1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
40 #include "util/srp.h"
41 #include "filesys.h"
42 #include "mapblock_mesh.h"
43 #include "mapblock.h"
44 #include "minimap.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
47 #include "profiler.h"
48 #include "shader.h"
49 #include "gettext.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
52 #include "version.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
57 #include "game.h"
58 #include "chatmessage.h"
59 #include "translation.h"
60 
61 extern gui::IGUIEnvironment* guienv;
62 
63 /*
64 	Utility classes
65 */
66 
sum() const67 u32 PacketCounter::sum() const
68 {
69 	u32 n = 0;
70 	for (const auto &it : m_packets)
71 		n += it.second;
72 	return n;
73 }
74 
print(std::ostream & o) const75 void PacketCounter::print(std::ostream &o) const
76 {
77 	for (const auto &it : m_packets) {
78 		auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
79 			: toClientCommandTable[it.first].name;
80 		o << "cmd " << it.first << " (" << name << ") count "
81 			<< it.second << std::endl;
82 	}
83 }
84 
85 /*
86 	Client
87 */
88 
Client(const char * playername,const std::string & password,const std::string & address_name,MapDrawControl & control,IWritableTextureSource * tsrc,IWritableShaderSource * shsrc,IWritableItemDefManager * itemdef,NodeDefManager * nodedef,ISoundManager * sound,MtEventManager * event,bool ipv6,GameUI * game_ui)89 Client::Client(
90 		const char *playername,
91 		const std::string &password,
92 		const std::string &address_name,
93 		MapDrawControl &control,
94 		IWritableTextureSource *tsrc,
95 		IWritableShaderSource *shsrc,
96 		IWritableItemDefManager *itemdef,
97 		NodeDefManager *nodedef,
98 		ISoundManager *sound,
99 		MtEventManager *event,
100 		bool ipv6,
101 		GameUI *game_ui
102 ):
103 	m_tsrc(tsrc),
104 	m_shsrc(shsrc),
105 	m_itemdef(itemdef),
106 	m_nodedef(nodedef),
107 	m_sound(sound),
108 	m_event(event),
109 	m_mesh_update_thread(this),
110 	m_env(
111 		new ClientMap(this, control, 666),
112 		tsrc, this
113 	),
114 	m_particle_manager(&m_env),
115 	m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
116 	m_address_name(address_name),
117 	m_server_ser_ver(SER_FMT_VER_INVALID),
118 	m_last_chat_message_sent(time(NULL)),
119 	m_password(password),
120 	m_chosen_auth_mech(AUTH_MECHANISM_NONE),
121 	m_media_downloader(new ClientMediaDownloader()),
122 	m_state(LC_Created),
123 	m_game_ui(game_ui),
124 	m_modchannel_mgr(new ModChannelMgr())
125 {
126 	// Add local player
127 	m_env.setLocalPlayer(new LocalPlayer(this, playername));
128 
129 	if (g_settings->getBool("enable_minimap")) {
130 		m_minimap = new Minimap(this);
131 	}
132 
133 	m_cache_save_interval = g_settings->getU16("server_map_save_interval");
134 }
135 
loadMods()136 void Client::loadMods()
137 {
138 	// Don't load mods twice.
139 	// If client scripting is disabled by the client, don't load builtin or
140 	// client-provided mods.
141 	if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
142 		return;
143 
144 	// If client scripting is disabled by the server, don't load builtin or
145 	// client-provided mods.
146 	// TODO Delete this code block when server-sent CSM and verifying of builtin are
147 	// complete.
148 	if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
149 		warningstream << "Client-provided mod loading is disabled by server." <<
150 			std::endl;
151 		return;
152 	}
153 
154 	m_script = new ClientScripting(this);
155 	m_env.setScript(m_script);
156 	m_script->setEnv(&m_env);
157 
158 	// Load builtin
159 	scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
160 	m_script->loadModFromMemory(BUILTIN_MOD_NAME);
161 
162 	ClientModConfiguration modconf(getClientModsLuaPath());
163 	m_mods = modconf.getMods();
164 	// complain about mods with unsatisfied dependencies
165 	if (!modconf.isConsistent()) {
166 		modconf.printUnsatisfiedModsError();
167 		return;
168 	}
169 
170 	// Print mods
171 	infostream << "Client loading mods: ";
172 	for (const ModSpec &mod : m_mods)
173 		infostream << mod.name << " ";
174 	infostream << std::endl;
175 
176 	// Load "mod" scripts
177 	for (const ModSpec &mod : m_mods) {
178 		if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
179 			throw ModError("Error loading mod \"" + mod.name +
180 				"\": Mod name does not follow naming conventions: "
181 					"Only characters [a-z0-9_] are allowed.");
182 		}
183 		scanModIntoMemory(mod.name, mod.path);
184 	}
185 
186 	// Run them
187 	for (const ModSpec &mod : m_mods)
188 		m_script->loadModFromMemory(mod.name);
189 
190 	// Mods are done loading. Unlock callbacks
191 	m_mods_loaded = true;
192 
193 	// Run a callback when mods are loaded
194 	m_script->on_mods_loaded();
195 
196 	// Create objects if they're ready
197 	if (m_state == LC_Ready)
198 		m_script->on_client_ready(m_env.getLocalPlayer());
199 	if (m_camera)
200 		m_script->on_camera_ready(m_camera);
201 	if (m_minimap)
202 		m_script->on_minimap_ready(m_minimap);
203 }
204 
scanModSubfolder(const std::string & mod_name,const std::string & mod_path,std::string mod_subpath)205 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
206 			std::string mod_subpath)
207 {
208 	std::string full_path = mod_path + DIR_DELIM + mod_subpath;
209 	std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
210 	for (const fs::DirListNode &j : mod) {
211 		if (j.dir) {
212 			scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
213 			continue;
214 		}
215 		std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
216 
217 		std::string real_path = full_path + j.name;
218 		std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
219 		infostream << "Client::scanModSubfolder(): Loading \"" << real_path
220 				<< "\" as \"" << vfs_path << "\"." << std::endl;
221 
222 		std::string contents;
223 		if (!fs::ReadFile(real_path, contents)) {
224 			errorstream << "Client::scanModSubfolder(): Can't read file \""
225 					<< real_path << "\"." << std::endl;
226 			continue;
227 		}
228 
229 		m_mod_vfs.emplace(vfs_path, contents);
230 	}
231 }
232 
getBuiltinLuaPath()233 const std::string &Client::getBuiltinLuaPath()
234 {
235 	static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
236 	return builtin_dir;
237 }
238 
getClientModsLuaPath()239 const std::string &Client::getClientModsLuaPath()
240 {
241 	static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
242 	return clientmods_dir;
243 }
244 
getMods() const245 const std::vector<ModSpec>& Client::getMods() const
246 {
247 	static std::vector<ModSpec> client_modspec_temp;
248 	return client_modspec_temp;
249 }
250 
getModSpec(const std::string & modname) const251 const ModSpec* Client::getModSpec(const std::string &modname) const
252 {
253 	return NULL;
254 }
255 
Stop()256 void Client::Stop()
257 {
258 	m_shutdown = true;
259 	if (m_mods_loaded)
260 		m_script->on_shutdown();
261 	//request all client managed threads to stop
262 	m_mesh_update_thread.stop();
263 	// Save local server map
264 	if (m_localdb) {
265 		infostream << "Local map saving ended." << std::endl;
266 		m_localdb->endSave();
267 	}
268 
269 	if (m_mods_loaded)
270 		delete m_script;
271 }
272 
isShutdown()273 bool Client::isShutdown()
274 {
275 	return m_shutdown || !m_mesh_update_thread.isRunning();
276 }
277 
~Client()278 Client::~Client()
279 {
280 	m_shutdown = true;
281 	m_con->Disconnect();
282 
283 	deleteAuthData();
284 
285 	m_mesh_update_thread.stop();
