1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "base/plugins.h"
24
25 #include "common/func.h"
26 #include "common/debug.h"
27 #include "common/debug-channels.h"
28 #include "common/config-manager.h"
29
30 #ifdef DYNAMIC_MODULES
31 #include "common/fs.h"
32 #endif
33
34 #include "base/detection/detection.h"
35
36 #include "engines/advancedDetector.h"
37
38 // Plugin versioning
39
40 int pluginTypeVersions[PLUGIN_TYPE_MAX] = {
41 PLUGIN_TYPE_ENGINE_DETECTION_VERSION,
42 PLUGIN_TYPE_ENGINE_VERSION,
43 PLUGIN_TYPE_MUSIC_VERSION,
44 PLUGIN_TYPE_DETECTION_VERSION,
45 PLUGIN_TYPE_SCALER_VERSION,
46 };
47
48
49 // Abstract plugins
50
getType() const51 PluginType Plugin::getType() const {
52 return _type;
53 }
54
getName() const55 const char *Plugin::getName() const {
56 return _pluginObject->getName();
57 }
58
getEngineId() const59 const char *Plugin::getEngineId() const {
60 if (_type == PLUGIN_TYPE_ENGINE_DETECTION) {
61 return _pluginObject->getEngineId();
62 }
63
64 return nullptr;
65 }
66
StaticPlugin(PluginObject * pluginobject,PluginType type)67 StaticPlugin::StaticPlugin(PluginObject *pluginobject, PluginType type) {
68 assert(pluginobject);
69 assert(type < PLUGIN_TYPE_MAX);
70 _pluginObject = pluginobject;
71 _type = type;
72 }
73
~StaticPlugin()74 StaticPlugin::~StaticPlugin() {
75 delete _pluginObject;
76 }
77
loadPlugin()78 bool StaticPlugin::loadPlugin() { return true; }
unloadPlugin()79 void StaticPlugin::unloadPlugin() {}
80
81 class StaticPluginProvider : public PluginProvider {
82 public:
StaticPluginProvider()83 StaticPluginProvider() {
84 }
85
~StaticPluginProvider()86 ~StaticPluginProvider() {
87 }
88
getPlugins()89 virtual PluginList getPlugins() {
90 PluginList pl;
91
92 #define LINK_PLUGIN(ID) \
93 extern PluginType g_##ID##_type; \
94 extern PluginObject *g_##ID##_getObject(); \
95 pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
96
97 // "Loader" for the static plugins.
98 // Iterate over all registered (static) plugins and load them.
99
100 // Engine plugins
101 #include "engines/plugins_table.h"
102
103 #ifdef DETECTION_STATIC
104 // Engine-detection plugins are included if we don't use uncached plugins.
105 #include "engines/detection_table.h"
106 #endif
107
108 // Music plugins
109 // TODO: Use defines to disable or enable each MIDI driver as a
110 // static/dynamic plugin, like it's done for the engines
111 LINK_PLUGIN(AUTO)
112 LINK_PLUGIN(NULL)
113 #if defined(WIN32) && !defined(__SYMBIAN32__)
114 LINK_PLUGIN(WINDOWS)
115 #endif
116 #if defined(USE_ALSA)
117 LINK_PLUGIN(ALSA)
118 #endif
119 #if defined(USE_SEQ_MIDI)
120 LINK_PLUGIN(SEQ)
121 #endif
122 #if defined(USE_SNDIO)
123 LINK_PLUGIN(SNDIO)
124 #endif
125 #if defined(__MINT__)
126 LINK_PLUGIN(STMIDI)
127 #endif
128 #if defined(IRIX)
129 LINK_PLUGIN(DMEDIA)
130 #endif
131 #if defined(__amigaos4__) || defined(__MORPHOS__)
132 LINK_PLUGIN(CAMD)
133 #endif
134 #if defined(MACOSX)
135 LINK_PLUGIN(COREAUDIO)
136 LINK_PLUGIN(COREMIDI)
137 #endif
138 #ifdef USE_FLUIDSYNTH
139 LINK_PLUGIN(FLUIDSYNTH)
140 #endif
141 #ifdef USE_MT32EMU
142 LINK_PLUGIN(MT32)
143 #endif
144 #if defined(__ANDROID__)
145 LINK_PLUGIN(EAS)
146 #endif
147 LINK_PLUGIN(ADLIB)
148 LINK_PLUGIN(PCSPK)
149 LINK_PLUGIN(PCJR)
150 LINK_PLUGIN(CMS)
151 #ifndef DISABLE_SID
152 LINK_PLUGIN(C64)
153 #endif
154 LINK_PLUGIN(AMIGA)
155 LINK_PLUGIN(APPLEIIGS)
156 LINK_PLUGIN(TOWNS)
157 LINK_PLUGIN(PC98)
158 LINK_PLUGIN(SEGACD)
159 #if defined(USE_TIMIDITY)
160 LINK_PLUGIN(TIMIDITY)
161 #endif
162
163 // Scaler plugins
164 LINK_PLUGIN(NORMAL)
165 #ifdef USE_SCALERS
166 #ifdef USE_HQ_SCALERS
167 LINK_PLUGIN(HQ)
168 #endif
169 #ifdef USE_EDGE_SCALERS
170 LINK_PLUGIN(EDGE)
171 #endif
172 LINK_PLUGIN(ADVMAME)
173 LINK_PLUGIN(SAI)
174 LINK_PLUGIN(SUPERSAI)
175 LINK_PLUGIN(SUPEREAGLE)
176 LINK_PLUGIN(PM)
177 LINK_PLUGIN(DOTMATRIX)
178 LINK_PLUGIN(TV)
179 #endif
180
181 return pl;
182 }
183 };
184
185 #ifdef DYNAMIC_MODULES
186
getPlugins()187 PluginList FilePluginProvider::getPlugins() {
188 PluginList pl;
189
