1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
40 #include "util/srp.h"
41 #include "filesys.h"
42 #include "mapblock_mesh.h"
43 #include "mapblock.h"
44 #include "minimap.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
47 #include "profiler.h"
48 #include "shader.h"
49 #include "gettext.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
52 #include "version.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
57 #include "game.h"
58 #include "chatmessage.h"
59 #include "translation.h"
60
61 extern gui::IGUIEnvironment* guienv;
62
63 /*
64 Utility classes
65 */
66
sum() const67 u32 PacketCounter::sum() const
68 {
69 u32 n = 0;
70 for (const auto &it : m_packets)
71 n += it.second;
72 return n;
73 }
74
print(std::ostream & o) const75 void PacketCounter::print(std::ostream &o) const
76 {
77 for (const auto &it : m_packets) {
78 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
79 : toClientCommandTable[it.first].name;
80 o << "cmd " << it.first << " (" << name << ") count "
81 << it.second << std::endl;
82 }
83 }
84
85 /*
86 Client
87 */
88
Client(const char * playername,const std::string & password,const std::string & address_name,MapDrawControl & control,IWritableTextureSource * tsrc,IWritableShaderSource * shsrc,IWritableItemDefManager * itemdef,NodeDefManager * nodedef,ISoundManager * sound,MtEventManager * event,bool ipv6,GameUI * game_ui)89 Client::Client(
90 const char *playername,
91 const std::string &password,
92 const std::string &address_name,
93 MapDrawControl &control,
94 IWritableTextureSource *tsrc,
95 IWritableShaderSource *shsrc,
96 IWritableItemDefManager *itemdef,
97 NodeDefManager *nodedef,
98 ISoundManager *sound,
99 MtEventManager *event,
100 bool ipv6,
101 GameUI *game_ui
102 ):
103 m_tsrc(tsrc),
104 m_shsrc(shsrc),
105 m_itemdef(itemdef),
106 m_nodedef(nodedef),
107 m_sound(sound),
108 m_event(event),
109 m_mesh_update_thread(this),
110 m_env(
111 new ClientMap(this, control, 666),
112 tsrc, this
113 ),
114 m_particle_manager(&m_env),
115 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
116 m_address_name(address_name),
117 m_server_ser_ver(SER_FMT_VER_INVALID),
118 m_last_chat_message_sent(time(NULL)),
119 m_password(password),
120 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
121 m_media_downloader(new ClientMediaDownloader()),
122 m_state(LC_Created),
123 m_game_ui(game_ui),
124 m_modchannel_mgr(new ModChannelMgr())
125 {
126 // Add local player
127 m_env.setLocalPlayer(new LocalPlayer(this, playername));
128
129 if (g_settings->getBool("enable_minimap")) {
130 m_minimap = new Minimap(this);
131 }
132
133 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
134 }
135
loadMods()136 void Client::loadMods()
137 {
138 // Don't load mods twice.
139 // If client scripting is disabled by the client, don't load builtin or
140 // client-provided mods.
141 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
142 return;
143
144 // If client scripting is disabled by the server, don't load builtin or
145 // client-provided mods.
146 // TODO Delete this code block when server-sent CSM and verifying of builtin are
147 // complete.