286 	m_mesh_update_thread.wait();
287 	while (!m_mesh_update_thread.m_queue_out.empty()) {
288 		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
289 		delete r.mesh;
290 	}
291 
292 
293 	delete m_inventory_from_server;
294 
295 	// Delete detached inventories
296 	for (auto &m_detached_inventorie : m_detached_inventories) {
297 		delete m_detached_inventorie.second;
298 	}
299 
300 	// cleanup 3d model meshes on client shutdown
301 	while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
302 		scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
303 
304 		if (mesh)
305 			RenderingEngine::get_mesh_cache()->removeMesh(mesh);
306 	}
307 
308 	delete m_minimap;
309 	m_minimap = nullptr;
310 
311 	delete m_media_downloader;
312 }
313 
connect(Address address,bool is_local_server)314 void Client::connect(Address address, bool is_local_server)
315 {
316 	initLocalMapSaving(address, m_address_name, is_local_server);
317 
318 	// Since we use TryReceive() a timeout here would be ineffective anyway
319 	m_con->SetTimeoutMs(0);
320 	m_con->Connect(address);
321 }
322 
step(float dtime)323 void Client::step(float dtime)
324 {
325 	// Limit a bit
326 	if (dtime > 2.0)
327 		dtime = 2.0;
328 
329 	m_animation_time += dtime;
330 	if(m_animation_time > 60.0)
331 		m_animation_time -= 60.0;
332 
333 	m_time_of_day_update_timer += dtime;
334 
335 	ReceiveAll();
336 
337 	/*
338 		Packet counter
339 	*/
340 	{
341 		float &counter = m_packetcounter_timer;
342 		counter -= dtime;
343 		if(counter <= 0.0f)
344 		{
345 			counter = 30.0f;
346 			u32 sum = m_packetcounter.sum();
347 			float avg = sum / counter;
348 
349 			infostream << "Client packetcounter (" << counter << "s): "
350 					<< "sum=" << sum << " avg=" << avg << "/s" << std::endl;
351 			m_packetcounter.print(infostream);
352 			m_packetcounter.clear();
353 		}
354 	}
355 
356 	// UGLY hack to fix 2 second startup delay caused by non existent
357 	// server client startup synchronization in local server or singleplayer mode
358 	static bool initial_step = true;
359 	if (initial_step) {
360 		initial_step = false;
361 	}
362 	else if(m_state == LC_Created) {
363 		if (m_is_registration_confirmation_state) {
364 			// Waiting confirmation
365 			return;
366 		}
367 		float &counter = m_connection_reinit_timer;
368 		counter -= dtime;
369 		if(counter <= 0.0) {
370 			counter = 2.0;
371 
372 			LocalPlayer *myplayer = m_env.getLocalPlayer();
373 			FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
374 
375 			sendInit(myplayer->getName());
376 		}
377 
378 		// Not connected, return
379 		return;
380 	}
381 
382 	/*
383 		Do stuff if connected
384 	*/
385 
386 	/*
387 		Run Map's timers and unload unused data
388 	*/
389 	const float map_timer_and_unload_dtime = 5.25;
390 	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
391 		std::vector<v3s16> deleted_blocks;
392 		m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
393 			g_settings->getFloat("client_unload_unused_data_timeout"),
394 			g_settings->getS32("client_mapblock_limit"),
395 			&deleted_blocks);
396 
397 		/*
398 			Send info to server
399 			NOTE: This loop is intentionally iterated the way it is.
400 		*/
401 
402 		std::vector<v3s16>::iterator i = deleted_blocks.begin();
403 		std::vector<v3s16> sendlist;
404 		for(;;) {
405 			if(sendlist.size() == 255 || i == deleted_blocks.end()) {
406 				if(sendlist.empty())
407 					break;
408 				/*
409 					[0] u16 command
410 					[2] u8 count
411 					[3] v3s16 pos_0
412 					[3+6] v3s16 pos_1
413 					...
414 				*/
415 
416 				sendDeletedBlocks(sendlist);
417 
418 				if(i == deleted_blocks.end())
419 					break;
420 
421 				sendlist.clear();
422 			}
423 
424 			sendlist.push_back(*i);
425 			++i;
426 		}
427 	}
428 
429 	/*
430 		Send pending messages on out chat queue
431 	*/
432 	if (!m_out_chat_queue.empty() && canSendChatMessage()) {
433 		sendChatMessage(m_out_chat_queue.front());
434 		m_out_chat_queue.pop();
435 	}
436 
437 	/*
438 		Handle environment
439 	*/
440 	LocalPlayer *player = m_env.getLocalPlayer();
441 
442 	// Step environment (also handles player controls)
443 	m_env.step(dtime);
444 	m_sound->step(dtime);
445 
446 	/*
447 		Get events
448 	*/
449 	while (m_env.hasClientEnvEvents()) {
450 		ClientEnvEvent envEvent = m_env.getClientEnvEvent();
451 
452 		if (envEvent.type == CEE_PLAYER_DAMAGE) {
453 			u16 damage = envEvent.player_damage.amount;
454 
455 			if (envEvent.player_damage.send_to_server)
456 				sendDamage(damage);
457 
458 			// Add to ClientEvent queue
459 			ClientEvent *event = new ClientEvent();
460 			event->type = CE_PLAYER_DAMAGE;
461 			event->player_damage.amount = damage;
462 			m_client_event_queue.push(event);
463 		}
464 	}
465 
466 	/*
467 		Print some info
468 	*/
469 	float &counter = m_avg_rtt_timer;
470 	counter += dtime;
471 	if(counter >= 10) {
472 		counter = 0.0;
473 		// connectedAndInitialized() is true, peer exists.
474 		float avg_rtt = getRTT();
475 		infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
476 	}
477 
478 	/*
479 		Send player position to server
480 	*/
481 	{
482 		float &counter = m_playerpos_send_timer;
483 		counter += dtime;
484 		if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
485 		{
486 			counter = 0.0;
487 			sendPlayerPos();
488 		}
489 	}
490 
491 	/*
492 		Replace updated meshes
493 	*/
494 	{
495 		int num_processed_meshes = 0;
496 		std::vector<v3s16> blocks_to_ack;
497 		while (!m_mesh_update_thread.m_queue_out.empty())
498 		{
499 			num_processed_meshes++;
500 
501 			MinimapMapblock *minimap_mapblock = NULL;
502 			bool do_mapper_update = true;
503 
504 			MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
505 			MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
506 			if (block) {
507 				// Delete the old mesh
508 				delete block->mesh;
509 				block->mesh = nullptr;
510 
511 				if (r.mesh) {
512 					minimap_mapblock = r.mesh->moveMinimapMapblock();
513 					if (minimap_mapblock == NULL)
514 						do_mapper_update = false;
515 
516 					bool is_empty = true;
517 					for (int l = 0; l < MAX_TILE_LAYERS; l++)
518 						if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
519 							is_empty = false;
520 
521 					if (is_empty)
522 						delete r.mesh;
523 					else
524 						// Replace with the new mesh
525 						block->mesh = r.mesh;
526 				}
527 			} else {
528 				delete r.mesh;
529 			}
530 
531 			if (m_minimap && do_mapper_update)
532 				m_minimap->addBlock(r.p, minimap_mapblock);
533 
534 			if (r.ack_block_to_server) {
535 				if (blocks_to_ack.size() == 255) {
536 					sendGotBlocks(blocks_to_ack);
537 					blocks_to_ack.clear();
538 				}
539 
540 				blocks_to_ack.emplace_back(r.p);
541 			}
542 		}
543 		if (blocks_to_ack.size() > 0) {
544 				// Acknowledge block(s)
545 				sendGotBlocks(blocks_to_ack);
546 		}
547 
548 		if (num_processed_meshes > 0)
549 			g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
550 	}
551 
552 	/*
553 		Load fetched media
554 	*/
555 	if (m_media_downloader && m_media_downloader->isStarted()) {
556 		m_media_downloader->step(this);
557 		if (m_media_downloader->isDone()) {
558 			delete m_media_downloader;
559 			m_media_downloader = NULL;
560 		}
561 	}
562 
563 	/*
564 		If the server didn't update the inventory in a while, revert
565 		the local inventory (so the player notices the lag problem
566 		and knows something is wrong).
