/dports/astro/kstars/kstars-3.5.6/kstars/printing/ |
H A D | simplefovexporter.cpp | 23 void SimpleFovExporter::exportFov(SkyPoint *point, FOV *fov, QPaintDevice *pd) in exportFov() 30 void SimpleFovExporter::exportFov(FOV *fov, QPaintDevice *pd) in exportFov() 66 void SimpleFovExporter::exportFov(const QList<SkyPoint *> &points, FOV *fov, const QList<QPaintDevi… in exportFov() 80 void SimpleFovExporter::pExportFov(SkyPoint *point, FOV *fov, QPaintDevice *pd) in pExportFov()
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H A D | printingwizard.cpp | 128 void PrintingWizard::beginFovCapture(SkyPoint *center, FOV *fov) in beginFovCapture() 475 void PrintingWizard::slewAndBeginCapture(SkyPoint *center, FOV *fov) in slewAndBeginCapture() 545 FOV *fov = m_FovSnapshots.at(i)->getFov(); in createFinderChart() local
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H A D | fovsnapshot.cpp | 9 FovSnapshot::FovSnapshot(const QPixmap &pixmap, QString description, FOV *fov, const SkyPoint ¢… in FovSnapshot()
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/dports/games/pink-pony/pink-pony-1.4.1/src/ |
H A D | Camera.hh | 12 float fov; member in Camera 22 void init(float aspect, float fov, in init() 85 void set_fov(float fov) in set_fov()
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | projection_3d.cpp | 41 CVector3 CalculateViewVector(CVector2<double> normalizedPoint, double fov, in CalculateViewVector() 92 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov, in InvProjection3D() 139 double fov = 0.0; in CalcFOV() local
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/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/scene/ |
H A D | cameras.py | 15 fov=None, argument 193 def fov(self): member in Camera 210 def fov(self, values): member in Camera 292 def look_at(points, fov, rotation=None, distance=None, center=None): argument
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/dports/graphics/opendx/dx-4.4.4/src/exec/hwrender/ |
H A D | hwClientMessage.c | 214 float width, int pixwidth, float aspect, float fov, in _SendCamera() 364 float fov ; in _dxfConnectUI() local 714 float from[3], to[3], up[3], width, aspect, fov, dist, Near, Far ; in _dxfReceiveClientMessage() local 1017 float f[3], t[3], u[3], width, aspect, fov, dist, Near, Far ; in _dxfReceiveClientMessage() local 1062 float f[3], t[3], u[3], width, aspect, fov, dist, Near, Far ; in _dxfReceiveClientMessage() local 1233 float width, float aspect, float fov, float dist, in _sendLinkCamera() 1283 float from[3], to[3], up[3], width, aspect, fov, dist, Near, Far ; in _dxfSendInteractorData() local 1348 float fov, width, aspect ; in _dxfSendInteractorData() local 1404 float width, aspect, fov; in _dxfSendInteractorData() local 1474 float width, aspect, fov, viewdir[3] ; in _dxfSendInteractorData() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Camera.h | 79 float fov; variable 97 float fov; member
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Camera.h | 79 float fov; variable 97 float fov; member
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/dports/graphics/gource/gource-0.51/src/core/ |
H A D | frustum.cpp | 36 Frustum::Frustum(const vec3& source, const vec3& target, const vec3& up, float fov, float near_dist… in Frustum() 40 void Frustum::update(const vec3& source, const vec3& target, const vec3& up, float fov, float near_… in update() 45 void Frustum::updatePerspective(float fov, float near_distance, float far_distance) { in updatePerspective()
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/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | frustum.cpp | 36 Frustum::Frustum(const vec3& source, const vec3& target, const vec3& up, float fov, float near_dist… in Frustum() 40 void Frustum::update(const vec3& source, const vec3& target, const vec3& up, float fov, float near_… in update() 45 void Frustum::updatePerspective(float fov, float near_distance, float far_distance) { in updatePerspective()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/ |
H A D | control.cpp | 49 float fov; in parsePanoramaControl() local 86 float fov; in parseTiltControl() local
