1 #ifndef __GAM_EQ_H
2 #define __GAM_EQ_H
3 
4 #include "gam_connection.h"
5 
6 typedef struct _gam_eq gam_eq_t;
7 
8 gam_eq_t *		gam_eq_new	(void);
9 void			gam_eq_free	(gam_eq_t *eq);
10 void			gam_eq_queue	(gam_eq_t *eq, int reqno, int event, const char *path, int len);
11 guint			gam_eq_size	(gam_eq_t *eq);
12 gboolean		gam_eq_flush	(gam_eq_t *eq, GamConnDataPtr conn);
13 
14 #endif
15