190 // Prepare the list of directories to search
191 Common::FSList pluginDirs;
192
193 // Add the default directories
194 #ifndef WIN32
195 pluginDirs.push_back(Common::FSNode("."));
196 #endif
197 pluginDirs.push_back(Common::FSNode("plugins"));
198
199 // Add the provider's custom directories
200 addCustomDirectories(pluginDirs);
201
202 // Add the user specified directory
203 Common::String pluginsPath(ConfMan.get("pluginspath"));
204 if (!pluginsPath.empty())
205 pluginDirs.push_back(Common::FSNode(pluginsPath));
206
207 Common::FSList::const_iterator dir;
208 for (dir = pluginDirs.begin(); dir != pluginDirs.end(); ++dir) {
209 // Load all plugins.
210 // Scan for all plugins in this directory
211 Common::FSList files;
212 if (!dir->getChildren(files, Common::FSNode::kListFilesOnly)) {
213 debug(1, "Couldn't open plugin directory '%s'", dir->getPath().c_str());
214 continue;
215 } else {
216 debug(1, "Reading plugins from plugin directory '%s'", dir->getPath().c_str());
217 }
218
219 for (Common::FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
220 if (isPluginFilename(*i)) {
221 pl.push_back(createPlugin(*i));
222 }
223 }
224 }
225
226 return pl;
227 }
228
isPluginFilename(const Common::FSNode & node) const229 bool FilePluginProvider::isPluginFilename(const Common::FSNode &node) const {
230 Common::String filename = node.getName();
231
232 #ifdef PLUGIN_PREFIX
233 // Check the plugin prefix
234 if (!filename.hasPrefix(PLUGIN_PREFIX))
235 return false;
236 #endif
237
238 #ifdef PLUGIN_SUFFIX
239 // Check the plugin suffix
240 if (!filename.hasSuffix(PLUGIN_SUFFIX))
241 return false;
242 #endif
243
244 return true;
245 }
246
addCustomDirectories(Common::FSList & dirs) const247 void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
248 #ifdef PLUGIN_DIRECTORY
249 dirs.push_back(Common::FSNode(PLUGIN_DIRECTORY));
250 #endif
251 }
252
253 #endif // DYNAMIC_MODULES
254
255 #pragma mark -
256
257 PluginManager *PluginManager::_instance = NULL;
258
instance()259 PluginManager &PluginManager::instance() {
260 if (_instance)
261 return *_instance;
262
263 #if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
264 _instance = new PluginManagerUncached();
265 #else
266 _instance = new PluginManager();
267 #endif
268 return *_instance;
269 }
270
PluginManager()271 PluginManager::PluginManager() {
272 // Always add the static plugin provider.
273 addPluginProvider(new StaticPluginProvider());
274 }
275
~PluginManager()276 PluginManager::~PluginManager() {
277 // Explicitly unload all loaded plugins
278 unloadAllPlugins();
279
280 // Delete the plugin providers
281 for (ProviderList::iterator pp = _providers.begin();
282 pp != _providers.end();
283 ++pp) {
284 delete *pp;
285 }
286 }
287
addPluginProvider(PluginProvider * pp)288 void PluginManager::addPluginProvider(PluginProvider *pp) {
289 _providers.push_back(pp);
290 }
291
getEngineFromMetaEngine(const Plugin * plugin)292 const Plugin *PluginManager::getEngineFromMetaEngine(const Plugin *plugin) {
293 assert(plugin->getType() == PLUGIN_TYPE_ENGINE_DETECTION);
294
295 const Plugin *enginePlugin = nullptr;
296
297 // Use the engineID from MetaEngine for comparison.
298 Common::String metaEnginePluginName = plugin->getEngineId();
299
300 enginePlugin = PluginMan.findEnginePlugin(metaEnginePluginName);
301
302 if (enginePlugin) {
303 debug(9, "MetaEngine: %s \t matched to \t Engine: %s", plugin->getName(), enginePlugin->getFileName());
304 return enginePlugin;
305 }
306
307 debug(9, "MetaEngine: %s couldn't find a match for an engine plugin.", plugin->getName());
308 return nullptr;
309 }
310
getMetaEngineFromEngine(const Plugin * plugin)311 const Plugin *PluginManager::getMetaEngineFromEngine(const Plugin *plugin) {
312 assert(plugin->getType() == PLUGIN_TYPE_ENGINE);
313
314 const Plugin *metaEngine = nullptr;
315
316 PluginList pl = PluginMan.getPlugins(PLUGIN_TYPE_ENGINE_DETECTION);
317
318 // This will return a name of the Engine plugin, which will be identical to
319 // a getEngineID from a relevant MetaEngine.
