1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <common/Defines.h>
22 #include <GLEXT/GLTextureSet.h>
23 
GLTextureSet()24 GLTextureSet::GLTextureSet()
25 {
26 }
27 
~GLTextureSet()28 GLTextureSet::~GLTextureSet()
29 {
30 	while (!textures_.empty())
31 	{
32 		GLTexture *texture = textures_.back();
33 		delete texture;
34 		textures_.pop_back();
35 	}
36 }
37 
getNoTextures()38 int GLTextureSet::getNoTextures()
39 {
40 	return (int) textures_.size();
41 }
42 
getTexture(int index)43 GLTexture *GLTextureSet::getTexture(int index)
44 {
45 	DIALOG_ASSERT(index >= 0 && index < getNoTextures());
46 
47 	return textures_[index];
48 }
49 
addTexture(GLTexture * texture)50 void GLTextureSet::addTexture(GLTexture *texture)
51 {
52 	textures_.push_back(texture);
53 }
54