Searched defs:getCompiledScript (Results 1 – 3 of 3) sorted by relevance
188 byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache) { in getCompiledScript() function in Wintermute::ScEngine
199 byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache) { in getCompiledScript() function in Wintermute::ScEngine
120 string Compiler::getCompiledScript() in getCompiledScript() function in Compiler