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Searched defs:flatteningTolerance (Results 1 – 7 of 7) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd2d1.h1519 FLOAT flatteningTolerance, in GetWidenedBounds()
1565 FLOAT flatteningTolerance, in StrokeContainsPoint()
1607 FLOAT flatteningTolerance, in FillContainsPoint()
1647 FLOAT flatteningTolerance, in CompareWithGeometry()
1691 FLOAT flatteningTolerance, in Simplify()
1735 FLOAT flatteningTolerance, in Tessellate()
1778 FLOAT flatteningTolerance, in CombineWithGeometry()
1825 FLOAT flatteningTolerance, in Outline()
1867 FLOAT flatteningTolerance, in ComputeArea()
1907 FLOAT flatteningTolerance, in ComputeLength()
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H A Dd2d1_3.h630 FLOAT flatteningTolerance, in StreamAsGeometry()
H A Dd2d1_1.h950 FLOAT flatteningTolerance, in ComputePointAndSegmentAtLength()
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h1079 …okeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_RE… in GetWidenedBounds()
1091 …okeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *c… in StrokeContainsPoint()
1103 …t(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *c… in FillContainsPoint()
1115 …inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GE… in CompareWithGeometry()
1127 … simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1Si… in Simplify()
1139 …HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1Tessel… in Tessellate()
1163 …HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1Simplifie… in Outline()
1175 …HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *are… in ComputeArea()
1187 …HRESULT ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *l… in ComputeLength()
1199 …AtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_PO… in ComputePointAtLength()
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H A Dd2d1_1.h1249 FLOAT flatteningTolerance, D2D1_POINT_DESCRIPTION *pointDescription) CONST { in ComputePointAndSegmentAtLength()
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h1079 …okeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_RE… in GetWidenedBounds()
1091 …okeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *c… in StrokeContainsPoint()
1103 …t(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *c… in FillContainsPoint()
1115 …inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GE… in CompareWithGeometry()
1127 … simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1Si… in Simplify()
1139 …HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1Tessel… in Tessellate()
1163 …HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1Simplifie… in Outline()
1175 …HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *are… in ComputeArea()
1187 …HRESULT ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *l… in ComputeLength()
1199 …AtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_PO… in ComputePointAtLength()
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H A Dd2d1_1.h1249 FLOAT flatteningTolerance, D2D1_POINT_DESCRIPTION *pointDescription) CONST { in ComputePointAndSegmentAtLength()