320 Common::String enginePluginName(plugin->getName());
321
322 for (PluginList::const_iterator itr = pl.begin(); itr != pl.end(); itr++) {
323 Common::String metaEngineName = (*itr)->getEngineId();
324
325 if (metaEngineName.equalsIgnoreCase(enginePluginName)) {
326 metaEngine = (*itr);
327 break;
328 }
329 }
330
331 if (metaEngine) {
332 debug(9, "Engine: %s matched to MetaEngine: %s", plugin->getFileName(), metaEngine->getName());
333 return metaEngine;
334 }
335
336 debug(9, "Engine: %s couldn't find a match for an MetaEngine plugin.", plugin->getFileName());
337 return nullptr;
338 }
339
340 /**
341 * This should only be called once by main()
342 **/
init()343 void PluginManagerUncached::init() {
344 unloadAllPlugins();
345 _allEnginePlugins.clear();
346 ConfMan.setBool("always_run_fallback_detection_extern", false);
347
348 unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false); // empty the engine plugins
349
350 #ifndef DETECTION_STATIC
351 Common::String detectPluginName = "detection";
352 #ifdef PLUGIN_SUFFIX
353 detectPluginName += PLUGIN_SUFFIX;
354 #endif
355
356 bool foundDetectPlugin = false;
357 #endif
358
359 for (ProviderList::iterator pp = _providers.begin();
360 pp != _providers.end();
361 ++pp) {
362 PluginList pl((*pp)->getPlugins());
363
364 for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
365 // This is a 'hack' based on the assumption that we have no sound
366 // file plugins. Currently this is the case. If it changes, we
367 // should find a fast way of detecting whether a plugin is a
368 // music or an engine plugin.
369 #ifndef DETECTION_STATIC
370 if (!foundDetectPlugin && (*pp)->isFilePluginProvider()) {
371 Common::String pName = (*p)->getFileName();
372 if (pName.hasSuffixIgnoreCase(detectPluginName)) {
373 _detectionPlugin = (*p);
374 foundDetectPlugin = true;
375 debug(9, "Detection plugin found!");
376 continue;
377 }
378 }
379 #endif
380
381 if ((*pp)->isFilePluginProvider()) {
382 _allEnginePlugins.push_back(*p);
383 } else if ((*p)->loadPlugin()) { // and this is the proper method
384 if ((*p)->getType() == PLUGIN_TYPE_ENGINE) {
385 (*p)->unloadPlugin();
386 _allEnginePlugins.push_back(*p);
387 } else { // add non-engine plugins to the 'in-memory' list
388 // these won't ever get unloaded
389 addToPluginsInMemList(*p);
390 }
391 }
392 }
393 }
394 }
395
396 /**
397 * Try to load the plugin by searching in the ConfigManager for a matching
398 * engine ID under the domain 'engine_plugin_files'.
399 **/
loadPluginFromEngineId(const Common::String & engineId)400 bool PluginManagerUncached::loadPluginFromEngineId(const Common::String &engineId) {
401 Common::ConfigManager::Domain *domain = ConfMan.getDomain("engine_plugin_files");
402
403 if (domain) {
404 if (domain->contains(engineId)) {
405 Common::String filename = (*domain)[engineId];
406
407 if (loadPluginByFileName(filename)) {
408 return true;
409 }
410 }
411 }
412 // Check for a plugin with the same name as the engine before starting
413 // to scan all plugins
414 Common::String tentativeEnginePluginFilename = engineId;
415 #ifdef PLUGIN_SUFFIX
416 tentativeEnginePluginFilename += PLUGIN_SUFFIX;
417 #endif
418 for (PluginList::iterator p = _allEnginePlugins.begin(); p != _allEnginePlugins.end(); ++p) {
419 Common::String filename = (*p)->getFileName();
420 if (filename.hasSuffixIgnoreCase(tentativeEnginePluginFilename)) {
421 if (loadPluginByFileName(filename)) {
422 return true;
423 }
424 }
425 }
426 return false;
427 }
428
429 /**
430 * Load a plugin with a filename taken from ConfigManager.
431 **/
loadPluginByFileName(const Common::String & filename)432 bool PluginManagerUncached::loadPluginByFileName(const Common::String &filename) {
433 if (filename.empty())
434 return false;
435
436 unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
437
438 PluginList::iterator i;
439 for (i = _allEnginePlugins.begin(); i != _allEnginePlugins.end(); ++i) {
440 if (Common::String((*i)->getFileName()) == filename && (*i)->loadPlugin()) {
441 addToPluginsInMemList(*i);
442 _currentPlugin = i;
443 return true;
444 }
445 }
446 return false;
447 }
448
449 /**
450 * Update the config manager with a plugin file name that we found can handle
451 * the engine.
