Searched defs:game_scenario (Results 1 – 10 of 10) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | driver.cpp | 108 GameScenario *game_scenario = NULL; in Driver() local 168 void Driver::serve (GameScenario *game_scenario) in serve() 556 GameScenario* game_scenario = new GameScenario(g.map_path, broken); in create_new_scenario() local 590 void Driver::advertise_game(GameScenario *game_scenario, Profile *p) in advertise_game() 618 void Driver::remotely_serve (GameScenario *game_scenario, Profile *p) in remotely_serve() 712 GameScenario *game_scenario = in on_new_hosted_network_game_requested() local 729 GameScenario* game_scenario = new GameScenario(filename, broken); in on_game_ended_and_load_network_game() local 890 GameScenario *game_scenario = load_game(path); in on_game_scenario_received() local 986 GameScenario *game_scenario = load_game(filename); in on_load_requested() local 1234 GameScenario* game_scenario = new GameScenario(g.map_path, broken); in stress_test() local [all …]
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H A D | game-window.cpp | 396 void GameWindow::new_network_game(GameScenario *game_scenario, NextTurn *next_turn) in new_network_game() 423 void GameWindow::new_game(GameScenario *game_scenario, NextTurn *next_turn) in new_game() 434 void GameWindow::load_game(GameScenario *game_scenario, NextTurn *next_turn) in load_game() 458 void GameWindow::setup_signals(GameScenario *game_scenario) in setup_signals() 641 bool GameWindow::setup_game(GameScenario *game_scenario, NextTurn *nextTurn) in setup_game() 977 GameScenario* game_scenario = new GameScenario(d_load_filename, broken); in on_game_stopped() local
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H A D | game-lobby-dialog.cpp | 300 GameScenario *game_scenario, in GameLobbyDialog()
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | recently-played-game-list.cpp | 142 void RecentlyPlayedGameList::addNetworkedEntry(GameScenario *game_scenario, Profile *p, Glib::ustri… in addNetworkedEntry() 161 void RecentlyPlayedGameList::addEntry(GameScenario *game_scenario, Profile *p, in addEntry() 279 void RecentlyPlayedGameList::updateEntry(GameScenario *game_scenario) in updateEntry()
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H A D | gamehost-client.cpp | 244 void GamehostClient::send_map(GameScenario *game_scenario) in send_map()
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H A D | recently-played-game.cpp | 32 RecentlyPlayedGame::RecentlyPlayedGame(GameScenario *game_scenario, Profile *p) in RecentlyPlayedGame()
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H A D | game-server.cpp | 148 void GameServer::start(GameScenario *game_scenario, int port, Glib::ustring profile_id, Glib::ustri… in start()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | map-info-dialog.h | 44 GameScenario *game_scenario; variable
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H A D | main-window.h | 68 GameScenario* game_scenario; variable
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/dports/games/lordsawar/lordsawar-0.3.2/src/ghs/ |
H A D | gamehost-server.cpp | 178 void GamehostServer::run_game(GameScenario *game_scenario, Glib::Pid *child_pid, guint32 port, Glib… in run_game() 231 HostedGame * GamehostServer::host(GameScenario *game_scenario, Profile *profile, Glib::ustring &err) in host() 391 GameScenario *game_scenario = new GameScenario(tmpfile, broken); in onGotMessage() local
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