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/dports/lang/bsh/beanshell-2.1.0/tests/test-scripts/
H A Dswitch.bsh13 flag(); function
18 assert(flag()==1); function
28 flag(); function
43 flag(); function
48 flag(); function
53 flag(); function
58 flag(); function
63 assert(flag()==4); function
73 flag(); function
88 flag(); function
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H A Dswitch2.bsh17 flag(); function
25 flag(); function
33 flag(); function
41 flag(); function
49 flag(); function
57 flag(); function
64 flag(); function
72 flag(); function
87 flag(); function
98 flag(); function
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H A Dexceptions4.bsh19 try { int i=1/0; } catch ( ArithmeticException e ) { flag(); } function
22 try { ((String)(new Object())); } catch ( ClassCastException e2 ) { flag(); } function
34 try { Class.forName("Booga123"); } catch ( ClassNotFoundException e2 ) { flag(); }; function
47 } catch ( ArrayIndexOutOfBoundsException e3 ) { flag(); } function
52 } catch ( NegativeArraySizeException e4 ) { flag(); } function
58 } catch ( ArrayStoreException e5 ) { flag(); } function
65 } catch ( NullPointerException e6 ) { flag(); } function
71 } catch ( NullPointerException e7) { flag(); } function
73 assert( flag() == 8 ); function
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dbomber.h13 struct flag struct
15 vec droploc, droppos, inertia, spawnloc;
16 int team, yaw, pitch, droptime, taketime, target;
17 bool enabled;
20 int owner, lastowner;
23 gameent *owner, *lastowner;
25 int displaytime, movetime, inittime, viewtime, rendertime, interptime;
26 vec viewpos, renderpos, interppos, render, above;
27 entitylight light, baselight;
30 flag() { reset(); } in flag() argument
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H A Dcapture.h11 struct flag struct
13 vec droploc, inertia, spawnloc;
14 int team, yaw, pitch, droptime, taketime, dropoffset;
16 int owner, lastowner, lastownerteam, returntime;
18 vec floorpos;
20 gameent *owner, *lastowner;
22 int displaytime, movetime, viewtime, interptime;
23 vec viewpos, interppos, render, above;
24 entitylight light, baselight;
27 flag() { reset(); } in flag() argument
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H A Ddefend.h10 struct flag struct
12 vec o;
13 int kinship, yaw, pitch, owner, enemy;
14 string name;
16 string info;
17 bool hasflag;
18 int lasthad;
19 vec render, above;
22 int owners, enemies, converted, points;
24 flag() in flag() argument
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/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Dflag.h17 struct flag { struct
34 #define wizard flags.debug argument
40 #define discover flags.explore argument
41 boolean female;
54 boolean move;
55 boolean mv;
83 int end_top, end_around; /* describe desired score list */
93 int warnlevel;
94 int djinni_count, ghost_count; /* potion effect tuning */
124 * flags structure is restored for saved games. Thus, we can argument
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/dports/games/nethack33/nethack-3.3.1/include/
H A Dflag.h17 struct flag { struct
34 #define wizard flags.debug argument
40 #define discover flags.explore argument
41 boolean female;
54 boolean move;
55 boolean mv;
83 int end_top, end_around; /* describe desired score list */
93 int warnlevel;
94 int djinni_count, ghost_count; /* potion effect tuning */
124 * flags structure is restored for saved games. Thus, we can argument
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/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Dflag.h17 struct flag { struct
34 #define wizard flags.debug argument
40 #define discover flags.explore argument
41 boolean female;
54 boolean move;
55 boolean mv;
83 int end_top, end_around; /* describe desired score list */
93 int warnlevel;
94 int djinni_count, ghost_count; /* potion effect tuning */
124 * flags structure is restored for saved games. Thus, we can argument
[all …]
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dcapture.h11 struct flag struct
13 vec droploc, inertia, spawnloc;
14 int team, yaw, pitch, droptime, taketime, dropoffset;
16 int owner, lastowner, lastownerteam, returntime;
18 vec floorpos;
20 gameent *owner, *lastowner;
22 int displaytime, movetime, viewtime, interptime;
23 vec viewpos, interppos, render;
24 modelstate mdl, basemdl;
27 flag() { reset(); } in flag() argument
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H A Dbomber.h13 struct flag struct
15 vec droploc, droppos, inertia, spawnloc;
16 int team, yaw, pitch, droptime, taketime, target;
17 bool enabled;
20 int owner, lastowner;
23 gameent *owner, *lastowner;
25 int displaytime, movetime, inittime, viewtime, rendertime, interptime;
26 vec viewpos, renderpos, interppos, render;
27 modelstate mdl, basemdl;
30 flag() { reset(); } in flag() function
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H A Ddefend.h10 struct flag struct
12 vec o;
13 int kinship, yaw, pitch, owner, enemy;
14 string name;
16 string info;
17 bool hasflag;
18 int lasthad;
19 vec render;
22 int owners, enemies, converted, points;
24 flag() in flag() argument
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/dports/biology/bamutil/bamUtil-1.0.15/libStatGen/bam/
H A DSamFlag.h53 static inline bool isMapped(uint16_t flag) {return(!(flag & UNMAPPED));} in isMapped()
56 static inline bool isPaired(uint16_t flag) {return(flag & PAIRED);} in isPaired()
57 static inline bool isReverse(uint16_t flag) {return(flag & REVERSE);} in isReverse()
59 static inline bool isProperPair(uint16_t flag) in isProperPair()
71 static inline bool isFirstFragment(uint16_t flag) in isFirstFragment()
78 static inline bool isLastFragment(uint16_t flag) in isLastFragment()
85 static inline bool isMidFragment(uint16_t flag) in isMidFragment()
