/dports/net/tsclient/tsclient-0.150/src/ |
H A D | rdpfile.c | 87 int rdp_file_load (rdp_file *rdp_in, const char *fqpath) in rdp_file_load() 174 int rdp_file_save (rdp_file *rdp_in, const char *fqpath) in rdp_file_save()
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/dports/misc/amanda-client/amanda-3.3.9/server-src/ |
H A D | holding.c | 441 char *fqpath, in holding_get_walk_fn() 697 char *fqpath, in holding_cleanup_disk() 719 char *fqpath, in holding_cleanup_dir() 779 char *fqpath, in holding_cleanup_file()
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/dports/misc/amanda-server/amanda-3.3.9/server-src/ |
H A D | holding.c | 441 char *fqpath, in holding_get_walk_fn() 697 char *fqpath, in holding_cleanup_disk() 719 char *fqpath, in holding_cleanup_dir() 779 char *fqpath, in holding_cleanup_file()
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/dports/games/ioquake3-server/ioquake3-1.36/code/sys/ |
H A D | sys_main.c | 381 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad() 415 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
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/dports/games/ioquake3/ioquake3-1.36/code/sys/ |
H A D | sys_main.c | 381 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad() 415 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sys/ |
H A D | sys_main.c | 357 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad() 390 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
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/dports/games/evq3/evq3/code/sys/ |
H A D | sys_main.c | 357 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad() 390 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/ |
H A D | unix_main.c | 739 static void* try_dlopen(const char* base, const char* gamedir, const char* fname, char* fqpath ) in try_dlopen() 769 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | vm_local.h | 163 char fqpath[MAX_QPATH+1] ; member
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | vm_local.h | 163 char fqpath[MAX_QPATH+1] ; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | vm_local.h | 165 char fqpath[MAX_QPATH+1] ; member
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | vm_local.h | 163 char fqpath[MAX_QPATH+1] ; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | vm_local.h | 163 char fqpath[MAX_QPATH+1] ; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/ |
H A D | win_main.c | 530 void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, … in Sys_LoadDll()
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