567 	*/
568 	if (m_inventory_from_server) {
569 		float interval = 10.0f;
570 		float count_before = std::floor(m_inventory_from_server_age / interval);
571 
572 		m_inventory_from_server_age += dtime;
573 
574 		float count_after = std::floor(m_inventory_from_server_age / interval);
575 
576 		if (count_after != count_before) {
577 			// Do this every <interval> seconds after TOCLIENT_INVENTORY
578 			// Reset the locally changed inventory to the authoritative inventory
579 			player->inventory = *m_inventory_from_server;
580 			m_update_wielded_item = true;
581 		}
582 	}
583 
584 	/*
585 		Update positions of sounds attached to objects
586 	*/
587 	{
588 		for (auto &m_sounds_to_object : m_sounds_to_objects) {
589 			int client_id = m_sounds_to_object.first;
590 			u16 object_id = m_sounds_to_object.second;
591 			ClientActiveObject *cao = m_env.getActiveObject(object_id);
592 			if (!cao)
593 				continue;
594 			m_sound->updateSoundPosition(client_id, cao->getPosition());
595 		}
596 	}
597 
598 	/*
599 		Handle removed remotely initiated sounds
600 	*/
601 	m_removed_sounds_check_timer += dtime;
602 	if(m_removed_sounds_check_timer >= 2.32) {
603 		m_removed_sounds_check_timer = 0;
604 		// Find removed sounds and clear references to them
605 		std::vector<s32> removed_server_ids;
606 		for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
607 				i != m_sounds_server_to_client.end();) {
608 			s32 server_id = i->first;
609 			int client_id = i->second;
610 			++i;
611 			if(!m_sound->soundExists(client_id)) {
612 				m_sounds_server_to_client.erase(server_id);
613 				m_sounds_client_to_server.erase(client_id);
614 				m_sounds_to_objects.erase(client_id);
615 				removed_server_ids.push_back(server_id);
616 			}
617 		}
618 
619 		// Sync to server
620 		if(!removed_server_ids.empty()) {
621 			sendRemovedSounds(removed_server_ids);
622 		}
623 	}
624 
625 	m_mod_storage_save_timer -= dtime;
626 	if (m_mod_storage_save_timer <= 0.0f) {
627 		m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
628 		int n = 0;
629 		for (std::unordered_map<std::string, ModMetadata *>::const_iterator
630 				it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
631 			if (it->second->isModified()) {
632 				it->second->save(getModStoragePath());
633 				n++;
634 			}
635 		}
636 		if (n > 0)
637 			infostream << "Saved " << n << " modified mod storages." << std::endl;
638 	}
639 
640 	// Write server map
641 	if (m_localdb && m_localdb_save_interval.step(dtime,
642 			m_cache_save_interval)) {
643 		m_localdb->endSave();
644 		m_localdb->beginSave();
645 	}
646 }
647 
loadMedia(const std::string & data,const std::string & filename,bool from_media_push)648 bool Client::loadMedia(const std::string &data, const std::string &filename,
649 	bool from_media_push)
650 {
651 	std::string name;
652 
653 	const char *image_ext[] = {
654 		".png", ".jpg", ".bmp", ".tga",
655 		".pcx", ".ppm", ".psd", ".wal", ".rgb",
656 		NULL
657 	};
658 	name = removeStringEnd(filename, image_ext);
659 	if (!name.empty()) {
660 		TRACESTREAM(<< "Client: Attempting to load image "
661 			<< "file \"" << filename << "\"" << std::endl);
662 
663 		io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
664 		video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
665 
666 		// Silly irrlicht's const-incorrectness
667 		Buffer<char> data_rw(data.c_str(), data.size());
668 
669 		// Create an irrlicht memory file
670 		io::IReadFile *rfile = irrfs->createMemoryReadFile(
671 				*data_rw, data_rw.getSize(), "_tempreadfile");
672 
673 		FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
674 
675 		// Read image
676 		video::IImage *img = vdrv->createImageFromFile(rfile);
677 		if (!img) {
678 			errorstream<<"Client: Cannot create image from data of "
679 					<<"file \""<<filename<<"\""<<std::endl;
680 			rfile->drop();
681 			return false;
682 		}
683 
684 		m_tsrc->insertSourceImage(filename, img);
685 		img->drop();
686 		rfile->drop();
687 		return true;
688 	}
689 
690 	const char *sound_ext[] = {
691 		".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
692 		".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
693 		".ogg", NULL
694 	};
695 	name = removeStringEnd(filename, sound_ext);
696 	if (!name.empty()) {
697 		TRACESTREAM(<< "Client: Attempting to load sound "
698 			<< "file \"" << filename << "\"" << std::endl);
699 		return m_sound->loadSoundData(name, data);
700 	}
701 
702 	const char *model_ext[] = {
703 		".x", ".b3d", ".md2", ".obj",
704 		NULL
705 	};
706 	name = removeStringEnd(filename, model_ext);
707 	if (!name.empty()) {
708 		verbosestream<<"Client: Storing model into memory: "
709 				<<"\""<<filename<<"\""<<std::endl;
710 		if(m_mesh_data.count(filename))
711 			errorstream<<"Multiple models with name \""<<filename.c_str()
712 					<<"\" found; replacing previous model"<<std::endl;
713 		m_mesh_data[filename] = data;
714 		return true;
715 	}
716 
717 	const char *translate_ext[] = {
718 		".tr", NULL
719 	};
720 	name = removeStringEnd(filename, translate_ext);
721 	if (!name.empty()) {
722 		if (from_media_push)
723 			return false;
724 		TRACESTREAM(<< "Client: Loading translation: "
725 				<< "\"" << filename << "\"" << std::endl);
726 		g_client_translations->loadTranslation(data);
727 		return true;
728 	}
729 
730 	errorstream << "Client: Don't know how to load file \""
731 		<< filename << "\"" << std::endl;
732 	return false;
733 }
734 
735 // Virtual methods from con::PeerHandler
peerAdded(con::Peer * peer)736 void Client::peerAdded(con::Peer *peer)
737 {
738 	infostream << "Client::peerAdded(): peer->id="
739 			<< peer->id << std::endl;
740 }
deletingPeer(con::Peer * peer,bool timeout)741 void Client::deletingPeer(con::Peer *peer, bool timeout)
742 {
743 	infostream << "Client::deletingPeer(): "
744 			"Server Peer is getting deleted "
745 			<< "(timeout=" << timeout << ")" << std::endl;
746 
747 	if (timeout) {
748 		m_access_denied = true;
749 		m_access_denied_reason = gettext("Connection timed out.");
750 	}
751 }
752 
753 /*
754 	u16 command
755 	u16 number of files requested
756 	for each file {
757 		u16 length of name
758 		string name
759 	}
760 */
request_media(const std::vector<std::string> & file_requests)761 void Client::request_media(const std::vector<std::string> &file_requests)
762 {
763 	std::ostringstream os(std::ios_base::binary);
764 	writeU16(os, TOSERVER_REQUEST_MEDIA);
765 	size_t file_requests_size = file_requests.size();
766 
767 	FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
768 
769 	// Packet dynamicly resized
770 	NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
771 
772 	pkt << (u16) (file_requests_size & 0xFFFF);
773 
774 	for (const std::string &file_request : file_requests) {
775 		pkt << file_request;
776 	}
777 
778 	Send(&pkt);
779 
780 	infostream << "Client: Sending media request list to server ("
781 			<< file_requests.size() << " files. packet size)" << std::endl;
782 }
783 
initLocalMapSaving(const Address & address,const std::string & hostname,bool is_local_server)784 void Client::initLocalMapSaving(const Address &address,
785 		const std::string &hostname,
786 		bool is_local_server)
787 {
788 	if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
789 		return;
790 	}
791 
792 	std::string world_path;
793 #define set_world_path(hostname) \
794 	world_path = porting::path_user \
795 		+ DIR_DELIM + "worlds" \
796 		+ DIR_DELIM + "server_" \
797 		+ hostname + "_" + std::to_string(address.getPort());
798 
799 	set_world_path(hostname);
800 	if (!fs::IsDir(world_path)) {
801 		std::string hostname_escaped = hostname;
802 		str_replace(hostname_escaped, ':', '_');
803 		set_world_path(hostname_escaped);
804 	}
805 #undef set_world_path
806 	fs::CreateAllDirs(world_path);
807 