148 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
149 warningstream << "Client-provided mod loading is disabled by server." <<
150 std::endl;
151 return;
152 }
153
154 m_script = new ClientScripting(this);
155 m_env.setScript(m_script);
156 m_script->setEnv(&m_env);
157
158 // Load builtin
159 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
160 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
161
162 ClientModConfiguration modconf(getClientModsLuaPath());
163 m_mods = modconf.getMods();
164 // complain about mods with unsatisfied dependencies
165 if (!modconf.isConsistent()) {
166 modconf.printUnsatisfiedModsError();
167 return;
168 }
169
170 // Print mods
171 infostream << "Client loading mods: ";
172 for (const ModSpec &mod : m_mods)
173 infostream << mod.name << " ";
174 infostream << std::endl;
175
176 // Load "mod" scripts
177 for (const ModSpec &mod : m_mods) {
178 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
179 throw ModError("Error loading mod \"" + mod.name +
180 "\": Mod name does not follow naming conventions: "
181 "Only characters [a-z0-9_] are allowed.");
182 }
183 scanModIntoMemory(mod.name, mod.path);
184 }
185
186 // Run them
187 for (const ModSpec &mod : m_mods)
188 m_script->loadModFromMemory(mod.name);
189
190 // Mods are done loading. Unlock callbacks
191 m_mods_loaded = true;
192
193 // Run a callback when mods are loaded
194 m_script->on_mods_loaded();
195
196 // Create objects if they're ready
197 if (m_state == LC_Ready)
198 m_script->on_client_ready(m_env.getLocalPlayer());
199 if (m_camera)
200 m_script->on_camera_ready(m_camera);
201 if (m_minimap)
202 m_script->on_minimap_ready(m_minimap);
203 }
204
scanModSubfolder(const std::string & mod_name,const std::string & mod_path,std::string mod_subpath)205 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
206 std::string mod_subpath)
207 {
208 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
209 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
210 for (const fs::DirListNode &j : mod) {
211 if (j.dir) {
212 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
213 continue;
214 }
215 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
216
217 std::string real_path = full_path + j.name;
218 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
219 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
220 << "\" as \"" << vfs_path << "\"." << std::endl;
221
222 std::string contents;
223 if (!fs::ReadFile(real_path, contents)) {
224 errorstream << "Client::scanModSubfolder(): Can't read file \""
225 << real_path << "\"." << std::endl;
226 continue;
227 }
228
229 m_mod_vfs.emplace(vfs_path, contents);
230 }
231 }
232
getBuiltinLuaPath()233 const std::string &Client::getBuiltinLuaPath()
234 {
235 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
236 return builtin_dir;
237 }
238
getClientModsLuaPath()239 const std::string &Client::getClientModsLuaPath()
240 {
241 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
242 return clientmods_dir;
243 }
244
getMods() const245 const std::vector<ModSpec>& Client::getMods() const
246 {
247 static std::vector<ModSpec> client_modspec_temp;
248 return client_modspec_temp;
249 }
250
getModSpec(const std::string & modname) const251 const ModSpec* Client::getModSpec(const std::string &modname) const
252 {
253 return NULL;
254 }
255
Stop()256 void Client::Stop()
257 {
258 m_shutdown = true;
259 if (m_mods_loaded)
260 m_script->on_shutdown();
261 //request all client managed threads to stop
262 m_mesh_update_thread.stop();
263 // Save local server map
264 if (m_localdb) {
265 infostream << "Local map saving ended." << std::endl;
266 m_localdb->endSave();
267 }
268
269 if (m_mods_loaded)
270 delete m_script;
271 }
272
isShutdown()273 bool Client::isShutdown()
274 {
275 return m_shutdown || !m_mesh_update_thread.isRunning();
276 }
277
~Client()278 Client::~Client()
279 {
280 m_shutdown = true;
281 m_con->Disconnect();
282
283 deleteAuthData();
284
285 m_mesh_update_thread.stop();
286 m_mesh_update_thread.wait();
287 while (!m_mesh_update_thread.m_queue_out.empty()) {
288 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
289 delete r.mesh;
290 }
291
292
293 delete m_inventory_from_server;
294
295 // Delete detached inventories
296 for (auto &m_detached_inventorie : m_detached_inventories) {
297 delete m_detached_inventorie.second;
298 }
299
300 // cleanup 3d model meshes on client shutdown
301 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
302 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
303
304 if (mesh)
305 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
306 }
307
308 delete m_minimap;
309 m_minimap = nullptr;
310
311 delete m_media_downloader;
312 }
313
connect(Address address,bool is_local_server)314 void Client::connect(Address address, bool is_local_server)
315 {
316 initLocalMapSaving(address, m_address_name, is_local_server);
317
318 // Since we use TryReceive() a timeout here would be ineffective anyway
319 m_con->SetTimeoutMs(0);
320 m_con->Connect(address);
321 }
322
step(float dtime)323 void Client::step(float dtime)
324 {
325 // Limit a bit
326 if (dtime > 2.0)
327 dtime = 2.0;
328
329 m_animation_time += dtime;
330 if(m_animation_time > 60.0)
331 m_animation_time -= 60.0;
332
333 m_time_of_day_update_timer += dtime;
334
335 ReceiveAll();
336
337 /*
338 Packet counter
339 */
340 {
341 float &counter = m_packetcounter_timer;
342 counter -= dtime;
343 if(counter <= 0.0f)
344 {
345 counter = 30.0f;
346 u32 sum = m_packetcounter.sum();
347 float avg = sum / counter;
348
349 infostream << "Client packetcounter (" << counter << "s): "
350 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
351 m_packetcounter.print(infostream);
352 m_packetcounter.clear();
353 }
354 }
355
356 // UGLY hack to fix 2 second startup delay caused by non existent
357 // server client startup synchronization in local server or singleplayer mode
358 static bool initial_step = true;
359 if (initial_step) {
360 initial_step = false;
361 }
362 else if(m_state == LC_Created) {
363 if (m_is_registration_confirmation_state) {
364 // Waiting confirmation
365 return;
366 }
367 float &counter = m_connection_reinit_timer;
368 counter -= dtime;
369 if(counter <= 0.0) {
370 counter = 2.0;
371
372 LocalPlayer *myplayer = m_env.getLocalPlayer();
373 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
374
375 sendInit(myplayer->getName());
376 }
377
378 // Not connected, return
379 return;
380 }
381
382 /*
383 Do stuff if connected
384 */
385
386 /*
387 Run Map's timers and unload unused data
388 */
389 const float map_timer_and_unload_dtime = 5.25;
390 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
391 std::vector<v3s16> deleted_blocks;
392 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
393 g_settings->getFloat("client_unload_unused_data_timeout"),
394 g_settings->getS32("client_mapblock_limit"),
395 &deleted_blocks);
