/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Weapons.cpp | 145 static float friction = 3.5; in doStuff() local
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sv_user.c | 136 float friction; in SV_UserFriction() local
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableMultibody.cpp | 35 static float friction = 1.; variable
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/dports/devel/bullet/bullet3-3.21/examples/MultiBodyBaseline/ |
H A D | MultiBodyBaseline.cpp | 51 static float friction = 1.; variable
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/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | SerialChains.cpp | 52 static float friction = 1.; variable
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_user.c | 163 float control, friction, speed, newspeed; in SV_UserFriction() local
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_contact.h | 331 inline void b2Contact::SetFriction(float friction) in SetFriction()
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/dports/games/cake/cake_src/cake/ |
H A D | client.h | 291 float friction; /**< client friction */ variable
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/dports/security/keybase/client-v5.7.1/shared/override-d.ts/react-native-reanimated/ |
H A D | index.d.ts | 113 friction: Adaptable<number> property
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/CPU/ |
H A D | btSoftBodySolver_CPU.h | 44 float friction; member
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/dports/games/openlierox/OpenLieroX/src/common/ |
H A D | PhysicsLX56.cpp | 499 float friction = cClient->getGameLobby()->features[FT_WormFriction]; in simulateWorm() local
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/dports/games/vamos/vamos-0.7.1/body/ |
H A D | Tire.cc | 211 const Tire_Friction& friction, in Tire()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | pmove.h | 93 float friction; member
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_user.c | 126 float friction; in SV_UserFriction() local
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_terrain.cpp | 299 int friction, movefactor; in ParseTerrainScript() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | tile_map.h | 165 float friction; variable
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | tile_map.h | 165 float friction; variable
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBodyBaseline/ |
H A D | MultiBodyBaseline.cpp | 51 static float friction = 1.; variable
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/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableMultibody.cpp | 35 static float friction = 1.; variable
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | SerialChains.cpp | 52 static float friction = 1.; variable
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/ |
H A D | actor.c | 578 float max_y_speed = 480, friction = 0, gravity_factor = 1.0; /* generic modifiers */ in actor_platform_movement() local 964 void actor_handle_acceleration(actor_t *act, float friction, brick_t *brick_down) in actor_handle_acceleration() 1019 …tor_t *act, float diff, float natural_angle, v2d_t *ds, v2d_t *feet, float *friction, brick_t *bri… in actor_handle_floor_collision()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/ |
H A D | UnilateralPointContactWithFriction.cpp | 216 void setFrictionElement(MyFrictionElement& friction) in setFrictionElement() 419 int addFrictionElement(MyFrictionElement* friction) { in addFrictionElement() 1186 const MyFrictionElement& friction = contact.getFrictionElement(); in generateDecorations() local 1226 const MyFrictionElement& friction = m_unis.getFrictionElement(m_which); in getValue() local 1280 const MyFrictionElement& friction = m_unis.getFrictionElement(m_which); in getValue() local 2586 const MyFrictionElement& friction = getFrictionElement(i); in showConstraintStatus() local 2872 const MyPointContactFriction& friction, in MySlidingFrictionForce()
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/dports/devel/tokamak/tokamak_release/tokamaksrc/src/ |
H A D | simulator.cpp | 290 bool neFixedTimeStepSimulator::SetMaterial(s32 index, f32 friction, f32 restitution, f32 density) in SetMaterial() 311 bool neFixedTimeStepSimulator::GetMaterial(s32 index, f32& friction, f32& restitution, f32& density) in GetMaterial()
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/dports/cad/impact/Impact/src/run/elements/ |
H A D | Shell_C0_3.java | 72 private double friction; field in Shell_C0_3
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_gamemtls_lib.h | 66 float friction; member
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