808 	m_localdb = new MapDatabaseSQLite3(world_path);
809 	m_localdb->beginSave();
810 	actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
811 }
812 
ReceiveAll()813 void Client::ReceiveAll()
814 {
815 	NetworkPacket pkt;
816 	u64 start_ms = porting::getTimeMs();
817 	const u64 budget = 100;
818 	for(;;) {
819 		// Limit time even if there would be huge amounts of data to
820 		// process
821 		if (porting::getTimeMs() > start_ms + budget) {
822 			infostream << "Client::ReceiveAll(): "
823 					"Packet processing budget exceeded." << std::endl;
824 			break;
825 		}
826 
827 		pkt.clear();
828 		try {
829 			if (!m_con->TryReceive(&pkt))
830 				break;
831 			ProcessData(&pkt);
832 		} catch (const con::InvalidIncomingDataException &e) {
833 			infostream << "Client::ReceiveAll(): "
834 					"InvalidIncomingDataException: what()="
835 					 << e.what() << std::endl;
836 		}
837 	}
838 }
839 
handleCommand(NetworkPacket * pkt)840 inline void Client::handleCommand(NetworkPacket* pkt)
841 {
842 	const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
843 	(this->*opHandle.handler)(pkt);
844 }
845 
846 /*
847 	sender_peer_id given to this shall be quaranteed to be a valid peer
848 */
ProcessData(NetworkPacket * pkt)849 void Client::ProcessData(NetworkPacket *pkt)
850 {
851 	ToClientCommand command = (ToClientCommand) pkt->getCommand();
852 	u32 sender_peer_id = pkt->getPeerId();
853 
854 	//infostream<<"Client: received command="<<command<<std::endl;
855 	m_packetcounter.add((u16)command);
856 	g_profiler->graphAdd("client_received_packets", 1);
857 
858 	/*
859 		If this check is removed, be sure to change the queue
860 		system to know the ids
861 	*/
862 	if(sender_peer_id != PEER_ID_SERVER) {
863 		infostream << "Client::ProcessData(): Discarding data not "
864 			"coming from server: peer_id=" << sender_peer_id
865 			<< std::endl;
866 		return;
867 	}
868 
869 	// Command must be handled into ToClientCommandHandler
870 	if (command >= TOCLIENT_NUM_MSG_TYPES) {
871 		infostream << "Client: Ignoring unknown command "
872 			<< command << std::endl;
873 		return;
874 	}
875 
876 	/*
877 	 * Those packets are handled before m_server_ser_ver is set, it's normal
878 	 * But we must use the new ToClientConnectionState in the future,
879 	 * as a byte mask
880 	 */
881 	if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
882 		handleCommand(pkt);
883 		return;
884 	}
885 
886 	if(m_server_ser_ver == SER_FMT_VER_INVALID) {
887 		infostream << "Client: Server serialization"
888 				" format invalid or not initialized."
889 				" Skipping incoming command=" << command << std::endl;
890 		return;
891 	}
892 
893 	/*
894 	  Handle runtime commands
895 	*/
896 
897 	handleCommand(pkt);
898 }
899 
Send(NetworkPacket * pkt)900 void Client::Send(NetworkPacket* pkt)
901 {
902 	m_con->Send(PEER_ID_SERVER,
903 		serverCommandFactoryTable[pkt->getCommand()].channel,
904 		pkt,
905 		serverCommandFactoryTable[pkt->getCommand()].reliable);
906 }
907 
908 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
writePlayerPos(LocalPlayer * myplayer,ClientMap * clientMap,NetworkPacket * pkt)909 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
910 {
911 	v3f pf           = myplayer->getPosition() * 100;
912 	v3f sf           = myplayer->getSpeed() * 100;
913 	s32 pitch        = myplayer->getPitch() * 100;
914 	s32 yaw          = myplayer->getYaw() * 100;
915 	u32 keyPressed   = myplayer->keyPressed;
916 	// scaled by 80, so that pi can fit into a u8
917 	u8 fov           = clientMap->getCameraFov() * 80;
918 	u8 wanted_range  = MYMIN(255,
919 			std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
920 
921 	v3s32 position(pf.X, pf.Y, pf.Z);
922 	v3s32 speed(sf.X, sf.Y, sf.Z);
923 
924 	/*
925 		Format:
926 		[0] v3s32 position*100
927 		[12] v3s32 speed*100
928 		[12+12] s32 pitch*100
929 		[12+12+4] s32 yaw*100
930 		[12+12+4+4] u32 keyPressed
931 		[12+12+4+4+4] u8 fov*80
932 		[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
933 	*/
934 	*pkt << position << speed << pitch << yaw << keyPressed;
935 	*pkt << fov << wanted_range;
936 }
937 
interact(InteractAction action,const PointedThing & pointed)938 void Client::interact(InteractAction action, const PointedThing& pointed)
939 {
940 	if(m_state != LC_Ready) {
941 		errorstream << "Client::interact() "
942 				"Canceled (not connected)"
943 				<< std::endl;
944 		return;
945 	}
946 
947 	LocalPlayer *myplayer = m_env.getLocalPlayer();
948 	if (myplayer == NULL)
949 		return;
950 
951 	/*
952 		[0] u16 command
953 		[2] u8 action
954 		[3] u16 item
955 		[5] u32 length of the next item (plen)
956 		[9] serialized PointedThing
957 		[9 + plen] player position information
958 	*/
959 
960 	NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
961 
962 	pkt << (u8)action;
963 	pkt << myplayer->getWieldIndex();
964 
965 	std::ostringstream tmp_os(std::ios::binary);
966 	pointed.serialize(tmp_os);
967 
968 	pkt.putLongString(tmp_os.str());
969 
970 	writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
971 
972 	Send(&pkt);
973 }
974 
deleteAuthData()975 void Client::deleteAuthData()
976 {
977 	if (!m_auth_data)
978 		return;
979 
980 	switch (m_chosen_auth_mech) {
981 		case AUTH_MECHANISM_FIRST_SRP:
982 			break;
983 		case AUTH_MECHANISM_SRP:
984 		case AUTH_MECHANISM_LEGACY_PASSWORD:
985 			srp_user_delete((SRPUser *) m_auth_data);
986 			m_auth_data = NULL;
987 			break;
988 		case AUTH_MECHANISM_NONE:
989 			break;
990 	}
991 	m_chosen_auth_mech = AUTH_MECHANISM_NONE;
992 }
993 
994 
choseAuthMech(const u32 mechs)995 AuthMechanism Client::choseAuthMech(const u32 mechs)
996 {
997 	if (mechs & AUTH_MECHANISM_SRP)
998 		return AUTH_MECHANISM_SRP;
999 
1000 	if (mechs & AUTH_MECHANISM_FIRST_SRP)
1001 		return AUTH_MECHANISM_FIRST_SRP;
1002 
1003 	if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1004 		return AUTH_MECHANISM_LEGACY_PASSWORD;
1005 
1006 	return AUTH_MECHANISM_NONE;
1007 }
1008 
sendInit(const std::string & playerName)1009 void Client::sendInit(const std::string &playerName)
1010 {
1011 	NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1012 
1013 	// we don't support network compression yet
1014 	u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1015 
1016 	pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1017 	pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1018 	pkt << playerName;
1019 
1020 	Send(&pkt);
1021 }
1022 
promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)1023 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1024 {
1025 	m_chosen_auth_mech = chosen_auth_mechanism;
1026 	m_is_registration_confirmation_state = true;
1027 }
1028 
confirmRegistration()1029 void Client::confirmRegistration()
1030 {
1031 	m_is_registration_confirmation_state = false;
1032 	startAuth(m_chosen_auth_mech);
1033 }
1034 
startAuth(AuthMechanism chosen_auth_mechanism)1035 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1036 {
1037 	m_chosen_auth_mech = chosen_auth_mechanism;
1038 
1039 	switch (chosen_auth_mechanism) {
1040 		case AUTH_MECHANISM_FIRST_SRP: {
1041 			// send srp verifier to server
1042 			std::string verifier;
1043 			std::string salt;
1044 			generate_srp_verifier_and_salt(getPlayerName(), m_password,
1045 				&verifier, &salt);
1046 
1047 			NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1048 			resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1049 
1050 			Send(&resp_pkt);
1051 			break;
1052 		}
1053 		case AUTH_MECHANISM_SRP:
1054 		case AUTH_MECHANISM_LEGACY_PASSWORD: {
1055 			u8 based_on = 1;
1056 
1057 			if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1058 				m_password = translate_password(getPlayerName(), m_password);
1059 				based_on = 0;
1060 			}
1061 
1062 			std::string playername_u = lowercase(getPlayerName());
