Searched defs:fogpass (Results 1 – 3 of 3) sorted by relevance
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 1402 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() 1526 static void rendergeommultipass(renderstate &cur, int pass, bool fogpass) in rendergeommultipass() 1552 void rendergeom(float causticspass, bool fogpass) in rendergeom() 1739 void renderalphageom(bool fogpass) in renderalphageom() 1841 void renderreflectedgeom(bool causticspass, bool fogpass) in renderreflectedgeom()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 1368 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() 1492 static void rendergeommultipass(renderstate &cur, int pass, bool fogpass) in rendergeommultipass() 1518 void rendergeom(float causticspass, bool fogpass) in rendergeom() 1705 void renderalphageom(bool fogpass) in renderalphageom() 1807 void renderreflectedgeom(bool causticspass, bool fogpass) in renderreflectedgeom()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 1678 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva() 1877 void setupTMUs(renderstate &cur, float causticspass, bool fogpass) in setupTMUs() 2035 static void rendergeommultipass(renderstate &cur, int pass, bool fogpass) in rendergeommultipass() 2064 void rendergeom(float causticspass, bool fogpass) in rendergeom() 2525 void renderreflectedgeom(bool causticspass, bool fogpass) in renderreflectedgeom()
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