Searched defs:fog_near (Results 1 – 10 of 10) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | objectsort.cpp | 174 float fog_near, fog_far; in obj_render_all() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | objectsort.cpp | 181 float fog_near, fog_far, fog_density; in obj_render_all() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldeferred.cpp | 304 float fog_near, fog_far, fog_density; in gr_opengl_deferred_lighting_finish() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/ |
H A D | neb.cpp | 510 float fog_near, fog_far, fog_density; in neb2_skip_render() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/ |
H A D | neb.cpp | 517 float fog_near, fog_far; in neb2_skip_render() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.cpp | 634 void gr_opengl_fog_set(int fog_mode, int r, int g, int b, float fog_near, float fog_far) in gr_opengl_fog_set()
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H A D | grstub.cpp | 185 void gr_stub_fog_set(int fog_mode, int r, int g, int b, float fog_near, float fog_far) in gr_stub_fog_set()
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H A D | 2d.h | 315 float fog_near, fog_far; member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.cpp | 1570 float fog_near, fog_far; in submodel_render_queue() local 2648 float fog_near = 10.0f, fog_far = 1000.0f; in model_render_queue() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelinterp.cpp | 2909 float fog_near = 10.0f, fog_far = 1000.0f; in model_really_render() local 3278 float fog_near, fog_far; in submodel_render() local
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