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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DWeapons.cpp145 static float friction = 3.5; in doStuff() local
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_user.c136 float friction; in SV_UserFriction() local
/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/
H A DDeformableMultibody.cpp35 static float friction = 1.; variable
/dports/devel/bullet/bullet3-3.21/examples/MultiBodyBaseline/
H A DMultiBodyBaseline.cpp51 static float friction = 1.; variable
/dports/devel/bullet/bullet3-3.21/examples/MultiBody/
H A DSerialChains.cpp52 static float friction = 1.; variable
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_user.c163 float control, friction, speed, newspeed; in SV_UserFriction() local
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_contact.h331 inline void b2Contact::SetFriction(float friction) in SetFriction()
/dports/games/cake/cake_src/cake/
H A Dclient.h291 float friction; /**< client friction */ variable
/dports/security/keybase/client-v5.7.1/shared/override-d.ts/react-native-reanimated/
H A Dindex.d.ts113 friction: Adaptable<number> property
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/CPU/
H A DbtSoftBodySolver_CPU.h44 float friction; member
/dports/games/openlierox/OpenLieroX/src/common/
H A DPhysicsLX56.cpp499 float friction = cClient->getGameLobby()->features[FT_WormFriction]; in simulateWorm() local
/dports/games/vamos/vamos-0.7.1/body/
H A DTire.cc211 const Tire_Friction& friction, in Tire()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dpmove.h93 float friction; member
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_user.c126 float friction; in SV_UserFriction() local
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_terrain.cpp299 int friction, movefactor; in ParseTerrainScript() local
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dtile_map.h165 float friction; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dtile_map.h165 float friction; variable
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBodyBaseline/
H A DMultiBodyBaseline.cpp51 static float friction = 1.; variable
/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/
H A DDeformableMultibody.cpp35 static float friction = 1.; variable
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/
H A DSerialChains.cpp52 static float friction = 1.; variable
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/
H A Dactor.c578 float max_y_speed = 480, friction = 0, gravity_factor = 1.0; /* generic modifiers */ in actor_platform_movement() local
964 void actor_handle_acceleration(actor_t *act, float friction, brick_t *brick_down) in actor_handle_acceleration()
1019 …tor_t *act, float diff, float natural_angle, v2d_t *ds, v2d_t *feet, float *friction, brick_t *bri… in actor_handle_floor_collision()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/
H A DUnilateralPointContactWithFriction.cpp216 void setFrictionElement(MyFrictionElement& friction) in setFrictionElement()
419 int addFrictionElement(MyFrictionElement* friction) { in addFrictionElement()
1186 const MyFrictionElement& friction = contact.getFrictionElement(); in generateDecorations() local
1226 const MyFrictionElement& friction = m_unis.getFrictionElement(m_which); in getValue() local
1280 const MyFrictionElement& friction = m_unis.getFrictionElement(m_which); in getValue() local
2586 const MyFrictionElement& friction = getFrictionElement(i); in showConstraintStatus() local
2872 const MyPointContactFriction& friction, in MySlidingFrictionForce()
/dports/devel/tokamak/tokamak_release/tokamaksrc/src/
H A Dsimulator.cpp290 bool neFixedTimeStepSimulator::SetMaterial(s32 index, f32 friction, f32 restitution, f32 density) in SetMaterial()
311 bool neFixedTimeStepSimulator::GetMaterial(s32 index, f32& friction, f32& restitution, f32& density) in GetMaterial()
/dports/cad/impact/Impact/src/run/elements/
H A DShell_C0_3.java72 private double friction; field in Shell_C0_3
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_gamemtls_lib.h66 float friction; member

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