Home
last modified time | relevance | path

Searched defs:generate_normals (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/editor/io_plugins/
H A Deditor_mesh_import_plugin.cpp48 bool generate_normals; member in _EditorMeshImportOptions
388 bool generate_normals = from->get_option("generate/normals"); in import() local
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/io_plugins/
H A Deditor_mesh_import_plugin.cpp48 bool generate_normals; member in _EditorMeshImportOptions
388 bool generate_normals = from->get_option("generate/normals"); in import() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/lwo/
H A DUnit.cpp46 void Unit::generate_normals() in generate_normals() function in Unit
H A DObject.cpp330 void Object::generate_normals() in generate_normals() function in Object
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/lwo/
H A DUnit.cpp46 void Unit::generate_normals() in generate_normals() function in Unit
H A DObject.cpp330 void Object::generate_normals() in generate_normals() function in Object
/dports/devel/simgear/simgear-2020.3.11/simgear/io/
H A Dtest_binobj.cxx34 void generate_normals(int count, std::vector<SGVec3f>& vec) in generate_normals() function
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dsurface_tool.cpp702 void SurfaceTool::generate_normals() { in generate_normals() function in SurfaceTool
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dsurface_tool.cpp702 void SurfaceTool::generate_normals() { in generate_normals() function in SurfaceTool
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dsurface_tool.cpp963 void SurfaceTool::generate_normals(bool p_flip) { in generate_normals() function in SurfaceTool
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dsurface_tool.cpp963 void SurfaceTool::generate_normals(bool p_flip) { in generate_normals() function in SurfaceTool
/dports/games/alephone/alephone-release-20190331/Source_Files/ModelView/
H A DModel3D.cpp136 bool generate_normals = false; in CalculateTangents() local