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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h52 float32 friction; member
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h52 float32 friction; member
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h52 float32 friction; member
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h52 float32 friction; member
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h52 float32 friction; member
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h52 float32 friction; member
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dpmove.c261 float friction; in PM_Friction() local
718 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dpmove.c278 float friction; in PM_Friction() local
781 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_pmove.c262 float friction; in SV_PM_Friction() local
728 float speed, drop, friction, control, newspeed; in SV_PM_FlyMove() local
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dpmove.c348 float friction; in PM_Friction() local
917 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dpmove.h86 float friction; member
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_contact_solver.h56 float friction; member
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_physics/
H A DODEFacade.cpp231 void ODEFacade::setFriction(float friction){ in setFriction()
/dports/audio/mpg123/mpg123-1.29.3/src/libsyn123/
H A Dgeiger.c116 double friction; // friction coefficient in kg/(s m) member
/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/fea/
H A Dutest_FEA_compute_contact_mesh.cpp67 float friction = 0.4f; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_AF.h210 float friction; // joint friction variable
271 float friction; // joint friction variable
350 float friction; // hinge friction variable
632 float friction; // friction variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_AF.h210 float friction; // joint friction variable
271 float friction; // joint friction variable
350 float friction; // hinge friction variable
632 float friction; // friction variable
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/wobbly/
H A Dwobbly.c304 static float modelStepObject(Object *object, float friction, float *force) in modelStepObject()
338 static int modelStep(Model *model, float friction, float k, float time) in modelStep()
517 float friction, springK; in wobbly_prepare_paint() local
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dlevel_object.hpp104 int friction() const { return friction_; } in friction() function in level_object
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A Dtriangle_mesh.cpp185 void TriangleMesh::createPhysicalBody(float friction, in createPhysicalBody()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dvehicle_body.h142 real_t friction; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dvehicle_body.h142 real_t friction; variable
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A Dquadruped.py196 friction = dyn[1] variable
/dports/games/q2pro/q2pro/source/
H A Dpmove.c296 float friction; in PM_Friction() local
827 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dpmove.c349 float friction; in PM_Friction() local
884 float speed, drop, friction, control, newspeed; in PM_FlyMove() local

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