/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 52 float32 friction; member
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 52 float32 friction; member
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 52 float32 friction; member
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 52 float32 friction; member
|
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 52 float32 friction; member
|
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 52 float32 friction; member
|
/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | pmove.c | 261 float friction; in PM_Friction() local 718 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
|
/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | pmove.c | 278 float friction; in PM_Friction() local 781 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
|
/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_pmove.c | 262 float friction; in SV_PM_Friction() local 728 float speed, drop, friction, control, newspeed; in SV_PM_FlyMove() local
|
/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | pmove.c | 348 float friction; in PM_Friction() local 917 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
|
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/ |
H A D | pmove.h | 86 float friction; member
|
/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_contact_solver.h | 56 float friction; member
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_physics/ |
H A D | ODEFacade.cpp | 231 void ODEFacade::setFriction(float friction){ in setFriction()
|
/dports/audio/mpg123/mpg123-1.29.3/src/libsyn123/ |
H A D | geiger.c | 116 double friction; // friction coefficient in kg/(s m) member
|
/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/fea/ |
H A D | utest_FEA_compute_contact_mesh.cpp | 67 float friction = 0.4f; variable
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_AF.h | 210 float friction; // joint friction variable 271 float friction; // joint friction variable 350 float friction; // hinge friction variable 632 float friction; // friction variable
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_AF.h | 210 float friction; // joint friction variable 271 float friction; // joint friction variable 350 float friction; // hinge friction variable 632 float friction; // friction variable
|
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/wobbly/ |
H A D | wobbly.c | 304 static float modelStepObject(Object *object, float friction, float *force) in modelStepObject() 338 static int modelStep(Model *model, float friction, float k, float time) in modelStep() 517 float friction, springK; in wobbly_prepare_paint() local
|
/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | level_object.hpp | 104 int friction() const { return friction_; } in friction() function in level_object
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/ |
H A D | triangle_mesh.cpp | 185 void TriangleMesh::createPhysicalBody(float friction, in createPhysicalBody()
|
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | vehicle_body.h | 142 real_t friction; variable
|
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | vehicle_body.h | 142 real_t friction; variable
|
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | quadruped.py | 196 friction = dyn[1] variable
|
/dports/games/q2pro/q2pro/source/ |
H A D | pmove.c | 296 float friction; in PM_Friction() local 827 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | pmove.c | 349 float friction; in PM_Friction() local 884 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
|