452 **/
updateConfigWithFileName(const Common::String & engineId)453 void PluginManagerUncached::updateConfigWithFileName(const Common::String &engineId) {
454 // Check if we have a filename for the current plugin
455 if ((*_currentPlugin)->getFileName()) {
456 if (!ConfMan.hasMiscDomain("engine_plugin_files"))
457 ConfMan.addMiscDomain("engine_plugin_files");
458
459 Common::ConfigManager::Domain *domain = ConfMan.getDomain("engine_plugin_files");
460 assert(domain);
461 (*domain).setVal(engineId, (*_currentPlugin)->getFileName());
462
463 ConfMan.flushToDisk();
464 }
465 }
466
467 #ifndef DETECTION_STATIC
loadDetectionPlugin()468 void PluginManagerUncached::loadDetectionPlugin() {
469 bool linkMetaEngines = false;
470
471 if (_isDetectionLoaded) {
472 debug(9, "Detection plugin is already loaded. Adding each available engines to the memory.");
473 linkMetaEngines = true;
474 } else {
475 if (_detectionPlugin) {
476 if (_detectionPlugin->loadPlugin()) {
477 assert((_detectionPlugin)->getType() == PLUGIN_TYPE_DETECTION);
478
479 linkMetaEngines = true;
480 _isDetectionLoaded = true;
481 } else {
482 debug(9, "Detection plugin was not loaded correctly.");
483 return;
484 }
485 } else {
486 debug(9, "Detection plugin not found.");
487 return;
488 }
489 }
490
491 if (linkMetaEngines) {
492 _pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
493 const Detection &detectionConnect = _detectionPlugin->get<Detection>();
494 const PluginList &pl = detectionConnect.getPlugins();
495 Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManagerUncached::tryLoadPlugin), this));
496 }
497
498 }
499
unloadDetectionPlugin()500 void PluginManagerUncached::unloadDetectionPlugin() {
501 if (_isDetectionLoaded) {
502 _pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
503 _detectionPlugin->unloadPlugin();
504 _isDetectionLoaded = false;
505 } else {
506 debug(9, "Detection plugin is already unloaded.");
507 }
508 }
509 #endif
510
loadFirstPlugin()511 void PluginManagerUncached::loadFirstPlugin() {
512 unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
513
514 // let's try to find one we can load
515 for (_currentPlugin = _allEnginePlugins.begin(); _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
516 if ((*_currentPlugin)->loadPlugin()) {
517 addToPluginsInMemList(*_currentPlugin);
518 break;
519 }
520 }
521 }
522
loadNextPlugin()523 bool PluginManagerUncached::loadNextPlugin() {
524 unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
525
526 if (!_currentPlugin || _currentPlugin == _allEnginePlugins.end())
527 return false;
528
529 for (++_currentPlugin; _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
530 if ((*_currentPlugin)->loadPlugin()) {
531 addToPluginsInMemList(*_currentPlugin);
532 return true;
533 }
534 }
535 return false; // no more in list
536 }
537
538 /**
539 * Used by only the cached plugin manager. The uncached manager can only have
540 * one plugin in memory at a time.
541 **/
loadAllPlugins()542 void PluginManager::loadAllPlugins() {
543 for (ProviderList::iterator pp = _providers.begin();
544 pp != _providers.end();
545 ++pp) {
546 PluginList pl((*pp)->getPlugins());
547 Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
548 }
549
550 #ifndef DETECTION_STATIC
551 /*
552 * When detection is dynamic, loading above only gets us a PLUGIN_TYPE_DETECTION plugin
553 * We must register all plugins linked in it in order to use them
554 */
555 PluginList dpl = getPlugins(PLUGIN_TYPE_DETECTION);
556 _pluginsInMem[PLUGIN_TYPE_ENGINE_DETECTION].clear();
557 for (PluginList::iterator it = dpl.begin();
558 it != dpl.end();
559 ++it) {
560 const Detection &detectionConnect = (*it)->get<Detection>();
561 const PluginList &pl = detectionConnect.getPlugins();
562 Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
563 }
564 #endif
565 }
566
loadAllPluginsOfType(PluginType type)567 void PluginManager::loadAllPluginsOfType(PluginType type) {
568 for (ProviderList::iterator pp = _providers.begin();
569 pp != _providers.end();
570 ++pp) {
571 PluginList pl((*pp)->getPlugins());
572 for (PluginList::iterator p = pl.begin();
573 p != pl.end();
574 ++p) {
575 if ((*p)->loadPlugin()) {
576 if ((*p)->getType() == type) {
577 addToPluginsInMemList((*p));
578 } else {
579 // Plugin is wrong type
580 (*p)->unloadPlugin();
581 delete (*p);
582 }
583 } else {
584 // Plugin did not load
585 delete (*p);
586 }
587 }
588 }
589 }
590
unloadAllPlugins()591 void PluginManager::unloadAllPlugins() {
592 for (int i = 0; i < PLUGIN_TYPE_MAX; i++)
593 unloadPluginsExcept((PluginType)i, NULL);
594 }
595
unloadPluginsExcept(PluginType type,const Plugin * plugin,bool deletePlugin)596 void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin /*=true*/) {
597 Plugin *found = NULL;
598 for (PluginList::iterator p = _pluginsInMem[type].begin(); p != _pluginsInMem[type].end(); ++p) {
599 if (*p == plugin) {
600 found = *p;
601 } else {
602 (*p)->unloadPlugin();
603 if (deletePlugin) {
604 delete *p;
605 }
606 }
607 }
608 _pluginsInMem[type].clear();
609 if (found != NULL) {
610 _pluginsInMem[type].push_back(found);
611 }
612 }
613
614 /*
615 * Used only by the cached plugin manager since it deletes the plugin.
