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Searched defs:friendliness (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dnr07.cpp241 int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy); in clickedOnVase() local
294 int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy); in talkAboutBelt1() local
321 int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy); in talkAboutBelt2() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dnr07.cpp306 int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy); in clickedOnVase() local
362 int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy); in talkAboutBelt1() local
394 int friendliness = Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy); in talkAboutBelt2() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_clues.cpp110 int friendliness = actor->getFriendlinessToOther(otherActorId); in getModifier() local
H A Dactor.cpp997 void Actor::setFriendlinessToOther(int otherActorId, int friendliness) { in setFriendlinessToOther()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_clues.cpp111 int friendliness = actor->getFriendlinessToOther(otherActorId); in getModifier() local
H A Dactor.cpp1144 void Actor::setFriendlinessToOther(int otherActorId, int friendliness) { in setFriendlinessToOther()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dgod-blessing.cc750 const bool friendliness = _tso_blessing_friendliness(follower); in _tso_bless_duration() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp170 void ScriptBase::Actor_Set_Friendliness_To_Other(int actorId, int otherActorId, int friendliness) { in Actor_Set_Friendliness_To_Other()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp170 void ScriptBase::Actor_Set_Friendliness_To_Other(int actorId, int otherActorId, int friendliness) { in Actor_Set_Friendliness_To_Other()