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Searched defs:fogpass (Results 1 – 3 of 3) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1402 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva()
1526 static void rendergeommultipass(renderstate &cur, int pass, bool fogpass) in rendergeommultipass()
1552 void rendergeom(float causticspass, bool fogpass) in rendergeom()
1739 void renderalphageom(bool fogpass) in renderalphageom()
1841 void renderreflectedgeom(bool causticspass, bool fogpass) in renderreflectedgeom()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1368 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva()
1492 static void rendergeommultipass(renderstate &cur, int pass, bool fogpass) in rendergeommultipass()
1518 void rendergeom(float causticspass, bool fogpass) in rendergeom()
1705 void renderalphageom(bool fogpass) in renderalphageom()
1807 void renderreflectedgeom(bool causticspass, bool fogpass) in renderreflectedgeom()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp1678 void renderva(renderstate &cur, vtxarray *va, int pass = RENDERPASS_LIGHTMAP, bool fogpass = false,… in renderva()
1877 void setupTMUs(renderstate &cur, float causticspass, bool fogpass) in setupTMUs()
2035 static void rendergeommultipass(renderstate &cur, int pass, bool fogpass) in rendergeommultipass()
2064 void rendergeom(float causticspass, bool fogpass) in rendergeom()
2525 void renderreflectedgeom(bool causticspass, bool fogpass) in renderreflectedgeom()