1063 			m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1064 				getPlayerName().c_str(), playername_u.c_str(),
1065 				(const unsigned char *) m_password.c_str(),
1066 				m_password.length(), NULL, NULL);
1067 			char *bytes_A = 0;
1068 			size_t len_A = 0;
1069 			SRP_Result res = srp_user_start_authentication(
1070 				(struct SRPUser *) m_auth_data, NULL, NULL, 0,
1071 				(unsigned char **) &bytes_A, &len_A);
1072 			FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1073 
1074 			NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1075 			resp_pkt << std::string(bytes_A, len_A) << based_on;
1076 			Send(&resp_pkt);
1077 			break;
1078 		}
1079 		case AUTH_MECHANISM_NONE:
1080 			break; // not handled in this method
1081 	}
1082 }
1083 
sendDeletedBlocks(std::vector<v3s16> & blocks)1084 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1085 {
1086 	NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1087 
1088 	pkt << (u8) blocks.size();
1089 
1090 	for (const v3s16 &block : blocks) {
1091 		pkt << block;
1092 	}
1093 
1094 	Send(&pkt);
1095 }
1096 
sendGotBlocks(const std::vector<v3s16> & blocks)1097 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1098 {
1099 	NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1100 	pkt << (u8) blocks.size();
1101 	for (const v3s16 &block : blocks)
1102 		pkt << block;
1103 
1104 	Send(&pkt);
1105 }
1106 
sendRemovedSounds(std::vector<s32> & soundList)1107 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1108 {
1109 	size_t server_ids = soundList.size();
1110 	assert(server_ids <= 0xFFFF);
1111 
1112 	NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1113 
1114 	pkt << (u16) (server_ids & 0xFFFF);
1115 
1116 	for (s32 sound_id : soundList)
1117 		pkt << sound_id;
1118 
1119 	Send(&pkt);
1120 }
1121 
sendNodemetaFields(v3s16 p,const std::string & formname,const StringMap & fields)1122 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1123 		const StringMap &fields)
1124 {
1125 	size_t fields_size = fields.size();
1126 
1127 	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1128 
1129 	NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1130 
1131 	pkt << p << formname << (u16) (fields_size & 0xFFFF);
1132 
1133 	StringMap::const_iterator it;
1134 	for (it = fields.begin(); it != fields.end(); ++it) {
1135 		const std::string &name = it->first;
1136 		const std::string &value = it->second;
1137 		pkt << name;
1138 		pkt.putLongString(value);
1139 	}
1140 
1141 	Send(&pkt);
1142 }
1143 
sendInventoryFields(const std::string & formname,const StringMap & fields)1144 void Client::sendInventoryFields(const std::string &formname,
1145 		const StringMap &fields)
1146 {
1147 	size_t fields_size = fields.size();
1148 	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1149 
1150 	NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1151 	pkt << formname << (u16) (fields_size & 0xFFFF);
1152 
1153 	StringMap::const_iterator it;
1154 	for (it = fields.begin(); it != fields.end(); ++it) {
1155 		const std::string &name  = it->first;
1156 		const std::string &value = it->second;
1157 		pkt << name;
1158 		pkt.putLongString(value);
1159 	}
1160 
1161 	Send(&pkt);
1162 }
1163 
sendInventoryAction(InventoryAction * a)1164 void Client::sendInventoryAction(InventoryAction *a)
1165 {
1166 	std::ostringstream os(std::ios_base::binary);
1167 
1168 	a->serialize(os);
1169 
1170 	// Make data buffer
1171 	std::string s = os.str();
1172 
1173 	NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1174 	pkt.putRawString(s.c_str(),s.size());
1175 
1176 	Send(&pkt);
1177 }
1178 
canSendChatMessage() const1179 bool Client::canSendChatMessage() const
1180 {
1181 	u32 now = time(NULL);
1182 	float time_passed = now - m_last_chat_message_sent;
1183 
1184 	float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1185 			(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1186 
1187 	if (virt_chat_message_allowance < 1.0f)
1188 		return false;
1189 
1190 	return true;
1191 }
1192 
sendChatMessage(const std::wstring & message)1193 void Client::sendChatMessage(const std::wstring &message)
1194 {
1195 	const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1196 	if (canSendChatMessage()) {
1197 		u32 now = time(NULL);
1198 		float time_passed = now - m_last_chat_message_sent;
1199 		m_last_chat_message_sent = now;
1200 
1201 		m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1202 		if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1203 			m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1204 
1205 		m_chat_message_allowance -= 1.0f;
1206 
1207 		NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1208 
1209 		pkt << message;
1210 
1211 		Send(&pkt);
1212 	} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1213 		m_out_chat_queue.push(message);
1214 	} else {
1215 		infostream << "Could not queue chat message because maximum out chat queue size ("
1216 				<< max_queue_size << ") is reached." << std::endl;
1217 	}
1218 }
1219 
clearOutChatQueue()1220 void Client::clearOutChatQueue()
1221 {
1222 	m_out_chat_queue = std::queue<std::wstring>();
1223 }
1224 
sendChangePassword(const std::string & oldpassword,const std::string & newpassword)1225 void Client::sendChangePassword(const std::string &oldpassword,
1226 	const std::string &newpassword)
1227 {
1228 	LocalPlayer *player = m_env.getLocalPlayer();
1229 	if (player == NULL)
1230 		return;
1231 
1232 	// get into sudo mode and then send new password to server
1233 	m_password = oldpassword;
1234 	m_new_password = newpassword;
1235 	startAuth(choseAuthMech(m_sudo_auth_methods));
1236 }
1237 
1238 
sendDamage(u16 damage)1239 void Client::sendDamage(u16 damage)
1240 {
1241 	NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1242 	pkt << damage;
1243 	Send(&pkt);
1244 }
1245 
sendRespawn()1246 void Client::sendRespawn()
1247 {
1248 	NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1249 	Send(&pkt);
1250 }
1251 
sendReady()1252 void Client::sendReady()
1253 {
1254 	NetworkPacket pkt(TOSERVER_CLIENT_READY,
1255 			1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1256 
1257 	pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1258 		<< (u8) 0 << (u16) strlen(g_version_hash);
1259 
1260 	pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1261 	pkt << (u16)FORMSPEC_API_VERSION;
1262 	Send(&pkt);
1263 }
1264 
sendPlayerPos()1265 void Client::sendPlayerPos()
1266 {
1267 	LocalPlayer *player = m_env.getLocalPlayer();
1268 	if (!player)
1269 		return;
1270 
1271 	ClientMap &map = m_env.getClientMap();
1272 	u8 camera_fov   = map.getCameraFov();
1273 	u8 wanted_range = map.getControl().wanted_range;
1274 
1275 	// Save bandwidth by only updating position when
1276 	// player is not dead and something changed
1277 
1278 	if (m_activeobjects_received && player->isDead())
1279 		return;
1280 
1281 	if (
1282 			player->last_position     == player->getPosition() &&
1283 			player->last_speed        == player->getSpeed()    &&
1284 			player->last_pitch        == player->getPitch()    &&
1285 			player->last_yaw          == player->getYaw()      &&
1286 			player->last_keyPressed   == player->keyPressed    &&
1287 			player->last_camera_fov   == camera_fov            &&
1288 			player->last_wanted_range == wanted_range)
1289 		return;
1290 
1291 	player->last_position     = player->getPosition();
1292 	player->last_speed        = player->getSpeed();
1293 	player->last_pitch        = player->getPitch();
1294 	player->last_yaw          = player->getYaw();
1295 	player->last_keyPressed   = player->keyPressed;
1296 	player->last_camera_fov   = camera_fov;
1297 	player->last_wanted_range = wanted_range;
1298 
1299 	NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1300 
1301 	writePlayerPos(player, &map, &pkt);
1302 
1303 	Send(&pkt);
