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Searched defs:force_hide (Results 1 – 8 of 8) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/state_control/
H A Dstate_control_Lara.cpp3229 bool force_hide = (ent->character->weapon_id <= 0); in StateControl_LaraDoOneHandWeponFrame() local
3529 bool force_hide = (ent->character->weapon_id <= 0); in StateControl_LaraDoTwoHandWeponFrame() local
/dports/x11/tilda/tilda-tilda-1.5.0/src/
H A Dkey_grabber.c216 void pull (struct tilda_window_ *tw, enum pull_action action, gboolean force_hide) in pull()
/dports/shells/xonsh/xonsh-0.7.9/xonsh/
H A Dxonfig.py458 def force_hide(): function
H A D__amalgam__.py15595 def force_hide(): function
/dports/irc/hexchat/hexchat-2.16.0/src/fe-gtk/
H A Dplugin-tray.c319 tray_toggle_visibility (gboolean force_hide) in tray_toggle_visibility()
/dports/x11/alltray/alltray-0.70/src/
H A Dcommon.h34 #define force_hide 0 macro
/dports/x11-toolkits/gtk20/gtk+-2.24.33/gtk/
H A Dgtkmenushell.c1573 gboolean force_hide) in gtk_real_menu_shell_activate_current()
/dports/x11-toolkits/gtk30/gtk+-3.24.31/gtk/
H A Dgtkmenushell.c1670 gboolean force_hide) in gtk_real_menu_shell_activate_current()