616 */
tryLoadPlugin(Plugin * plugin)617 bool PluginManager::tryLoadPlugin(Plugin *plugin) {
618 assert(plugin);
619 // Try to load the plugin
620 if (plugin->loadPlugin()) {
621 addToPluginsInMemList(plugin);
622 return true;
623 } else {
624 // Failed to load the plugin
625 delete plugin;
626 return false;
627 }
628 }
629
630 /**
631 * Add to the list of plugins loaded in memory.
632 */
addToPluginsInMemList(Plugin * plugin)633 void PluginManager::addToPluginsInMemList(Plugin *plugin) {
634 bool found = false;
635 // The plugin is valid, see if it provides the same module as an
636 // already loaded one and should replace it.
637
638 PluginList::iterator pl = _pluginsInMem[plugin->getType()].begin();
639 while (!found && pl != _pluginsInMem[plugin->getType()].end()) {
640 if (!strcmp(plugin->getName(), (*pl)->getName())) {
641 // Found a duplicated module. Replace the old one.
642 found = true;
643 (*pl)->unloadPlugin();
644 delete *pl;
645 *pl = plugin;
646 debug(1, "Replaced the duplicated plugin: '%s'", plugin->getName());
647 }
648 pl++;
649 }
650
651 if (!found) {
652 // If it provides a new module, just add it to the list of known plugins in memory.
653 _pluginsInMem[plugin->getType()].push_back(plugin);
654 }
655 }
656
657 // Engine plugins
658
659 #include "engines/metaengine.h"
660
661 namespace Common {
662 DECLARE_SINGLETON(EngineManager);
663 }
664
665 /**
666 * This function works for both cached and uncached PluginManagers.
667 * For the cached version, most of the logic here will short circuit.
668 *
669 * For the uncached version, we first try to find the plugin using the engineId
670 * and only if we can't find it there, we loop through the plugins.
671 **/
findGamesMatching(const Common::String & engineId,const Common::String & gameId) const672 QualifiedGameList EngineManager::findGamesMatching(const Common::String &engineId, const Common::String &gameId) const {
673 QualifiedGameList results;
674
675 if (!engineId.empty()) {
676 // If we got an engine name, look for THE game only in that engine
677 const Plugin *p = EngineMan.findPlugin(engineId);
678 if (p) {
679 const MetaEngineDetection &engine = p->get<MetaEngineDetection>();
680 DebugMan.addAllDebugChannels(engine.getDebugChannels());
681
682 PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
683 if (pluginResult.gameId) {
684 results.push_back(QualifiedGameDescriptor(engine.getEngineId(), pluginResult));
685 }
686 }
687 } else {
688 // This is a slow path, we have to scan the list of plugins
689 PluginMan.loadFirstPlugin();
690 do {
691 results.push_back(findGameInLoadedPlugins(gameId));
692 } while (PluginMan.loadNextPlugin());
693 }
694
695 return results;
696 }
697
698 /**
699 * Find the game within the plugins loaded in memory
700 **/
findGameInLoadedPlugins(const Common::String & gameId) const701 QualifiedGameList EngineManager::findGameInLoadedPlugins(const Common::String &gameId) const {
702 // Find the GameDescriptor for this target
703 const PluginList &plugins = getPlugins();
704
705 QualifiedGameList results;
706 PluginList::const_iterator iter;
707
708 for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
709 const MetaEngineDetection &engine = (*iter)->get<MetaEngineDetection>();
710 DebugMan.addAllDebugChannels(engine.getDebugChannels());
711 PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
712
713 if (pluginResult.gameId) {
714 results.push_back(QualifiedGameDescriptor(engine.getEngineId(), pluginResult));
715 }
716 }
717
718 return results;
719 }
720
detectGames(const Common::FSList & fslist) const721 DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const {
722 DetectedGames candidates;
723 PluginList plugins;
724 PluginList::const_iterator iter;
725
726 // MetaEngines are always loaded into memory, so, get them and
727 // run detection for all of them.
728 plugins = getPlugins(PLUGIN_TYPE_ENGINE_DETECTION);
729
730 // Clear md5 cache before each detection starts, just in case.
731 MD5Man.clear();
732
733 // Iterate over all known games and for each check if it might be
734 // the game in the presented directory.