1304 }
1305 
removeNode(v3s16 p)1306 void Client::removeNode(v3s16 p)
1307 {
1308 	std::map<v3s16, MapBlock*> modified_blocks;
1309 
1310 	try {
1311 		m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1312 	}
1313 	catch(InvalidPositionException &e) {
1314 	}
1315 
1316 	for (const auto &modified_block : modified_blocks) {
1317 		addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1318 	}
1319 }
1320 
1321 /**
1322  * Helper function for Client Side Modding
1323  * CSM restrictions are applied there, this should not be used for core engine
1324  * @param p
1325  * @param is_valid_position
1326  * @return
1327  */
CSMGetNode(v3s16 p,bool * is_valid_position)1328 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1329 {
1330 	if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1331 		v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1332 		if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1333 			*is_valid_position = false;
1334 			return {};
1335 		}
1336 	}
1337 	return m_env.getMap().getNode(p, is_valid_position);
1338 }
1339 
CSMClampRadius(v3s16 pos,int radius)1340 int Client::CSMClampRadius(v3s16 pos, int radius)
1341 {
1342 	if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1343 		return radius;
1344 	// This is approximate and will cause some allowed nodes to be excluded
1345 	v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1346 	u32 distance = ppos.getDistanceFrom(pos);
1347 	if (distance >= m_csm_restriction_noderange)
1348 		return 0;
1349 	return std::min<int>(radius, m_csm_restriction_noderange - distance);
1350 }
1351 
CSMClampPos(v3s16 pos)1352 v3s16 Client::CSMClampPos(v3s16 pos)
1353 {
1354 	if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1355 		return pos;
1356 	v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1357 	const int range = m_csm_restriction_noderange;
1358 	return v3s16(
1359 		core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1360 		core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1361 		core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1362 	);
1363 }
1364 
addNode(v3s16 p,MapNode n,bool remove_metadata)1365 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1366 {
1367 	//TimeTaker timer1("Client::addNode()");
1368 
1369 	std::map<v3s16, MapBlock*> modified_blocks;
1370 
1371 	try {
1372 		//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1373 		m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1374 	}
1375 	catch(InvalidPositionException &e) {
1376 	}
1377 
1378 	for (const auto &modified_block : modified_blocks) {
1379 		addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1380 	}
1381 }
1382 
setPlayerControl(PlayerControl & control)1383 void Client::setPlayerControl(PlayerControl &control)
1384 {
1385 	LocalPlayer *player = m_env.getLocalPlayer();
1386 	assert(player);
1387 	player->control = control;
1388 }
1389 
setPlayerItem(u16 item)1390 void Client::setPlayerItem(u16 item)
1391 {
1392 	m_env.getLocalPlayer()->setWieldIndex(item);
1393 	m_update_wielded_item = true;
1394 
1395 	NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1396 	pkt << item;
1397 	Send(&pkt);
1398 }
1399 
1400 // Returns true once after the inventory of the local player
1401 // has been updated from the server.
updateWieldedItem()1402 bool Client::updateWieldedItem()
1403 {
1404 	if (!m_update_wielded_item)
1405 		return false;
1406 
1407 	m_update_wielded_item = false;
1408 
1409 	LocalPlayer *player = m_env.getLocalPlayer();
1410 	assert(player);
1411 	if (auto *list = player->inventory.getList("main"))
1412 		list->setModified(false);
1413 	if (auto *list = player->inventory.getList("hand"))
1414 		list->setModified(false);
1415 
1416 	return true;
1417 }
1418 
getInventory(const InventoryLocation & loc)1419 Inventory* Client::getInventory(const InventoryLocation &loc)
1420 {
1421 	switch(loc.type){
1422 	case InventoryLocation::UNDEFINED:
1423 	{}
1424 	break;
1425 	case InventoryLocation::CURRENT_PLAYER:
1426 	{
1427 		LocalPlayer *player = m_env.getLocalPlayer();
1428 		assert(player);
1429 		return &player->inventory;
1430 	}
1431 	break;
1432 	case InventoryLocation::PLAYER:
1433 	{
1434 		// Check if we are working with local player inventory
1435 		LocalPlayer *player = m_env.getLocalPlayer();
1436 		if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1437 			return NULL;
1438 		return &player->inventory;
1439 	}
1440 	break;
1441 	case InventoryLocation::NODEMETA:
1442 	{
1443 		NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1444 		if(!meta)
1445 			return NULL;
1446 		return meta->getInventory();
1447 	}
1448 	break;
1449 	case InventoryLocation::DETACHED:
1450 	{
1451 		if (m_detached_inventories.count(loc.name) == 0)
1452 			return NULL;
1453 		return m_detached_inventories[loc.name];
1454 	}
1455 	break;
1456 	default:
1457 		FATAL_ERROR("Invalid inventory location type.");
1458 		break;
1459 	}
1460 	return NULL;
1461 }
1462 
inventoryAction(InventoryAction * a)1463 void Client::inventoryAction(InventoryAction *a)
1464 {
1465 	/*
1466 		Send it to the server
1467 	*/
1468 	sendInventoryAction(a);
1469 
1470 	/*
1471 		Predict some local inventory changes
1472 	*/
1473 	a->clientApply(this, this);
1474 
1475 	// Remove it
1476 	delete a;
1477 }
1478 
getAnimationTime()1479 float Client::getAnimationTime()
1480 {
1481 	return m_animation_time;
1482 }
1483 
getCrackLevel()1484 int Client::getCrackLevel()
1485 {
1486 	return m_crack_level;
1487 }
1488 
getCrackPos()1489 v3s16 Client::getCrackPos()
1490 {
1491 	return m_crack_pos;
1492 }
1493 
setCrack(int level,v3s16 pos)1494 void Client::setCrack(int level, v3s16 pos)
1495 {
1496 	int old_crack_level = m_crack_level;
1497 	v3s16 old_crack_pos = m_crack_pos;
1498 
1499 	m_crack_level = level;
1500 	m_crack_pos = pos;
1501 
1502 	if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1503 	{
1504 		// remove old crack
1505 		addUpdateMeshTaskForNode(old_crack_pos, false, true);
1506 	}
1507 	if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1508 	{
1509 		// add new crack
1510 		addUpdateMeshTaskForNode(pos, false, true);
1511 	}
1512 }
1513 
getHP()1514 u16 Client::getHP()
1515 {
1516 	LocalPlayer *player = m_env.getLocalPlayer();
1517 	assert(player);
1518 	return player->hp;
1519 }
1520 
getChatMessage(std::wstring & res)1521 bool Client::getChatMessage(std::wstring &res)
1522 {
1523 	if (m_chat_queue.empty())
1524 		return false;
1525 
1526 	ChatMessage *chatMessage = m_chat_queue.front();
1527 	m_chat_queue.pop();
1528 
1529 	res = L"";
1530 
1531 	switch (chatMessage->type) {
1532 		case CHATMESSAGE_TYPE_RAW:
1533 		case CHATMESSAGE_TYPE_ANNOUNCE:
1534 		case CHATMESSAGE_TYPE_SYSTEM:
1535 			res = chatMessage->message;
1536 			break;
1537 		case CHATMESSAGE_TYPE_NORMAL: {
1538 			if (!chatMessage->sender.empty())
1539 				res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1540 			else
1541 				res = chatMessage->message;
1542 			break;
1543 		}
1544 		default:
1545 			break;
1546 	}
1547 
1548 	delete chatMessage;
1549 	return true;
1550 }
1551 
typeChatMessage(const std::wstring & message)1552 void Client::typeChatMessage(const std::wstring &message)
1553 {
1554 	// Discard empty line
1555 	if (message.empty())
1556 		return;
1557 
1558 	// If message was consumed by script API, don't send it to server
1559 	if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1560 		return;
1561 
1562 	// Send to others
1563 	sendChatMessage(message);
1564 }
1565 
addUpdateMeshTask(v3s16 p,bool ack_to_server,bool urgent)1566 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1567 {
1568 	// Check if the block exists to begin with. In the case when a non-existing
1569 	// neighbor is automatically added, it may not. In that case we don't want
1570 	// to tell the mesh update thread about it.
