/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/States/ |
H A D | StateBase.cs | 83 protected virtual bool ShouldFlee(Squad squad, Func<IEnumerable<Actor>, bool> flee) in ShouldFlee()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/ |
H A D | CreatureAction.h | 44 flee, // If a fighter is weak (low hp) or a worker is attacked by a fighter, he will flee enumerator
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | combat.h | 40 flee = 3, // Run away! enumerator
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H A D | actors.h | 82 flee = 7, enumerator
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/dports/science/afni/afni-AFNI_21.3.16/src/ |
H A D | mri_sobel.c | 31 float *flxx , *flyy , *fldd , *flee ; in mri_sobel() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 496 void ActorCombat::flee() { in flee() function in BladeRunner::ActorCombat
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H A D | debugger.cpp | 2143 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList() local 2458 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints() local
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 498 void ActorCombat::flee() { in flee() function in BladeRunner::ActorCombat
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H A D | debugger.cpp | 2255 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList() local 2570 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints() local
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/ |
H A D | PathFinder.cpp | 275 bool PathFinder::flee(NodeId from, const Vec3f & danger, float safeDist, Result & rlist, in flee() function in PathFinder
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | aicombataction.cpp | 472 int flee = stats.getAiSetting(CreatureStats::AI_Flee).getModified(); in vanillaRateFlee() local
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H A D | mechanicsmanagerimp.cpp | 668 int flee = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Flee).getBase(); in getPersuasionDispositionChange() local 709 int flee = npcStats.getAiSetting (CreatureStats::AI_Flee).getBase(); in getPersuasionDispositionChange() local
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | BattlescapeGame.cpp | 1057 int flee = RNG::generate(0,100); in handlePanickingUnit() local
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/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | seqtbl.c | 78 #define flee 7 + bumpengback //SEQTBL_BASE + 270 // 0x1A7C macro
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | npctalk_funcs.cpp | 798 void talk_function::flee( npc &p ) in flee() function in talk_function
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | npctalk_funcs.cpp | 798 void talk_function::flee( npc &p ) in flee() function in talk_function
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | character.cpp | 1368 bool Character::flee() in flee() function in Character
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | Creature.cpp | 3201 void Creature::flee() in flee() function in Creature
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/dports/www/orangehrm/orangehrm-4.9/symfony/lib/vendor/bjeavons/zxcvbn-php/src/Matchers/ |
H A D | ranked_frequency_lists.json | 1 …n":8,"margaret":9,"dorothy":10,"lisa":11,"nancy":12,"karen":13,"betty":14,"helen":15,"sandra":16,"…
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