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Searched defs:getFire (Results 1 – 8 of 8) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/
H A Dkart_control.hpp148 bool getFire() const { return m_fire; } in getFire() function in KartControl
/dports/games/keeperrl/keeperrl-alpha23/
H A Dfurniture.cpp307 const optional<Fire>& Furniture::getFire() const { in getFire() function in Furniture
311 optional<Fire>& Furniture::getFire() { in getFire() function in Furniture
/dports/games/pinball/pinball-0.3.20201218/base/
H A DConfig.h54 inline const bool getFire() { return m_bFire; }; in getFire() function
/dports/games/glest/glest_source_3.2.2/source/glest_game/type_instances/
H A Dunit.h209 ParticleSystem *getFire() const {return fire;} in getFire() function
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DTile.cpp648 int Tile::getFire() const in getFire() function in OpenXcom::Tile
H A DBattleUnit.cpp1554 int BattleUnit::getFire() const in getFire() function in OpenXcom::BattleUnit
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.h350 int getFire() { return fire; } in getFire() function
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dunit.cpp748 ParticleSystem * Unit::getFire() const { in getFire() function in Glest::Game::Unit