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/ |
H A D | control.cpp | 49 float fov; in parsePanoramaControl() local 86 float fov; in parseTiltControl() local
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celmath/ |
H A D | frustum.cpp | 13 Frustum::Frustum(float fov, float aspectRatio, float n) : in Frustum() 20 Frustum::Frustum(float fov, float aspectRatio, float n, float f) : in Frustum() 27 void Frustum::init(float fov, float aspectRatio, float n, float f) in init()
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/dports/astro/celestia/celestia-1.6.1/src/celmath/ |
H A D | frustum.cpp | 13 Frustum::Frustum(float fov, float aspectRatio, float n) : in Frustum() 20 Frustum::Frustum(float fov, float aspectRatio, float n, float f) : in Frustum() 27 void Frustum::init(float fov, float aspectRatio, float n, float f) in init()
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/dports/games/sdb/sdb-1.0.2/src/ |
H A D | enemies.h | 39 …AI(int obj, int tgt, int st, float sigr, float ad, float fov) { set(st, obj, tgt, sigr, ad, fov); } in AI() 96 …KamikazeAI(int obj, int tgt, int st, float sigr, float ad, float fov) : AI(obj, tgt, st, sigr, ad,… in KamikazeAI() 117 …TurretAI(int obj, int tgt, int st, float sigr, float ad, float fov) : AI(obj, tgt, st, sigr, ad, f… in TurretAI() 132 …SlaveTurretAI(int obj, int tgt, int st, float sigr, float ad, float fov) : AI(obj, tgt, st, sigr, … in SlaveTurretAI() 141 …HunterAI(int obj, int tgt, int st, float sigr, float ad, float fov, float plm, float plr, float pd… in HunterAI()
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | fov.h | 31 typedef struct _fov fov; typedef
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/dports/lang/spidermonkey60/firefox-60.9.0/servo/components/script/dom/ |
H A D | vreyeparameters.rs | 26 fov: Dom<VRFieldOfView>, field 43 let fov = VRFieldOfView::new(&global, parameters.field_of_view.clone()); in new() localVariable
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | PerspectiveCamera.cpp | 36 …PerspectiveCamera::PerspectiveCamera(const float fov, const float nearPlane, const float farPlane,… in PerspectiveCamera() 42 float PerspectiveCamera::fov() const { in fov() function in TrenchBroom::Renderer::PerspectiveCamera 46 void PerspectiveCamera::setFov(const float fov) { in setFov()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | shadows.cpp | 84 void shadows_debug_show_frustum(matrix* orient, vec3d *pos, float fov, float aspect, float z_near, … in shadows_debug_show_frustum() 222 …fo *shadow_data, matrix *light_matrix, matrix *orient, vec3d * /*pos*/, float fov, float aspect, f… in shadows_construct_light_frustum() 381 matrix shadows_start_render(matrix *eye_orient, vec3d *eye_pos, float fov, float aspect, float very… in shadows_start_render() 419 void shadows_render_all(float fov, matrix *eye_orient, vec3d *eye_pos) in shadows_render_all()
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/dports/games/cake/cake_src/cake/ |
H A D | camera.cpp | 48 void Camera::Init(float fov, float w, float h) in Init() 145 void Camera::SetFov(float fov) in SetFov()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | ovr.cpp | 10 …itx = -1.0f, fity = 0.0f, viewoffset = 0.0f, distortoffset = 0.0f, distortscale = 1.0f, fov = 0.0f; variable 45 void ortho(matrix4 &m, float dist, float fov) {} in ortho() 73 void ortho(matrix4 &m, float dist, float fov) in ortho()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | ovr.cpp | 10 …itx = -1.0f, fity = 0.0f, viewoffset = 0.0f, distortoffset = 0.0f, distortscale = 1.0f, fov = 0.0f; variable 45 void ortho(matrix4 &m, float dist, float fov) {} in ortho() 73 void ortho(matrix4 &m, float dist, float fov) in ortho()
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | Frustum.hpp | 54 void setCamInternals(float fov, float aspect, float zNear, float zFar) in setCamInternals() 71 float fov; member in Frustum
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/include/ |
H A D | serverplayer.h | 51 float fov; variable
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