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Searched defs:forceDraw (Results 1 – 18 of 18) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DDisplayQt.h30 void forceDraw() override { update(); } in forceDraw() function
H A DDisplayGL.cpp178 void DisplayGL::forceDraw() { in forceDraw() function in DisplayGL
483 void PainterGL::forceDraw() { in forceDraw() function in PainterGL
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DDisplayQt.h30 void forceDraw() override { update(); } in forceDraw() function
H A DDisplayGL.cpp165 void DisplayGL::forceDraw() { in forceDraw() function in DisplayGL
446 void PainterGL::forceDraw() { in forceDraw() function in PainterGL
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/
H A Dengine.cpp434 bool forceDraw = false; in mainGameLoop() local
557 uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 buttonId, uint16 &actionMode) { in processEvent()
627 … msgClass, uint16 &qualifier, Common::Point &curPos, uint16 &curInv, bool &forceDraw, uint16 code)… in processKey()
712 …essMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDirection, bool &forceDraw, uint16 butto… in processMainButton()
/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Dengine.cpp435 bool forceDraw = false; in mainGameLoop() local
558 uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 buttonId, uint16 &actionMode) { in processEvent()
628 … msgClass, uint16 &qualifier, Common::Point &curPos, uint16 &curInv, bool &forceDraw, uint16 code)… in processKey()
713 …essMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDirection, bool &forceDraw, uint16 butto… in processMainButton()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp85 int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics::Surface *customSur… in update()
H A Dvqa_decoder.cpp199 void VQADecoder::decodeVideoFrame(Graphics::Surface *surface, int frame, bool forceDraw) { in decodeVideoFrame()
645 void VQADecoder::VQAVideoTrack::decodeVideoFrame(Graphics::Surface *surface, bool forceDraw) { in decodeVideoFrame()
H A Dactor.cpp620 bool Actor::tick(bool forceDraw, Common::Rect *screenRect) { in tick()
/dports/multimedia/mpv/mpv-0.34.1/video/out/mac/
H A Dgl_layer.swift78 var forceDraw: Bool = false variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.cpp92 int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics::Surface *customSur… in update()
H A Dvqa_decoder.cpp199 void VQADecoder::decodeVideoFrame(Graphics::Surface *surface, int frame, bool forceDraw) { in decodeVideoFrame()
657 void VQADecoder::VQAVideoTrack::decodeVideoFrame(Graphics::Surface *surface, bool forceDraw) { in decodeVideoFrame()
H A Dactor.cpp706 bool Actor::tick(bool forceDraw, Common::Rect *screenRect) { in tick()
/dports/editors/abiword/abiword-3.0.5/src/af/gr/xp/
H A Dgr_Caret.cpp666 void GR_Caret::forceDraw(void) in forceDraw() function in GR_Caret
H A Dgr_Graphics.cpp241 void AllCarets::forceDraw(void) in forceDraw() function in AllCarets
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/platform_tools/android/apps/skottie/skottielib/src/main/cpp/
H A Dnative-lib.cpp183 jboolean forceDraw) { in Java_org_skia_skottie_SkottieRunner_00024SkottieAnimation_nDrawFrame()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/platform_tools/android/apps/skottie/skottielib/src/main/java/org/skia/skottie/
H A DSkottieRunner.java712 int backgroundColor, boolean forceDraw); in nDrawFrame()
/dports/deskutils/coolreader/coolreader-cr3.2.55/cr3gui/src/
H A Dcr3xcb.cpp223 bool forceDraw() in forceDraw() function in CRXCBScreen