Searched defs:func_finish (Results 1 – 2 of 2) sorted by path
75 TimedEffect::TimedEffect(int delay, void (*func_finish)()) { in TimedEffect()139 FadeEffect::FadeEffect(bool white,bool out,int delay, void (*func_finish)()) : TimedEffect(delay, f… in FadeEffect()1433 void GameState::fadeScreen(bool out, int delay, void (*func_finish)()) { in fadeScreen()
98 void (*func_finish) (); variable