1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_NapalmParamsh_INCLUDE__) 22 #define __INCLUDE_NapalmParamsh_INCLUDE__ 23 24 #include <string> 25 #include <common/fixed.h> 26 27 struct lua_State; 28 class XMLNode; 29 class NapalmParams 30 { 31 public: 32 NapalmParams(); 33 ~NapalmParams(); 34 35 bool parseXML(XMLNode *accessoryNode); 36 void parseLUA(lua_State *L, int position); 37 setNapalmTime(fixed value)38 void setNapalmTime(fixed value) { napalmTime_ = value; } setNapalmHeight(fixed value)39 void setNapalmHeight(fixed value) { napalmHeight_ = value; } setStepTime(fixed value)40 void setStepTime(fixed value) { stepTime_ = value; } setHurtStepTime(fixed value)41 void setHurtStepTime(fixed value) { hurtStepTime_ = value; } setHurtPerSecond(fixed value)42 void setHurtPerSecond(fixed value) { hurtPerSecond_ = value; } setLandscapeErosion(fixed value)43 void setLandscapeErosion(fixed value) { landscapeErosion_ = value; } 44 getNapalmTime()45 fixed getNapalmTime() { return napalmTime_; } getNapalmHeight()46 fixed getNapalmHeight() { return napalmHeight_; } getStepTime()47 fixed getStepTime() { return stepTime_; } getHurtStepTime()48 fixed getHurtStepTime() { return hurtStepTime_; } getHurtPerSecond()49 fixed getHurtPerSecond() { return hurtPerSecond_; } getGroundScorchPer()50 fixed getGroundScorchPer() { return groundScorchPer_; } getLandscapeErosion()51 fixed getLandscapeErosion() { return landscapeErosion_; } getEffectRadius()52 int getEffectRadius() { return effectRadius_; } getNumberParticles()53 int getNumberParticles() { return numberParticles_; } getNoSmoke()54 bool getNoSmoke() { return noSmoke_; } getNoObjectDamage()55 bool getNoObjectDamage() { return noObjectDamage_; } getAllowUnderWater()56 bool getAllowUnderWater() { return allowUnderWater_; } getLuminance()57 bool getLuminance() { return luminance_; } getSingleFlow()58 bool getSingleFlow() { return singleFlow_; } getNoCameraTrack()59 bool getNoCameraTrack() { return noCameraTrack_; } getNapalmTexture()60 const char *getNapalmTexture() { return napalmTexture_.c_str(); } getDeformTexture()61 const char *getDeformTexture() { return deformTexture_.c_str(); } 62 63 protected: 64 fixed napalmTime_; // The time to generate napalm 65 fixed napalmHeight_; // The height of a napalm point 66 fixed stepTime_; // Add/rm napalm every StepTime secs 67 fixed hurtStepTime_; // Calculate damage every HurtStepTime secs 68 fixed hurtPerSecond_;// Damage per second 69 fixed groundScorchPer_; // The percentage chance the ground will be scorched 70 fixed landscapeErosion_; // How much height will be removed for the erosion 71 int effectRadius_; // How close do tanks take damage 72 int numberParticles_;// How many napalm particles can be created 73 bool noSmoke_; // Turns off smoke emitted by napalm 74 bool noObjectDamage_;// Turns off burning damage to landscape objects 75 bool allowUnderWater_;// Turns on/off napalm working under water 76 bool singleFlow_; // Use a single flow of napalm or cover the whole downward area 77 bool luminance_; // The texutre luminance 78 bool noCameraTrack_; 79 std::string napalmTexture_; 80 std::string deformTexture_; 81 82 }; 83 84 #endif 85