1571 	MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1572 	if (b == NULL)
1573 		return;
1574 
1575 	m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1576 }
1577 
addUpdateMeshTaskWithEdge(v3s16 blockpos,bool ack_to_server,bool urgent)1578 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1579 {
1580 	try{
1581 		addUpdateMeshTask(blockpos, ack_to_server, urgent);
1582 	}
1583 	catch(InvalidPositionException &e){}
1584 
1585 	// Leading edge
1586 	for (int i=0;i<6;i++)
1587 	{
1588 		try{
1589 			v3s16 p = blockpos + g_6dirs[i];
1590 			addUpdateMeshTask(p, false, urgent);
1591 		}
1592 		catch(InvalidPositionException &e){}
1593 	}
1594 }
1595 
addUpdateMeshTaskForNode(v3s16 nodepos,bool ack_to_server,bool urgent)1596 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1597 {
1598 	{
1599 		v3s16 p = nodepos;
1600 		infostream<<"Client::addUpdateMeshTaskForNode(): "
1601 				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1602 				<<std::endl;
1603 	}
1604 
1605 	v3s16 blockpos          = getNodeBlockPos(nodepos);
1606 	v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1607 
1608 	try{
1609 		addUpdateMeshTask(blockpos, ack_to_server, urgent);
1610 	}
1611 	catch(InvalidPositionException &e) {}
1612 
1613 	// Leading edge
1614 	if(nodepos.X == blockpos_relative.X){
1615 		try{
1616 			v3s16 p = blockpos + v3s16(-1,0,0);
1617 			addUpdateMeshTask(p, false, urgent);
1618 		}
1619 		catch(InvalidPositionException &e){}
1620 	}
1621 
1622 	if(nodepos.Y == blockpos_relative.Y){
1623 		try{
1624 			v3s16 p = blockpos + v3s16(0,-1,0);
1625 			addUpdateMeshTask(p, false, urgent);
1626 		}
1627 		catch(InvalidPositionException &e){}
1628 	}
1629 
1630 	if(nodepos.Z == blockpos_relative.Z){
1631 		try{
1632 			v3s16 p = blockpos + v3s16(0,0,-1);
1633 			addUpdateMeshTask(p, false, urgent);
1634 		}
1635 		catch(InvalidPositionException &e){}
1636 	}
1637 }
1638 
getClientEvent()1639 ClientEvent *Client::getClientEvent()
1640 {
1641 	FATAL_ERROR_IF(m_client_event_queue.empty(),
1642 			"Cannot getClientEvent, queue is empty.");
1643 
1644 	ClientEvent *event = m_client_event_queue.front();
1645 	m_client_event_queue.pop();
1646 	return event;
1647 }
1648 
getServerAddress()1649 const Address Client::getServerAddress()
1650 {
1651 	return m_con->GetPeerAddress(PEER_ID_SERVER);
1652 }
1653 
mediaReceiveProgress()1654 float Client::mediaReceiveProgress()
1655 {
1656 	if (m_media_downloader)
1657 		return m_media_downloader->getProgress();
1658 
1659 	return 1.0; // downloader only exists when not yet done
1660 }
1661 
1662 typedef struct TextureUpdateArgs {
1663 	gui::IGUIEnvironment *guienv;
1664 	u64 last_time_ms;
1665 	u16 last_percent;
1666 	const wchar_t* text_base;
1667 	ITextureSource *tsrc;
1668 } TextureUpdateArgs;
1669 
texture_update_progress(void * args,u32 progress,u32 max_progress)1670 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1671 {
1672 		TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1673 		u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1674 
1675 		// update the loading menu -- if neccessary
1676 		bool do_draw = false;
1677 		u64 time_ms = targs->last_time_ms;
1678 		if (cur_percent != targs->last_percent) {
1679 			targs->last_percent = cur_percent;
1680 			time_ms = porting::getTimeMs();
1681 			// only draw when the user will notice something:
1682 			do_draw = (time_ms - targs->last_time_ms > 100);
1683 		}
1684 
1685 		if (do_draw) {
1686 			targs->last_time_ms = time_ms;
1687 			std::basic_stringstream<wchar_t> strm;
1688 			strm << targs->text_base << " " << targs->last_percent << "%...";
1689 			RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1690 				72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1691 		}
1692 }
1693 
afterContentReceived()1694 void Client::afterContentReceived()
1695 {
1696 	infostream<<"Client::afterContentReceived() started"<<std::endl;
1697 	assert(m_itemdef_received); // pre-condition
1698 	assert(m_nodedef_received); // pre-condition
1699 	assert(mediaReceived()); // pre-condition
1700 
1701 	const wchar_t* text = wgettext("Loading textures...");
1702 
1703 	// Clear cached pre-scaled 2D GUI images, as this cache
1704 	// might have images with the same name but different
1705 	// content from previous sessions.
1706 	guiScalingCacheClear();
1707 
1708 	// Rebuild inherited images and recreate textures
1709 	infostream<<"- Rebuilding images and textures"<<std::endl;
1710 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1711 	m_tsrc->rebuildImagesAndTextures();
1712 	delete[] text;
1713 
1714 	// Rebuild shaders
1715 	infostream<<"- Rebuilding shaders"<<std::endl;
1716 	text = wgettext("Rebuilding shaders...");
1717 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1718 	m_shsrc->rebuildShaders();
1719 	delete[] text;
1720 
1721 	// Update node aliases
1722 	infostream<<"- Updating node aliases"<<std::endl;
1723 	text = wgettext("Initializing nodes...");
1724 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1725 	m_nodedef->updateAliases(m_itemdef);
1726 	for (const auto &path : getTextureDirs()) {
1727 		TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1728 		m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1729 		m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1730 	}
1731 	m_nodedef->setNodeRegistrationStatus(true);
1732 	m_nodedef->runNodeResolveCallbacks();
1733 	delete[] text;
1734 
1735 	// Update node textures and assign shaders to each tile
1736 	infostream<<"- Updating node textures"<<std::endl;
1737 	TextureUpdateArgs tu_args;
1738 	tu_args.guienv = guienv;
1739 	tu_args.last_time_ms = porting::getTimeMs();
1740 	tu_args.last_percent = 0;
1741 	tu_args.text_base =  wgettext("Initializing nodes");
1742 	tu_args.tsrc = m_tsrc;
1743 	m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1744 	delete[] tu_args.text_base;
1745 
1746 	// Start mesh update thread after setting up content definitions
1747 	infostream<<"- Starting mesh update thread"<<std::endl;
1748 	m_mesh_update_thread.start();
1749 
1750 	m_state = LC_Ready;
1751 	sendReady();
1752 
1753 	if (m_mods_loaded)
1754 		m_script->on_client_ready(m_env.getLocalPlayer());
1755 
1756 	text = wgettext("Done!");
1757 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1758 	infostream<<"Client::afterContentReceived() done"<<std::endl;
1759 	delete[] text;
1760 }
1761 
getRTT()1762 float Client::getRTT()
1763 {
1764 	return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1765 }
1766 
getCurRate()1767 float Client::getCurRate()
1768 {
1769 	return (m_con->getLocalStat(con::CUR_INC_RATE) +
1770 			m_con->getLocalStat(con::CUR_DL_RATE));
1771 }
1772 
makeScreenshot()1773 void Client::makeScreenshot()
1774 {
1775 	irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1776 	irr::video::IImage* const raw_image = driver->createScreenShot();
1777 
1778 	if (!raw_image)
1779 		return;
1780 
1781 	time_t t = time(NULL);
1782 	struct tm *tm = localtime(&t);
1783 
1784 	char timetstamp_c[64];
1785 	strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1786 
1787 	std::string screenshot_dir;
1788 
1789 	if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1790 		screenshot_dir = g_settings->get("screenshot_path");
1791 	else
1792 		screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1793 
1794 	std::string filename_base = screenshot_dir
1795 			+ DIR_DELIM
1796 			+ std::string("screenshot_")
1797 			+ std::string(timetstamp_c);
1798 	std::string filename_ext = "." + g_settings->get("screenshot_format");
1799 	std::string filename;
1800 
1801 	// Create the directory if it doesn't already exist.
