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Searched defs:flee (Results 1 – 19 of 19) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/States/
H A DStateBase.cs83 protected virtual bool ShouldFlee(Squad squad, Func<IEnumerable<Actor>, bool> flee) in ShouldFlee()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/
H A DCreatureAction.h44 flee, // If a fighter is weak (low hp) or a worker is attacked by a fighter, he will flee enumerator
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcombat.h40 flee = 3, // Run away! enumerator
H A Dactors.h82 flee = 7, enumerator
/dports/science/afni/afni-AFNI_21.3.16/src/
H A Dmri_sobel.c31 float *flxx , *flyy , *fldd , *flee ; in mri_sobel() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp496 void ActorCombat::flee() { in flee() function in BladeRunner::ActorCombat
H A Ddebugger.cpp2143 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList() local
2458 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp498 void ActorCombat::flee() { in flee() function in BladeRunner::ActorCombat
H A Ddebugger.cpp2255 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in cmdList() local
2570 Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i]; in drawWaypoints() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/
H A DPathFinder.cpp275 bool PathFinder::flee(NodeId from, const Vec3f & danger, float safeDist, Result & rlist, in flee() function in PathFinder
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Daicombataction.cpp472 int flee = stats.getAiSetting(CreatureStats::AI_Flee).getModified(); in vanillaRateFlee() local
H A Dmechanicsmanagerimp.cpp668 int flee = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Flee).getBase(); in getPersuasionDispositionChange() local
709 int flee = npcStats.getAiSetting (CreatureStats::AI_Flee).getBase(); in getPersuasionDispositionChange() local
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DBattlescapeGame.cpp1057 int flee = RNG::generate(0,100); in handlePanickingUnit() local
/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseqtbl.c78 #define flee 7 + bumpengback //SEQTBL_BASE + 270 // 0x1A7C macro
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dnpctalk_funcs.cpp798 void talk_function::flee( npc &p ) in flee() function in talk_function
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dnpctalk_funcs.cpp798 void talk_function::flee( npc &p ) in flee() function in talk_function
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dcharacter.cpp1368 bool Character::flee() in flee() function in Character
/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DCreature.cpp3201 void Creature::flee() in flee() function in Creature
/dports/www/orangehrm/orangehrm-4.9/symfony/lib/vendor/bjeavons/zxcvbn-php/src/Matchers/
H A Dranked_frequency_lists.json1 …n":8,"margaret":9,"dorothy":10,"lisa":11,"nancy":12,"karen":13,"betty":14,"helen":15,"sandra":16,"…