396
397 /*
398 Send info to server
399 NOTE: This loop is intentionally iterated the way it is.
400 */
401
402 std::vector<v3s16>::iterator i = deleted_blocks.begin();
403 std::vector<v3s16> sendlist;
404 for(;;) {
405 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
406 if(sendlist.empty())
407 break;
408 /*
409 [0] u16 command
410 [2] u8 count
411 [3] v3s16 pos_0
412 [3+6] v3s16 pos_1
413 ...
414 */
415
416 sendDeletedBlocks(sendlist);
417
418 if(i == deleted_blocks.end())
419 break;
420
421 sendlist.clear();
422 }
423
424 sendlist.push_back(*i);
425 ++i;
426 }
427 }
428
429 /*
430 Send pending messages on out chat queue
431 */
432 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
433 sendChatMessage(m_out_chat_queue.front());
434 m_out_chat_queue.pop();
435 }
436
437 /*
438 Handle environment
439 */
440 LocalPlayer *player = m_env.getLocalPlayer();
441
442 // Step environment (also handles player controls)
443 m_env.step(dtime);
444 m_sound->step(dtime);
445
446 /*
447 Get events
448 */
449 while (m_env.hasClientEnvEvents()) {
450 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
451
452 if (envEvent.type == CEE_PLAYER_DAMAGE) {
453 u16 damage = envEvent.player_damage.amount;
454
455 if (envEvent.player_damage.send_to_server)
456 sendDamage(damage);
457
458 // Add to ClientEvent queue
459 ClientEvent *event = new ClientEvent();
460 event->type = CE_PLAYER_DAMAGE;
461 event->player_damage.amount = damage;
462 m_client_event_queue.push(event);
463 }
464 }
465
466 /*
467 Print some info
468 */
469 float &counter = m_avg_rtt_timer;
470 counter += dtime;
471 if(counter >= 10) {
472 counter = 0.0;
473 // connectedAndInitialized() is true, peer exists.
474 float avg_rtt = getRTT();
475 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
476 }
477
478 /*
479 Send player position to server
480 */
481 {
482 float &counter = m_playerpos_send_timer;
483 counter += dtime;
484 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
485 {
486 counter = 0.0;
487 sendPlayerPos();
488 }
489 }
490
491 /*
492 Replace updated meshes
493 */
494 {
495 int num_processed_meshes = 0;
496 std::vector<v3s16> blocks_to_ack;
497 while (!m_mesh_update_thread.m_queue_out.empty())
498 {
499 num_processed_meshes++;
500
501 MinimapMapblock *minimap_mapblock = NULL;
502 bool do_mapper_update = true;
503
504 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
505 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
506 if (block) {
507 // Delete the old mesh
508 delete block->mesh;
509 block->mesh = nullptr;
510
511 if (r.mesh) {
512 minimap_mapblock = r.mesh->moveMinimapMapblock();
513 if (minimap_mapblock == NULL)
514 do_mapper_update = false;
515
516 bool is_empty = true;
517 for (int l = 0; l < MAX_TILE_LAYERS; l++)
518 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
519 is_empty = false;
520
521 if (is_empty)
522 delete r.mesh;
523 else
524 // Replace with the new mesh
525 block->mesh = r.mesh;
526 }
527 } else {
528 delete r.mesh;
529 }
530
531 if (m_minimap && do_mapper_update)
532 m_minimap->addBlock(r.p, minimap_mapblock);
533
534 if (r.ack_block_to_server) {
535 if (blocks_to_ack.size() == 255) {
536 sendGotBlocks(blocks_to_ack);
537 blocks_to_ack.clear();
538 }
539
540 blocks_to_ack.emplace_back(r.p);
541 }
542 }
543 if (blocks_to_ack.size() > 0) {
544 // Acknowledge block(s)
545 sendGotBlocks(blocks_to_ack);
546 }
547
548 if (num_processed_meshes > 0)
549 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
550 }
551
552 /*
553 Load fetched media
554 */
555 if (m_media_downloader && m_media_downloader->isStarted()) {
556 m_media_downloader->step(this);
557 if (m_media_downloader->isDone()) {
558 delete m_media_downloader;
559 m_media_downloader = NULL;
560 }
561 }
562
563 /*
564 If the server didn't update the inventory in a while, revert
565 the local inventory (so the player notices the lag problem
566 and knows something is wrong).
