 int displaytime, movetime, inittime, viewtime, rendertime, interptime; 26 vec viewpos, renderpos, interppos, render, above; 27 entitylight light, baselight; 30 flag() { reset(); } in flag() argument [all …]
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H A D | capture.h | 11 struct flag struct 13 vec droploc, inertia, spawnloc; 14 int team, yaw, pitch, droptime, taketime, dropoffset; 16 int owner, lastowner, lastownerteam, returntime; 18 vec floorpos; 20 gameent *owner, *lastowner; 22 int displaytime, movetime, viewtime, interptime; 23 vec viewpos, interppos, render, above; 24 entitylight light, baselight; 27 flag() { reset(); } in flag() argument [all …]
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H A D | defend.h | 10 struct flag struct 12 vec o; 13 int kinship, yaw, pitch, owner, enemy; 14 string name; 16 string info; 17 bool hasflag; 18 int lasthad; 19 vec render, above; 22 int owners, enemies, converted, points; 24 flag() in flag() argument [all …]
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/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | flag.h | 17 struct flag { struct 34 #define wizard flags.debug argument 40 #define discover flags.explore argument 41 boolean female; 54 boolean move; 55 boolean mv; 83 int end_top, end_around; /* describe desired score list */ 93 int warnlevel; 94 int djinni_count, ghost_count; /* potion effect tuning */ 124 * flags structure is restored for saved games. Thus, we can argument [all …]
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/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | flag.h | 17 struct flag { struct 34 #define wizard flags.debug argument 40 #define discover flags.explore argument 41 boolean female; 54 boolean move; 55 boolean mv; 83 int end_top, end_around; /* describe desired score list */ 93 int warnlevel; 94 int djinni_count, ghost_count; /* potion effect tuning */ 124 * flags structure is restored for saved games. Thus, we can argument [all …]
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/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | flag.h | 17 struct flag { struct 34 #define wizard flags.debug argument 40 #define discover flags.explore argument 41 boolean female; 54 boolean move; 55 boolean mv; 83 int end_top, end_around; /* describe desired score list */ 93 int warnlevel; 94 int djinni_count, ghost_count; /* potion effect tuning */ 124 * flags structure is restored for saved games. Thus, we can argument [all …]
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | capture.h | 11 struct flag struct 13 vec droploc, inertia, spawnloc; 14 int team, yaw, pitch, droptime, taketime, dropoffset; 16 int owner, lastowner, lastownerteam, returntime; 18 vec floorpos; 20 gameent *owner, *lastowner; 22 int displaytime, movetime, viewtime, interptime; 23 vec viewpos, interppos, render; 24 modelstate mdl, basemdl; 27 flag() { reset(); } in flag() argument [all …]
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H A D | bomber.h | 13 struct flag struct 15 vec droploc, droppos, inertia, spawnloc; 16 int team, yaw, pitch, droptime, taketime, target; 17 bool enabled; 20 int owner, lastowner; 23 gameent *owner, *lastowner; 25 int displaytime, movetime, inittime, viewtime, rendertime, interptime; 26 vec viewpos, renderpos, interppos, render; 27 modelstate mdl, basemdl; 30 flag() { reset(); } in flag() function [all …]
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H A D | defend.h | 10 struct flag struct 12 vec o; 13 int kinship, yaw, pitch, owner, enemy; 14 string name; 16 string info; 17 bool hasflag; 18 int lasthad; 19 vec render; 22 int owners, enemies, converted, points; 24 flag() in flag() argument [all …]
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/dports/biology/bamutil/bamUtil-1.0.15/libStatGen/bam/ |
H A D | SamFlag.h | 53 static inline bool isMapped(uint16_t flag) {return(!(flag & UNMAPPED));} in isMapped() 56 static inline bool isPaired(uint16_t flag) {return(flag & PAIRED);} in isPaired() 57 static inline bool isReverse(uint16_t flag) {return(flag & REVERSE);} in isReverse() 59 static inline bool isProperPair(uint16_t flag) in isProperPair() 71 static inline bool isFirstFragment(uint16_t flag) in isFirstFragment() 78 static inline bool isLastFragment(uint16_t flag) in isLastFragment() 85 static inline bool isMidFragment(uint16_t flag) in isMidFragment() 92 static inline bool isUnknownFragment(uint16_t flag) in isUnknownFragment() 98 static inline uint8_t getFragmentType(uint16_t flag) in getFragmentType() 104 static inline void setUnmapped(uint16_t& flag) { flag |= UNMAPPED;} in setUnmapped() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/ |
H A D | flag.h | 17 struct flag { struct 35 #define wizard flags.debug argument 41 #define discover flags.explore argument 42 boolean female; 43 boolean forcefight; 67 boolean bypasses; /* bypass flag is set on at least one fobj */ argument 103 int end_top, end_around; /* describe desired score list */ 105 unsigned moonphase; 106 unsigned long suppress_alert; 136 * flags structure is restored for saved games. Thus, we can argument [all …]
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/dports/math/octave-forge-nurbs/nurbs-1.4.3/inst/ |