735 for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
736 const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
737 // set the debug flags
738 DebugMan.addAllDebugChannels(metaEngine.getDebugChannels());
739 DetectedGames engineCandidates = metaEngine.detectGames(fslist);
740
741 for (uint i = 0; i < engineCandidates.size(); i++) {
742 engineCandidates[i].path = fslist.begin()->getParent().getPath();
743 engineCandidates[i].shortPath = fslist.begin()->getParent().getDisplayName();
744 candidates.push_back(engineCandidates[i]);
745 }
746 }
747
748 return DetectionResults(candidates);
749 }
750
getPlugins(const PluginType fetchPluginType) const751 const PluginList &EngineManager::getPlugins(const PluginType fetchPluginType) const {
752 return PluginManager::instance().getPlugins(fetchPluginType);
753 }
754
755 namespace {
756
addStringToConf(const Common::String & key,const Common::String & value,const Common::String & domain)757 void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) {
758 if (!value.empty())
759 ConfMan.set(key, value, domain);
760 }
761
762 } // End of anonymous namespace
763
createTargetForGame(const DetectedGame & game)764 Common::String EngineManager::createTargetForGame(const DetectedGame &game) {
765 // The auto detector or the user made a choice.
766 // Pick a domain name which does not yet exist (after all, we
767 // are *adding* a game to the config, not replacing).
768 Common::String domain = game.preferredTarget;
769
770 assert(!domain.empty());
771 if (ConfMan.hasGameDomain(domain)) {
772 int suffixN = 1;
773 Common::String gameid(domain);
774
775 while (ConfMan.hasGameDomain(domain)) {
776 domain = gameid + Common::String::format("-%d", suffixN);
777 suffixN++;
778 }
779 }
780
781 // Add the name domain
782 ConfMan.addGameDomain(domain);
783
784 // Copy all non-empty relevant values into the new domain
785 addStringToConf("engineid", game.engineId, domain);
786 addStringToConf("gameid", game.gameId, domain);
787 addStringToConf("description", game.description, domain);
788 addStringToConf("language", Common::getLanguageCode(game.language), domain);
789 addStringToConf("platform", Common::getPlatformCode(game.platform), domain);
790 addStringToConf("path", game.path, domain);
791 addStringToConf("extra", game.extra, domain);
792 addStringToConf("guioptions", game.getGUIOptions(), domain);
793
794 // Add any extra configuration keys
795 for (Common::StringMap::iterator i = game._extraConfigEntries.begin();
796 i != game._extraConfigEntries.end(); ++i)
797 addStringToConf((*i)._key, (*i)._value, domain);
798
799 // TODO: Setting the description field here has the drawback
800 // that the user does never notice when we upgrade our descriptions.
801 // It might be nice to leave this field empty, and only set it to
802 // a value when the user edits the description string.
803 // However, at this point, that's impractical. Once we have a method
804 // to query all backends for the proper & full description of a given
805 // game target, we can change this (currently, you can only query
806 // for the generic gameid description; it's not possible to obtain
807 // a description which contains extended information like language, etc.).
808
809 return domain;
810 }
811
findPlugin(const Common::String & engineId) const812 const Plugin *EngineManager::findPlugin(const Common::String &engineId) const {
813 const PluginList &plugins = getPlugins();
814
815 for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); iter++)
816 if (engineId == (*iter)->get<MetaEngineDetection>().getEngineId())
817 return *iter;
818
819 return 0;
820 }
821
findLoadedPlugin(const Common::String & engineId)822 const Plugin *PluginManager::findLoadedPlugin(const Common::String &engineId) {
823 const PluginList &plugins = getPlugins(PLUGIN_TYPE_ENGINE);
824
825 for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); iter++)
826 if (engineId == (*iter)->get<MetaEngine>().getName())
827 return *iter;
828
829 return 0;
830 }
831
findEnginePlugin(const Common::String & engineId)832 const Plugin *PluginManager::findEnginePlugin(const Common::String &engineId) {
833 // First look for the game using the plugins in memory. This is critical
834 // for calls coming from inside games
835 const Plugin *plugin = findLoadedPlugin(engineId);
836 if (plugin)
837 return plugin;
838
839 // Now look for the plugin using the engine ID. This is much faster than scanning plugin
840 // by plugin
841 if (loadPluginFromEngineId(engineId)) {
842 plugin = findLoadedPlugin(engineId);
843 if (plugin)
844 return plugin;
845 }
846
847 // We failed to find it using the engine ID. Scan the list of plugins
848 PluginMan.loadFirstPlugin();
849 do {
850 plugin = findLoadedPlugin(engineId);
851 if (plugin) {
852 // Update with new plugin file name
853 PluginMan.updateConfigWithFileName(engineId);
854 return plugin;
855 }
856 } while (PluginMan.loadNextPlugin());
857
858 return 0;
859 }
860
findTarget(const Common::String & target,const Plugin ** plugin) const861 QualifiedGameDescriptor EngineManager::findTarget(const Common::String &target, const Plugin **plugin) const {
862 // Ignore empty targets
863 if (target.empty())
864 return QualifiedGameDescriptor();
865
866 // Lookup the domain. If we have no domain, fallback on the old function [ultra-deprecated].
