/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | DisplayQt.h | 30 void forceDraw() override { update(); } in forceDraw() function
|
H A D | DisplayGL.cpp | 178 void DisplayGL::forceDraw() { in forceDraw() function in DisplayGL 483 void PainterGL::forceDraw() { in forceDraw() function in PainterGL
|
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ |
H A D | DisplayQt.h | 30 void forceDraw() override { update(); } in forceDraw() function
|
H A D | DisplayGL.cpp | 165 void DisplayGL::forceDraw() { in forceDraw() function in DisplayGL 446 void PainterGL::forceDraw() { in forceDraw() function in PainterGL
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/ |
H A D | engine.cpp | 434 bool forceDraw = false; in mainGameLoop() local 557 uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 buttonId, uint16 &actionMode) { in processEvent() 627 … msgClass, uint16 &qualifier, Common::Point &curPos, uint16 &curInv, bool &forceDraw, uint16 code)… in processKey() 712 …essMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDirection, bool &forceDraw, uint16 butto… in processMainButton()
|
/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | engine.cpp | 435 bool forceDraw = false; in mainGameLoop() local 558 uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 buttonId, uint16 &actionMode) { in processEvent() 628 … msgClass, uint16 &qualifier, Common::Point &curPos, uint16 &curInv, bool &forceDraw, uint16 code)… in processKey() 713 …essMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDirection, bool &forceDraw, uint16 butto… in processMainButton()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 85 int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics::Surface *customSur… in update()
|
H A D | vqa_decoder.cpp | 199 void VQADecoder::decodeVideoFrame(Graphics::Surface *surface, int frame, bool forceDraw) { in decodeVideoFrame() 645 void VQADecoder::VQAVideoTrack::decodeVideoFrame(Graphics::Surface *surface, bool forceDraw) { in decodeVideoFrame()
|
H A D | actor.cpp | 620 bool Actor::tick(bool forceDraw, Common::Rect *screenRect) { in tick()
|
/dports/multimedia/mpv/mpv-0.34.1/video/out/mac/ |
H A D | gl_layer.swift | 78 var forceDraw: Bool = false variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.cpp | 92 int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics::Surface *customSur… in update()
|
H A D | vqa_decoder.cpp | 199 void VQADecoder::decodeVideoFrame(Graphics::Surface *surface, int frame, bool forceDraw) { in decodeVideoFrame() 657 void VQADecoder::VQAVideoTrack::decodeVideoFrame(Graphics::Surface *surface, bool forceDraw) { in decodeVideoFrame()
|
H A D | actor.cpp | 706 bool Actor::tick(bool forceDraw, Common::Rect *screenRect) { in tick()
|
/dports/editors/abiword/abiword-3.0.5/src/af/gr/xp/ |
H A D | gr_Caret.cpp | 666 void GR_Caret::forceDraw(void) in forceDraw() function in GR_Caret
|
H A D | gr_Graphics.cpp | 241 void AllCarets::forceDraw(void) in forceDraw() function in AllCarets
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/platform_tools/android/apps/skottie/skottielib/src/main/cpp/ |
H A D | native-lib.cpp | 183 jboolean forceDraw) { in Java_org_skia_skottie_SkottieRunner_00024SkottieAnimation_nDrawFrame()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/platform_tools/android/apps/skottie/skottielib/src/main/java/org/skia/skottie/ |
H A D | SkottieRunner.java | 712 int backgroundColor, boolean forceDraw); in nDrawFrame()
|
/dports/deskutils/coolreader/coolreader-cr3.2.55/cr3gui/src/ |
H A D | cr3xcb.cpp | 223 bool forceDraw() in forceDraw() function in CRXCBScreen
|