1 #ifndef __GAM_EQ_H 2 #define __GAM_EQ_H 3 4 #include "gam_connection.h" 5 6 typedef struct _gam_eq gam_eq_t; 7 8 gam_eq_t * gam_eq_new (void); 9 void gam_eq_free (gam_eq_t *eq); 10 void gam_eq_queue (gam_eq_t *eq, int reqno, int event, const char *path, int len); 11 guint gam_eq_size (gam_eq_t *eq); 12 gboolean gam_eq_flush (gam_eq_t *eq, GamConnDataPtr conn); 13 14 #endif 15