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Searched defs:gametype (Results 1 – 25 of 170) sorted by relevance

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/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_game.h20 extern struct gametype struct
22 char mapname[9];
23 const class SkillInfo *difficulty;
24 const class ClassDef *playerClass;
26 FTextureID faceframe;
28 short secretcount,treasurecount,killcount,
29 secrettotal,treasuretotal,killtotal;
30 int32_t TimeCount;
31 bool victoryflag; // set during victory animations
32 bool fullmap;
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_def.h2506 struct gametype { struct
2509 uint16_t flags;
2512 int16_t mapon;
2515 int32_t score;
2518 int16_t lives;
2519 int16_t health;
2522 int16_t rpower;
2524 int8_t rzoom;
2530 int16_t ammo;
2538 int8_t weapon;
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/lib/
H A Dsystem.r5 string () gametype = #0x000f0000 + 115; globalVar
/dports/games/xcheckers/xcheckers-2.2.3/xcheckers.src/
H A Dboard.c103 initBoard(int gametype) in initBoard()
187 changeBoard(int gametype) in changeBoard()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_misc.c392 … size_t powerOutSize, int maxRank, qboolean freeSaber, int teamForce, int gametype, int fpDisabled) in BG_LegalizedForcePowers()
1685 qboolean BG_HasYsalamiri(int gametype, playerState_t *ps) in BG_HasYsalamiri()
1701 qboolean BG_CanUseFPNow(int gametype, playerState_t *ps, int time, forcePowers_t power) in BG_CanUseFPNow()
2044 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ) { in BG_CanItemBeGrabbed()
3172 const char *BG_GetGametypeString( int gametype ) in BG_GetGametypeString()
3203 int BG_GetGametypeForString( const char *gametype ) in BG_GetGametypeForString()
/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/
H A Dparty_points.h84 Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > gametype; member
86 Gtk::TreeModelColumn<Glib::ustring> gametype; member
/dports/games/widelands/widelands-build21/src/wui/
H A Dsavegamedata.h42 GameController::GameType gametype; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dweather.h51 nuvie_game_t gametype; // what game is being played? variable
H A Degg_manager.h51 nuvie_game_t gametype; // what game is being played? variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/portraits/
H A Dportrait.cpp49 Portrait *newPortrait(nuvie_game_t gametype, Configuration *cfg) { in newPortrait()
/dports/games/gbrainy/gbrainy-2.4.3/src/Games/Logic/
H A DPuzzleCounting.cs36 GameType gametype; field in gbrainy.Games.Logic.PuzzleCounting
H A DPuzzlePercentage.cs36 GameType gametype; field in gbrainy.Games.Logic.PuzzlePercentage
H A DPuzzleOstracism.cs36 GameType gametype; field in gbrainy.Games.Logic.PuzzleOstracism
H A DPuzzleTrains.cs35 GameType gametype; field in gbrainy.Games.Logic.PuzzleTrains
/dports/games/qstat/qstat-2.17/
H A Dconfig.c179 server_type *gametype; member
654 set_game_type_value(server_type *gametype, int key, char *value) in set_game_type_value()
778 set_packet_value(server_type *gametype, char const *value, char const *packet_name, in set_packet_value()
802 modify_game_type_value(server_type *gametype, int key, char *value) in modify_game_type_value()
902 add_config_type(server_type *gametype) in add_config_type()
/dports/games/freedoko/FreeDoko_0.7.19/src/card/
H A Dcard.cpp213 Card::istrump(GameType const gametype, bool const dullen) const in istrump()
299 Card::isdulle(GameType const gametype, bool const dullen) const in isdulle()
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/settings/
H A Dgamefilterssettings.cpp128 void GameFiltersSettings::setGameTypeEnabled(QString gametype, bool enabled) in setGameTypeEnabled()
138 bool GameFiltersSettings::isGameTypeEnabled(QString gametype) in isGameTypeEnabled()
/dports/emulators/mess/mame-mame0226/src/mame/machine/
H A Dkaneko_toybox.h33 void set_game_type(int gametype) { m_gametype = gametype; } in set_game_type()
/dports/emulators/mame/mame-mame0226/src/mame/machine/
H A Dkaneko_toybox.h33 void set_game_type(int gametype) { m_gametype = gametype; } in set_game_type()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/
H A Dmp_serverlist.h37 char gametype[8]; /**< the game type */ member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dportrait_view.h45 nuvie_game_t gametype; variable
/dports/games/bomberclone/bomberclone-0.11.9/src/
H A Dmapmenu.c332 _charlist gametype [] = { in mapgamesetting() local
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_team.c91 int gametype; in TeamMain_MenuInit() local
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_team.c91 int gametype; in TeamMain_MenuInit() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_team.c91 int gametype; in TeamMain_MenuInit() local

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