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Searched defs:fsID (Results 1 – 9 of 9) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/libs/uio/
H A Dmounttree.h101 uio_FileSystemID fsID; member
H A Dutils.c174 uio_FileSystemID fsID; in uio_getStdioAccess() local
H A Dmounttree.c774 uio_MountInfo_new(uio_FileSystemID fsID, uio_MountTree *mountTree, in uio_MountInfo_new()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3RenderManager.cpp96 GLuint fsID = buildShader(fragmentShader, GL_FRAGMENT_SHADER); in createShaderProgram() local
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3RenderManager.cpp96 GLuint fsID = buildShader(fragmentShader, GL_FRAGMENT_SHADER); in createShaderProgram() local
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3RenderManager.cpp96 GLuint fsID = buildShader(fragmentShader, GL_FRAGMENT_SHADER); in createShaderProgram() local
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/src/
H A DMyGUI_OpenGL3RenderManager.cpp96 GLuint fsID = buildShader(fragmentShader, GL_FRAGMENT_SHADER); in createShaderProgram() local
/dports/databases/mariadb105-client/mariadb-10.5.15/storage/columnstore/columnstore/oam/oamcpp/
H A Dliboamcpp.cpp281 for (int fsID = 1;; fsID++) in getSystemConfig() local
/dports/databases/mariadb105-server/mariadb-10.5.15/storage/columnstore/columnstore/oam/oamcpp/
H A Dliboamcpp.cpp281 for (int fsID = 1;; fsID++) in getSystemConfig() local