867 const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
868 if (!domain || !domain->contains("gameid") || !domain->contains("engineid"))
869 return QualifiedGameDescriptor();
870
871 // Look for the engine ID
872 const Plugin *foundPlugin = findPlugin(domain->getVal("engineid"));
873 if (!foundPlugin) {
874 return QualifiedGameDescriptor();
875 }
876
877 // Make sure it does support the game ID
878 const MetaEngineDetection &engine = foundPlugin->get<MetaEngineDetection>();
879 DebugMan.addAllDebugChannels(engine.getDebugChannels());
880 PlainGameDescriptor desc = engine.findGame(domain->getVal("gameid").c_str());
881 if (!desc.gameId) {
882 return QualifiedGameDescriptor();
883 }
884
885 if (plugin)
886 *plugin = foundPlugin;
887
888 return QualifiedGameDescriptor(engine.getEngineId(), desc);
889 }
890
upgradeTargetIfNecessary(const Common::String & target) const891 void EngineManager::upgradeTargetIfNecessary(const Common::String &target) const {
892 Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
893 assert(domain);
894
895 if (!domain->contains("engineid")) {
896 upgradeTargetForEngineId(target);
897 } else {
898 if (domain->getVal("engineid").equals("fullpipe")) {
899 domain->setVal("engineid", "ngi");
900
901 debug("Upgrading engineid from 'fullpipe' to 'ngi'");
902
903 ConfMan.flushToDisk();
904 }
905 }
906 }
907
upgradeTargetForEngineId(const Common::String & target) const908 void EngineManager::upgradeTargetForEngineId(const Common::String &target) const {
909 Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
910 assert(domain);
911
912 debug("Target '%s' lacks an engine ID, upgrading...", target.c_str());
913
914 Common::String oldGameId = domain->getVal("gameid");
915 Common::String path = domain->getVal("path");
916
917 // At this point the game ID and game path must be known
918 if (oldGameId.empty()) {
919 warning("The game ID is required to upgrade target '%s'", target.c_str());
920 return;
921 }
922 if (path.empty()) {
923 warning("The game path is required to upgrade target '%s'", target.c_str());
924 return;
925 }
926
927 // Game descriptor for the upgraded target
928 Common::String engineId;
929 Common::String newGameId;
930
931 // First, try to update entries for engines that previously used the "single id" system
932 // Search for an engine whose ID is the game ID
933 const Plugin *plugin = findPlugin(oldGameId);
934 if (plugin) {
935 // Run detection on the game path
936 Common::FSNode dir(path);
937 Common::FSList files;
938 if (!dir.getChildren(files, Common::FSNode::kListAll)) {
939 warning("Failed to access path '%s' when upgrading target '%s'", path.c_str(), target.c_str());
940 return;
941 }
942
943 // Take the first detection entry
944 const MetaEngineDetection &metaEngine = plugin->get<MetaEngineDetection>();
945 // set debug flags before call detectGames
946 DebugMan.addAllDebugChannels(metaEngine.getDebugChannels());
947 DetectedGames candidates = metaEngine.detectGames(files);
948 if (candidates.empty()) {
949 warning("No games supported by the engine '%s' were found in path '%s' when upgrading target '%s'",
950 metaEngine.getEngineId(), path.c_str(), target.c_str());
951 return;
952 }
953
954 engineId = candidates[0].engineId;
955 newGameId = candidates[0].gameId;
956 }
957
958 // Next, try to find an engine with the game ID in its supported games list
959 if (engineId.empty()) {
960 QualifiedGameList candidates = findGamesMatching("", oldGameId);
961 if (candidates.size() > 1) {
962 warning("Multiple matching engines were found when upgrading target '%s'", target.c_str());
963 return;
964 } else if (!candidates.empty()) {
965 engineId = candidates[0].engineId;
966 newGameId = candidates[0].gameId;
967 }
968 }
969
970 if (engineId.empty() || newGameId.empty()) {
971 warning("No matching engine was found when upgrading target '%s'", target.c_str());
972 return;
973 }
974
975 domain->setVal("engineid", engineId);
976 domain->setVal("gameid", newGameId);
977
978 // Save a backup of the pre-upgrade gameId to the config file
979 if (newGameId != oldGameId) {
980 domain->setVal("oldgameid", oldGameId);
981 }
982
983 debug("Upgrade complete (engine ID '%s', game ID '%s')", engineId.c_str(), newGameId.c_str());
984
985 ConfMan.flushToDisk();
