/dports/lang/zig/zig-0.9.0/lib/libc/include/any-macos.12-any/simd/ |
H A D | matrix_types.h | 111 struct float3x3 : ::simd_float3x3 { struct 112 float3x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in float3x3() argument 114 float3x3(float diagonal) : float3x3((float3)diagonal) { } in float3x3() argument 116 …float3x3(float3 v) { columns[0] = (float3){v.x,0,0}; columns[1] = (float3){0,v.y,0}; columns[2] = … in float3x3() argument 117 float3x3(float3 c0, float3 c1, float3 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2; } in float3x3() argument 118 float3x3(::simd_float3x3 m) : ::simd_float3x3(m) { } in float3x3() function 120 float3x3(::simd_quatf q) : ::simd_float3x3(::simd_matrix3x3(q)) { } in float3x3() argument
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-macos-any/simd/ |
H A D | matrix_types.h | 110 struct float3x3 : ::simd_float3x3 { struct 111 float3x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in float3x3() argument 113 float3x3(float diagonal) : float3x3((float3)diagonal) { } in float3x3() argument 115 …float3x3(float3 v) { columns[0] = (float3){v.x,0,0}; columns[1] = (float3){0,v.y,0}; columns[2] = … in float3x3() function 116 float3x3(float3 c0, float3 c1, float3 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2; } in float3x3() argument 117 float3x3(::simd_float3x3 m) : ::simd_float3x3(m) { } in float3x3() function 119 float3x3(::simd_quatf q) : ::simd_float3x3(::simd_matrix3x3(q)) { } in float3x3() function
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-macos.12-any/simd/ |
H A D | matrix_types.h | 111 struct float3x3 : ::simd_float3x3 { struct 112 float3x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in float3x3() function 114 float3x3(float diagonal) : float3x3((float3)diagonal) { } in float3x3() argument 116 …float3x3(float3 v) { columns[0] = (float3){v.x,0,0}; columns[1] = (float3){0,v.y,0}; columns[2] = … in float3x3() function 117 float3x3(float3 c0, float3 c1, float3 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2; } in float3x3() function 118 float3x3(::simd_float3x3 m) : ::simd_float3x3(m) { } in float3x3() function 120 float3x3(::simd_quatf q) : ::simd_float3x3(::simd_matrix3x3(q)) { } in float3x3() argument
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-macos-any/simd/ |
H A D | matrix_types.h | 110 struct float3x3 : ::simd_float3x3 { struct 111 float3x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in float3x3() function 113 float3x3(float diagonal) : float3x3((float3)diagonal) { } in float3x3() function 115 …float3x3(float3 v) { columns[0] = (float3){v.x,0,0}; columns[1] = (float3){0,v.y,0}; columns[2] = … in float3x3() argument 116 float3x3(float3 c0, float3 c1, float3 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2; } in float3x3() function 117 float3x3(::simd_float3x3 m) : ::simd_float3x3(m) { } in float3x3() argument 119 float3x3(::simd_quatf q) : ::simd_float3x3(::simd_matrix3x3(q)) { } in float3x3() argument
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/dports/graphics/open3d/Open3D-0.2/src/External/librealsense/src/ |
H A D | types.h | 88 …struct float3x3 { float3 x,y,z; float & operator () (int i, int j) { return (&x)[j][i]; } }; // co… in operator() argument
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/librealsense/src/ |
H A D | types.h | 88 …struct float3x3 { float3 x,y,z; float & operator () (int i, int j) { return (&x)[j][i]; } }; // co… in operator() argument
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Modules/Common/include/mirtk/ |
H A D | Math.h | 284 struct float3x3 { struct 289 MIRTKCU_API float3x3 &operator =(float s) argument 302 typedef struct float3x3 float3x3; typedef
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/dports/graphics/opencv/opencv-4.5.3/modules/core/test/ |
H A D | test_eigen.cpp | 454 TEST(Core_EigenSymmetric, float3x3) { testEigenSymmetric3x3<float>(); } in TEST() argument 508 TEST(Core_EigenNonSymmetric, float3x3) { testEigen3x3<float>(); } in TEST() argument
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/dports/games/stuntrally/stuntrally-2.6.1/data/materials/ |
H A D | core.h | 99 #define float3x3 mat3 macro
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/dports/games/stuntrally/stuntrally-2.6.1/source/shiny/Extra/ |
H A D | core.h | 92 #define float3x3 mat3 macro
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/ |
H A D | compatibility.hpp | 215 typedef detail::tmat3x3<float> float3x3; //!< \brief single-precision floating-point matrix with 3 … typedef
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | compatibility.hpp | 105 …typedef tmat3x3<float, highp> float3x3; //!< \brief single-precision floating-point matrix with … typedef
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | compatibility.hpp | 105 …typedef tmat3x3<float, highp> float3x3; //!< \brief single-precision floating-point matrix with … typedef
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/ |
H A D | compatibility.hpp | 105 …typedef tmat3x3<float, highp> float3x3; //!< \brief single-precision floating-point matrix with … typedef
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | compatibility.hpp | 105 …typedef tmat3x3<float, highp> float3x3; //!< \brief single-precision floating-point matrix with … typedef
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/ |
H A D | compatibility.hpp | 108 …typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix wit… typedef
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/ |
H A D | compatibility.hpp | 108 …typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix wit… typedef
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/ |
H A D | compatibility.hpp | 108 …typedef mat<3, 3, float, highp> float3x3; //!< \brief single-precision floating-point matrix wit… typedef
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/ |
H A D | compatibility.hpp | 108 …typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix wit… typedef
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/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | compatibility.hpp | 108 …typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix wit… typedef
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/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.h | 252 typedef mat3x3<float> float3x3; typedef
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/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.h | 252 typedef mat3x3<float> float3x3; typedef
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/dports/graphics/ospray-studio/ospray_studio-0.9.1/external/imGuIZMO.quat/ |
H A D | vgMath.h | 615 using float3x3 = vgm::Mat3<float>; variable 646 using float3x3 = vgm::Mat3; variable
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/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 227 class float3x3 class 231 float3x3() {} in float3x3() function in ConvexDecomposition::float3x3 232 …float3x3(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)… in float3x3() function in ConvexDecomposition::float3x3 233 float3x3(float3 _x, float3 _y, float3 _z) : x(_x), y(_y), z(_z) {} in float3x3() function in ConvexDecomposition::float3x3
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/ |
H A D | cd_hull.cpp | 194 class float3x3 class 198 float3x3(){} in float3x3() function in ConvexDecomposition::float3x3 199 …float3x3(float xx,float xy,float xz,float yx,float yy,float yz,float zx,float zy,float zz):x(xx,xy… in float3x3() function in ConvexDecomposition::float3x3 200 float3x3(float3 _x,float3 _y,float3 _z):x(_x),y(_y),z(_z){} in float3x3() function in ConvexDecomposition::float3x3
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