1802 	// Otherwise, saving the screenshot would fail.
1803 	fs::CreateDir(screenshot_dir);
1804 
1805 	u32 quality = (u32)g_settings->getS32("screenshot_quality");
1806 	quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1807 
1808 	// Try to find a unique filename
1809 	unsigned serial = 0;
1810 
1811 	while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1812 		filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1813 		std::ifstream tmp(filename.c_str());
1814 		if (!tmp.good())
1815 			break;	// File did not apparently exist, we'll go with it
1816 		serial++;
1817 	}
1818 
1819 	if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1820 		infostream << "Could not find suitable filename for screenshot" << std::endl;
1821 	} else {
1822 		irr::video::IImage* const image =
1823 				driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1824 
1825 		if (image) {
1826 			raw_image->copyTo(image);
1827 
1828 			std::ostringstream sstr;
1829 			if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1830 				sstr << "Saved screenshot to '" << filename << "'";
1831 			} else {
1832 				sstr << "Failed to save screenshot '" << filename << "'";
1833 			}
1834 			pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1835 					utf8_to_wide(sstr.str())));
1836 			infostream << sstr.str() << std::endl;
1837 			image->drop();
1838 		}
1839 	}
1840 
1841 	raw_image->drop();
1842 }
1843 
shouldShowMinimap() const1844 bool Client::shouldShowMinimap() const
1845 {
1846 	return !m_minimap_disabled_by_server;
1847 }
1848 
pushToEventQueue(ClientEvent * event)1849 void Client::pushToEventQueue(ClientEvent *event)
1850 {
1851 	m_client_event_queue.push(event);
1852 }
1853 
showMinimap(const bool show)1854 void Client::showMinimap(const bool show)
1855 {
1856 	m_game_ui->showMinimap(show);
1857 }
1858 
1859 // IGameDef interface
1860 // Under envlock
getItemDefManager()1861 IItemDefManager* Client::getItemDefManager()
1862 {
1863 	return m_itemdef;
1864 }
getNodeDefManager()1865 const NodeDefManager* Client::getNodeDefManager()
1866 {
1867 	return m_nodedef;
1868 }
getCraftDefManager()1869 ICraftDefManager* Client::getCraftDefManager()
1870 {
1871 	return NULL;
1872 	//return m_craftdef;
1873 }
getTextureSource()1874 ITextureSource* Client::getTextureSource()
1875 {
1876 	return m_tsrc;
1877 }
getShaderSource()1878 IWritableShaderSource* Client::getShaderSource()
1879 {
1880 	return m_shsrc;
1881 }
1882 
allocateUnknownNodeId(const std::string & name)1883 u16 Client::allocateUnknownNodeId(const std::string &name)
1884 {
1885 	errorstream << "Client::allocateUnknownNodeId(): "
1886 			<< "Client cannot allocate node IDs" << std::endl;
1887 	FATAL_ERROR("Client allocated unknown node");
1888 
1889 	return CONTENT_IGNORE;
1890 }
getSoundManager()1891 ISoundManager* Client::getSoundManager()
1892 {
1893 	return m_sound;
1894 }
getEventManager()1895 MtEventManager* Client::getEventManager()
1896 {
1897 	return m_event;
1898 }
1899 
getParticleManager()1900 ParticleManager* Client::getParticleManager()
1901 {
1902 	return &m_particle_manager;
1903 }
1904 
getMesh(const std::string & filename,bool cache)1905 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1906 {
1907 	StringMap::const_iterator it = m_mesh_data.find(filename);
1908 	if (it == m_mesh_data.end()) {
1909 		errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1910 			<< "\"" << std::endl;
1911 		return NULL;
1912 	}
1913 	const std::string &data    = it->second;
1914 
1915 	// Create the mesh, remove it from cache and return it
1916 	// This allows unique vertex colors and other properties for each instance
1917 	Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1918 	io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
1919 			*data_rw, data_rw.getSize(), filename.c_str());
1920 	FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1921 
1922 	scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1923 	rfile->drop();
1924 	mesh->grab();
1925 	if (!cache)
1926 		RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1927 	return mesh;
1928 }
1929 
getModFile(std::string filename)1930 const std::string* Client::getModFile(std::string filename)
1931 {
1932 	// strip dir delimiter from beginning of path
1933 	auto pos = filename.find_first_of(':');
1934 	if (pos == std::string::npos)
1935 		return nullptr;
1936 	pos++;
1937 	auto pos2 = filename.find_first_not_of('/', pos);
1938 	if (pos2 > pos)
1939 		filename.erase(pos, pos2 - pos);
1940 
1941 	StringMap::const_iterator it = m_mod_vfs.find(filename);
1942 	if (it == m_mod_vfs.end())
1943 		return nullptr;
1944 	return &it->second;
1945 }
1946 
registerModStorage(ModMetadata * storage)1947 bool Client::registerModStorage(ModMetadata *storage)
1948 {
1949 	if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1950 		errorstream << "Unable to register same mod storage twice. Storage name: "
1951 				<< storage->getModName() << std::endl;
1952 		return false;
1953 	}
1954 
1955 	m_mod_storages[storage->getModName()] = storage;
1956 	return true;
1957 }
1958 
unregisterModStorage(const std::string & name)1959 void Client::unregisterModStorage(const std::string &name)
1960 {
1961 	std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1962 		m_mod_storages.find(name);
1963 	if (it != m_mod_storages.end()) {
1964 		// Save unconditionaly on unregistration
1965 		it->second->save(getModStoragePath());
1966 		m_mod_storages.erase(name);
1967 	}
1968 }
1969 
getModStoragePath() const1970 std::string Client::getModStoragePath() const
1971 {
1972 	return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1973 }
1974 
1975 /*
1976  * Mod channels
1977  */
1978 
joinModChannel(const std::string & channel)1979 bool Client::joinModChannel(const std::string &channel)
1980 {
1981 	if (m_modchannel_mgr->channelRegistered(channel))
1982 		return false;
1983 
1984 	NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1985 	pkt << channel;
1986 	Send(&pkt);
1987 
1988 	m_modchannel_mgr->joinChannel(channel, 0);
1989 	return true;
1990 }
1991 
leaveModChannel(const std::string & channel)1992 bool Client::leaveModChannel(const std::string &channel)
1993 {
1994 	if (!m_modchannel_mgr->channelRegistered(channel))
1995 		return false;
1996 
1997 	NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1998 	pkt << channel;
1999 	Send(&pkt);
2000 
2001 	m_modchannel_mgr->leaveChannel(channel, 0);
2002 	return true;
2003 }
2004 
sendModChannelMessage(const std::string & channel,const std::string & message)2005 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2006 {
2007 	if (!m_modchannel_mgr->canWriteOnChannel(channel))
2008 		return false;
2009 
2010 	if (message.size() > STRING_MAX_LEN) {
2011 		warningstream << "ModChannel message too long, dropping before sending "
2012 				<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2013 				<< channel << ")" << std::endl;
2014 		return false;
2015 	}
2016 
2017 	// @TODO: do some client rate limiting
2018 	NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2019 	pkt << channel << message;
2020 	Send(&pkt);
2021 	return true;
2022 }
2023 
getModChannel(const std::string & channel)2024 ModChannel* Client::getModChannel(const std::string &channel)
2025 {
2026 	return m_modchannel_mgr->getModChannel(channel);
2027 }
2028