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Searched defs:fqpath (Results 1 – 14 of 14) sorted by relevance

/dports/net/tsclient/tsclient-0.150/src/
H A Drdpfile.c87 int rdp_file_load (rdp_file *rdp_in, const char *fqpath) in rdp_file_load()
174 int rdp_file_save (rdp_file *rdp_in, const char *fqpath) in rdp_file_save()
/dports/misc/amanda-client/amanda-3.3.9/server-src/
H A Dholding.c441 char *fqpath, in holding_get_walk_fn()
697 char *fqpath, in holding_cleanup_disk()
719 char *fqpath, in holding_cleanup_dir()
779 char *fqpath, in holding_cleanup_file()
/dports/misc/amanda-server/amanda-3.3.9/server-src/
H A Dholding.c441 char *fqpath, in holding_get_walk_fn()
697 char *fqpath, in holding_cleanup_disk()
719 char *fqpath, in holding_cleanup_dir()
779 char *fqpath, in holding_cleanup_file()
/dports/games/ioquake3-server/ioquake3-1.36/code/sys/
H A Dsys_main.c381 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad()
415 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
/dports/games/ioquake3/ioquake3-1.36/code/sys/
H A Dsys_main.c381 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad()
415 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sys/
H A Dsys_main.c357 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad()
390 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
/dports/games/evq3/evq3/code/sys/
H A Dsys_main.c357 …c void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath ) in Sys_TryLibraryLoad()
390 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/
H A Dunix_main.c739 static void* try_dlopen(const char* base, const char* gamedir, const char* fname, char* fqpath ) in try_dlopen()
769 void *Sys_LoadDll( const char *name, char *fqpath , in Sys_LoadDll()
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dvm_local.h163 char fqpath[MAX_QPATH+1] ; member
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dvm_local.h163 char fqpath[MAX_QPATH+1] ; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dvm_local.h165 char fqpath[MAX_QPATH+1] ; member
/dports/games/evq3/evq3/code/qcommon/
H A Dvm_local.h163 char fqpath[MAX_QPATH+1] ; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dvm_local.h163 char fqpath[MAX_QPATH+1] ; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/
H A Dwin_main.c530 void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, … in Sys_LoadDll()