986 }
987
988 // Music plugins
989
990 #include "audio/musicplugin.h"
991
992 namespace Common {
993 DECLARE_SINGLETON(MusicManager);
994 }
995
getPlugins() const996 const PluginList &MusicManager::getPlugins() const {
997 return PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);
998 }
999
1000 // Scaler plugins
1001
1002 #include "graphics/scalerplugin.h"
1003
1004 namespace Common {
1005 DECLARE_SINGLETON(ScalerManager);
1006 }
1007
getPlugins() const1008 const PluginList &ScalerManager::getPlugins() const {
1009 return PluginManager::instance().getPlugins(PLUGIN_TYPE_SCALER);
1010 }
1011
getMaxExtraPixels() const1012 uint ScalerManager::getMaxExtraPixels() const {
1013 uint maxPixels = 0;
1014 PluginList plugins = getPlugins();
1015 PluginList::iterator i = plugins.begin();
1016 for (; i != plugins.end(); ++i) {
1017 uint n = (*i)->get<ScalerPluginObject>().extraPixels();
1018 if (n > maxPixels) {
1019 maxPixels = n;
1020 }
1021 }
1022 return maxPixels;
1023 }
1024
findScalerPlugin(const char * name) const1025 Plugin *ScalerManager::findScalerPlugin(const char *name) const {
1026 const PluginList &plugins = getPlugins();
1027 for (PluginList::const_iterator i = plugins.begin(); i != plugins.end(); ++i) {
1028 if (!strcmp((*i)->get<ScalerPluginObject>().getName(), name)) {
1029 return *i;
1030 }
1031 }
1032
1033 return 0;
1034 }
1035
findScalerPluginIndex(const char * name) const1036 uint ScalerManager::findScalerPluginIndex(const char *name) const {
1037 const PluginList &plugins = getPlugins();
1038 uint index = 0;
1039
1040 for (PluginList::const_iterator i = plugins.begin(); i != plugins.end(); ++i) {
1041 if (!strcmp((*i)->get<ScalerPluginObject>().getName(), name)) {
1042 return index;
1043 }
1044 index++;
1045 }
1046
1047 return 0;
1048 }
1049
1050 struct LegacyGraphicsMode {
1051 const char *oldName;
1052 const char *newName;
1053 uint factor;
1054 };
1055
1056 // Table for using old names for scalers in the configuration
1057 // to keep compatibiblity with old config files.
1058 static const LegacyGraphicsMode s_legacyGraphicsModes[] = {
1059 { "1x", "normal", 1 },
1060 { "2x", "normal", 2 },
1061 { "3x", "normal", 3 },
1062 { "normal1x", "normal", 1 },
1063 { "normal2x", "normal", 2 },
1064 { "normal3x", "normal", 3 },
1065 { "normal4x", "normal", 4 },
1066 { "hq2x", "hq", 2 },
1067 { "hq3x", "hq", 3 },
1068 { "edge2x", "edge", 2 },
1069 { "edge3x", "edge", 3 },
1070 { "advmame2x", "advmame", 2 },
1071 { "advmame3x", "advmame", 3 },
1072 { "advmame4x", "advmame", 4 },
1073 { "2xsai", "sai", 2 },
1074 { "sai2x", "sai", 2 },
1075 { "super2xsai", "supersai", 2 },
1076 { "supersai2x", "supersai", 2 },
1077 { "supereagle", "supereagle", 2 },
1078 { "supereagle2x", "supereagle", 2 },
1079 { "pm2x", "pm", 2 },
1080 { "dotmatrix", "dotmatrix", 2 },
1081 { "dotmatrix2x", "dotmatrix", 2 },
1082 { "tv2x", "tv", 2 }
1083 };
1084
updateOldSettings()1085 void ScalerManager::updateOldSettings() {
1086 // Search for legacy gfx_mode and replace it
1087 if (ConfMan.hasKey("gfx_mode")) {
1088 Common::String gfxMode(ConfMan.get("gfx_mode"));
1089 for (uint i = 0; i < ARRAYSIZE(s_legacyGraphicsModes); ++i) {
1090 if (gfxMode == s_legacyGraphicsModes[i].oldName) {
1091 ConfMan.set("scaler", s_legacyGraphicsModes[i].newName);
1092 ConfMan.setInt("scale_factor", s_legacyGraphicsModes[i].factor);
1093 break;
1094 }
1095 }
1096 }
1097
1098 // Look in all game domains as well
1099 for (Common::ConfigManager::DomainMap::iterator domain = ConfMan.beginGameDomains(); domain != ConfMan.endGameDomains(); ++domain) {
1100 if (domain->_value.contains("gfx_mode")) {
1101 Common::String gfxMode(domain->_value.getVal("gfx_mode"));
1102 for (uint i = 0; i < ARRAYSIZE(s_legacyGraphicsModes); ++i) {
1103 if (gfxMode == s_legacyGraphicsModes[i].oldName) {
1104 warning("%s: %s -> %s@%dx", domain->_value.getDomainComment().c_str(), s_legacyGraphicsModes[i].oldName, s_legacyGraphicsModes[i].newName, s_legacyGraphicsModes[i].factor);
1105 domain->_value.setVal("scaler", s_legacyGraphicsModes[i].newName);
1106 domain->_value.setVal("scale_factor", Common::String::format("%i", s_legacyGraphicsModes[i].factor));
1107 domain->_value.erase("gfx_mode");
1108 break;
1109 }
1110 }
1111 }
1112 }
1113 }
1114