92 static inline bool isUnknownFragment(uint16_t flag) in isUnknownFragment()
98 static inline uint8_t getFragmentType(uint16_t flag) in getFragmentType()
104 static inline void setUnmapped(uint16_t& flag) { flag |= UNMAPPED;} in setUnmapped()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Dflag.h17 struct flag { struct
35 #define wizard flags.debug argument
41 #define discover flags.explore argument
42 boolean female;
43 boolean forcefight;
67 boolean bypasses; /* bypass flag is set on at least one fobj */ argument
103 int end_top, end_around; /* describe desired score list */
105 unsigned moonphase;
106 unsigned long suppress_alert;
136 * flags structure is restored for saved games. Thus, we can argument
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/dports/math/octave-forge-nurbs/nurbs-1.4.3/inst/
H A Dnrbmultipatch.m93 flag = 0; variable
204 flag = 0; variable
207 flag = 0; variable
210 flag = 0; variable
218 flag = 0; variable
244 flag = 1; variable
246 flag = -1; variable
248 flag = 0; variable
258 flag = 0; variable
261 flag = 0; variable
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Dflag.h17 struct flag { struct
38 #define wizard flags.debug argument
65 boolean bypasses; /* bypass flag is set on at least one fobj */ argument
82 boolean invweight;
98 int end_top, end_around; /* describe desired score list */
110 int warnlevel;
111 int djinni_count, ghost_count; /* potion effect tuning */
124 int numcols;
149 * flags structure is restored for saved games. Thus, we can argument
171 * e.g. Monks get the vegetarian flag, vegans should also be argument
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/dports/www/varnish_exporter/prometheus_varnish_exporter-1.6/test/scrape/
H A D6.0.0.json5 "flag": "c", "format": "d", string
10 "flag": "c", "format": "i", string
15 "flag": "c", "format": "i", string
20 "flag": "c", "format": "i", string
25 "flag": "c", "format": "i", string
30 "flag": "c", "format": "i", string
35 "flag": "c", "format": "i", string
40 "flag": "c", "format": "i", string
45 "flag": "c", "format": "d", string
50 "flag": "c", "format": "i", string
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H A D5.2.0.json5 "flag": "c", "format": "d", string
10 "flag": "c", "format": "i", string
15 "flag": "c", "format": "i", string
20 "flag": "c", "format": "i", string
25 "flag": "c", "format": "i", string
30 "flag": "c", "format": "i", string
35 "flag": "c", "format": "i", string
40 "flag": "c", "format": "i", string
45 "flag": "c", "format": "d", string
50 "flag": "c", "format": "i", string
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H A D6.5.1.json7 "flag": "c", string
13 "flag": "c", string
19 "flag": "c", string
25 "flag": "c", string
31 "flag": "c", string
37 "flag": "c", string
43 "flag": "c", string
49 "flag": "c", string
55 "flag": "c", string
61 "flag": "c", string
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H A D3.0.5.json5 "flag": "a", string
10 "flag": "a", string
15 "flag": "a", string
20 "flag": "a", string
25 "flag": "a", string
30 "flag": "a", string
35 "flag": "a", string
40 "flag": "a", string
45 "flag": "a", string
50 "flag": "a", string
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/dports/games/nethack34/nethack-3.4.3/include/
H A Dflag.h17 struct flag { struct
35 #define wizard flags.debug argument
57 boolean bypasses; /* bypass flag is set on at least one fobj */ argument
86 int end_top, end_around; /* describe desired score list */
88 unsigned moonphase;
89 unsigned long suppress_alert;
98 int warnlevel;
99 int djinni_count, ghost_count; /* potion effect tuning */
101 char inv_order[MAXOCLASSES];
135 * flags structure is restored for saved games. Thus, we can argument
[all …]
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Dflag.h17 struct flag { struct
35 #define wizard flags.debug argument
57 boolean bypasses; /* bypass flag is set on at least one fobj */ argument
86 int end_top, end_around; /* describe desired score list */
88 unsigned moonphase;
89 unsigned long suppress_alert;
98 int warnlevel;
99 int djinni_count, ghost_count; /* potion effect tuning */
101 char inv_order[MAXOCLASSES];
135 * flags structure is restored for saved games. Thus, we can argument
[all …]
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Dflag.h17 struct flag { struct
35 #define wizard flags.debug argument
57 boolean bypasses; /* bypass flag is set on at least one fobj */ argument
86 int end_top, end_around; /* describe desired score list */
88 unsigned moonphase;
89 unsigned long suppress_alert;
98 int warnlevel;
99 int djinni_count, ghost_count; /* potion effect tuning */
101 char inv_order[MAXOCLASSES];
135 * flags structure is restored for saved games. Thus, we can argument
[all …]
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Dflag.h17 struct flag { struct
35 #define wizard flags.debug argument
59 boolean bypasses; /* bypass flag is set on at least one fobj */ argument
90 int end_top, end_around; /* describe desired score list */
92 unsigned moonphase;
93 unsigned long suppress_alert;
102 int warnlevel;
103 int djinni_count, ghost_count; /* potion effect tuning */
139 * flags structure is restored for saved games. Thus, we can argument
161 * e.g. Monks get the vegetarian flag, vegans should also be argument
[all …]
/dports/devel/lyra/Lyra-1.6/tests/
H A Dflag_parser_run_test.cpp17 bool flag = false; in main() local
24 bool flag = false; in main() local
31 bool flag = false; in main() local
38 bool flag = false; in main() local
45 bool flag = false; in main() local
52 bool flag = false; in main() local
59 bool flag = false; in main() local
66 bool flag = false; in main() local
73 bool flag = true; in main() local
98 bool flag = true; in main() local
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