H A D | nrbmultipatch.m | 93 flag = 0; variable 204 flag = 0; variable 207 flag = 0; variable 210 flag = 0; variable 218 flag = 0; variable 244 flag = 1; variable 246 flag = -1; variable 248 flag = 0; variable 258 flag = 0; variable 261 flag = 0; variable [all …]
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | flag.h | 17 struct flag { struct 38 #define wizard flags.debug argument 65 boolean bypasses; /* bypass flag is set on at least one fobj */ argument 82 boolean invweight; 98 int end_top, end_around; /* describe desired score list */ 110 int warnlevel; 111 int djinni_count, ghost_count; /* potion effect tuning */ 124 int numcols; 149 * flags structure is restored for saved games. Thus, we can argument 171 * e.g. Monks get the vegetarian flag, vegans should also be argument [all …]
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/dports/www/varnish_exporter/prometheus_varnish_exporter-1.6/test/scrape/ |
H A D | 6.0.0.json | 5 "flag": "c", "format": "d", string 10 "flag": "c", "format": "i", string 15 "flag": "c", "format": "i", string 20 "flag": "c", "format": "i", string 25 "flag": "c", "format": "i", string 30 "flag": "c", "format": "i", string 35 "flag": "c", "format": "i", string 40 "flag": "c", "format": "i", string 45 "flag": "c", "format": "d", string 50 "flag": "c", "format": "i", string [all …]
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H A D | 5.2.0.json | 5 "flag": "c", "format": "d", string 10 "flag": "c", "format": "i", string 15 "flag": "c", "format": "i", string 20 "flag": "c", "format": "i", string 25 "flag": "c", "format": "i", string 30 "flag": "c", "format": "i", string 35 "flag": "c", "format": "i", string 40 "flag": "c", "format": "i", string 45 "flag": "c", "format": "d", string 50 "flag": "c", "format": "i", string [all …]
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H A D | 6.5.1.json | 7 "flag": "c", string 13 "flag": "c", string 19 "flag": "c", string 25 "flag": "c", string 31 "flag": "c", string 37 "flag": "c", string 43 "flag": "c", string 49 "flag": "c", string 55 "flag": "c", string 61 "flag": "c", string [all …]
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H A D | 3.0.5.json | 5 "flag": "a", string 10 "flag": "a", string 15 "flag": "a", string 20 "flag": "a", string 25 "flag": "a", string 30 "flag": "a", string 35 "flag": "a", string 40 "flag": "a", string 45 "flag": "a", string 50 "flag": "a", string [all …]
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/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | flag.h | 17 struct flag { struct 35 #define wizard flags.debug argument 57 boolean bypasses; /* bypass flag is set on at least one fobj */ argument 86 int end_top, end_around; /* describe desired score list */ 88 unsigned moonphase; 89 unsigned long suppress_alert; 98 int warnlevel; 99 int djinni_count, ghost_count; /* potion effect tuning */ 101 char inv_order[MAXOCLASSES]; 135 * flags structure is restored for saved games. Thus, we can argument [all …]
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/dports/games/nethack34-nox11/nethack-3.4.3/include/ |
H A D | flag.h | 17 struct flag { struct 35 #define wizard flags.debug argument 57 boolean bypasses; /* bypass flag is set on at least one fobj */ argument 86 int end_top, end_around; /* describe desired score list */ 88 unsigned moonphase; 89 unsigned long suppress_alert; 98 int warnlevel; 99 int djinni_count, ghost_count; /* potion effect tuning */ 101 char inv_order[MAXOCLASSES]; 135 * flags structure is restored for saved games. Thus, we can argument [all …]
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/dports/games/vultures-eye/vulture-2.3.67/nethack/include/ |
H A D | flag.h | 17 struct flag { struct 35 #define wizard flags.debug argument 57 boolean bypasses; /* bypass flag is set on at least one fobj */ argument 86 int end_top, end_around; /* describe desired score list */ 88 unsigned moonphase; 89 unsigned long suppress_alert; 98 int warnlevel; 99 int djinni_count, ghost_count; /* potion effect tuning */ 101 char inv_order[MAXOCLASSES]; 135 * flags structure is restored for saved games. Thus, we can argument [all …]
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | flag.h | 17 struct flag { struct 35 #define wizard flags.debug argument 59 boolean bypasses; /* bypass flag is set on at least one fobj */ argument 90 int end_top, end_around; /* describe desired score list */ 92 unsigned moonphase; 93 unsigned long suppress_alert; 102 int warnlevel; 103 int djinni_count, ghost_count; /* potion effect tuning */ 139 * flags structure is restored for saved games. Thus, we can argument 161 * e.g. Monks get the vegetarian flag, vegans should also be argument [all …]
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/dports/devel/lyra/Lyra-1.6/tests/ |
H A D | flag_parser_run_test.cpp | 17 bool flag = false; in main() local 24 bool flag = false; in main() local 31 bool flag = false; in main() local 38 bool flag = false; in main() local 45 bool flag = false; in main() local 52 bool flag = false; in main() local 59 bool flag = false; in main() local 66 bool flag = false; in main() local 73 bool flag = true; in main() local 98 bool flag = true; in main() local [all …]
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