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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dpmove.c349 float friction; in PM_Friction() local
884 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dpmove.c275 float friction; in PM_Friction() local
748 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dpmove.c299 float friction; in PM_Friction() local
821 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcardynamics_load.cpp147 float mass, rpm_limit, inertia, friction, in Load() local
315 float friction, max_pressure, area, bias, radius, handbrake = 0.f; in Load() local
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/
H A DcpArbiter.c201 cpArbiterSetFriction(cpArbiter *arb, cpFloat friction) in cpArbiterSetFriction()
464 cpFloat friction = arb->u; in cpArbiterApplyImpulse() local
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dpmove.c357 float friction; in PM_Friction() local
921 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dpmove.c357 float friction; in PM_Friction() local
921 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dpmove.c349 float friction; in PM_Friction() local
884 float speed, drop, friction, control, newspeed; in PM_FlyMove() local
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Animation/
H A DSkeleton.cpp241 float friction; in DoConstraints() local
/dports/science/gabedit/GabeditSrc251_300720/src/SemiEmpirical/
H A DSemiEmpiricalMD.h67 gdouble friction; member
/dports/science/gabedit/GabeditSrc251_300720/src/MolecularMechanics/
H A DMolecularDynamics.h67 gdouble friction; member
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_user.cpp393 int friction, movefactor; in P_MovePlayer() local
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/
H A Dmcphysicscomponent.cc219 void MCPhysicsComponent::setXYFriction(float friction) in setXYFriction()
/dports/devel/efl/efl-1.25.1/src/lib/elementary/
H A Delm_config.c2508 double friction; in _env_get() local
3602 elm_config_scroll_bounce_friction_set(double friction) in elm_config_scroll_bounce_friction_set()
3615 elm_config_scroll_page_scroll_friction_set(double friction) in elm_config_scroll_page_scroll_friction_set()
3628 elm_config_scroll_bring_in_scroll_friction_set(double friction) in elm_config_scroll_bring_in_scroll_friction_set()
3641 elm_config_scroll_zoom_friction_set(double friction) in elm_config_scroll_zoom_friction_set()
3731 elm_config_scroll_thumbscroll_friction_set(double friction) in elm_config_scroll_thumbscroll_friction_set()
3744 elm_config_scroll_thumbscroll_momentum_friction_set(double friction) in elm_config_scroll_thumbscroll_momentum_friction_set()
3757 elm_config_scroll_thumbscroll_min_friction_set(double friction) in elm_config_scroll_thumbscroll_min_friction_set()
3783 elm_config_scroll_thumbscroll_border_friction_set(double friction) in elm_config_scroll_thumbscroll_border_friction_set()
3811 elm_config_scroll_thumbscroll_sensitivity_friction_set(double friction) in elm_config_scroll_thumbscroll_sensitivity_friction_set()
/dports/cad/impact/Impact/src/run/elements/
H A DRod_2.java44 private double factor, friction; field in Rod_2
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Contacts/
H A Db2Contact.h65 float32 friction; ///< the combined friction coefficient member
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DFixture.cpp80 void Fixture::setFriction(float friction) in setFriction()
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/Contacts/
H A Db2Contact.h65 float32 friction; ///< the combined friction coefficient member
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/builder/
H A Dmorsebuilder.py178 def set_friction(self, friction=0.0): argument
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/Contacts/
H A Db2Contact.h65 float32 friction; ///< the combined friction coefficient member
/dports/games/cube/cube_source/src/
H A Dphysics.cpp210 const float friction = water ? 20.0f : (pl->onfloor || floating ? 6.0f : 30.0f); in moveplayer() local
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dpmove.h86 float friction; member
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dpmove.h80 float friction; member
/dports/games/tenebrae/tenebrae_0/
H A Dsv_user.c127 float friction; in SV_UserFriction() local
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/
H A Db2Contact.h301 inline void b2Contact::SetFriction(float32 friction) in SetFriction()

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