567 */
568 if (m_inventory_from_server) {
569 float interval = 10.0f;
570 float count_before = std::floor(m_inventory_from_server_age / interval);
571
572 m_inventory_from_server_age += dtime;
573
574 float count_after = std::floor(m_inventory_from_server_age / interval);
575
576 if (count_after != count_before) {
577 // Do this every <interval> seconds after TOCLIENT_INVENTORY
578 // Reset the locally changed inventory to the authoritative inventory
579 player->inventory = *m_inventory_from_server;
580 m_update_wielded_item = true;
581 }
582 }
583
584 /*
585 Update positions of sounds attached to objects
586 */
587 {
588 for (auto &m_sounds_to_object : m_sounds_to_objects) {
589 int client_id = m_sounds_to_object.first;
590 u16 object_id = m_sounds_to_object.second;
591 ClientActiveObject *cao = m_env.getActiveObject(object_id);
592 if (!cao)
593 continue;
594 m_sound->updateSoundPosition(client_id, cao->getPosition());
595 }
596 }
597
598 /*
599 Handle removed remotely initiated sounds
600 */
601 m_removed_sounds_check_timer += dtime;
602 if(m_removed_sounds_check_timer >= 2.32) {
603 m_removed_sounds_check_timer = 0;
604 // Find removed sounds and clear references to them
605 std::vector<s32> removed_server_ids;
606 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
607 i != m_sounds_server_to_client.end();) {
608 s32 server_id = i->first;
609 int client_id = i->second;
610 ++i;
611 if(!m_sound->soundExists(client_id)) {
612 m_sounds_server_to_client.erase(server_id);
613 m_sounds_client_to_server.erase(client_id);
614 m_sounds_to_objects.erase(client_id);
615 removed_server_ids.push_back(server_id);
616 }
617 }
618
619 // Sync to server
620 if(!removed_server_ids.empty()) {
621 sendRemovedSounds(removed_server_ids);
622 }
623 }
624
625 m_mod_storage_save_timer -= dtime;
626 if (m_mod_storage_save_timer <= 0.0f) {
627 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
628 int n = 0;
629 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
630 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
631 if (it->second->isModified()) {
632 it->second->save(getModStoragePath());
633 n++;
634 }
635 }
636 if (n > 0)
637 infostream << "Saved " << n << " modified mod storages." << std::endl;
638 }
639
640 // Write server map
641 if (m_localdb && m_localdb_save_interval.step(dtime,
642 m_cache_save_interval)) {
643 m_localdb->endSave();
644 m_localdb->beginSave();
645 }
646 }
647
loadMedia(const std::string & data,const std::string & filename,bool from_media_push)648 bool Client::loadMedia(const std::string &data, const std::string &filename,
649 bool from_media_push)
650 {
651 std::string name;
652
653 const char *image_ext[] = {
654 ".png", ".jpg", ".bmp", ".tga",
655 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
656 NULL
657 };
658 name = removeStringEnd(filename, image_ext);
659 if (!name.empty()) {
660 TRACESTREAM(<< "Client: Attempting to load image "
661 << "file \"" << filename << "\"" << std::endl);
662
663 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
664 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
665
666 // Silly irrlicht's const-incorrectness
667 Buffer<char> data_rw(data.c_str(), data.size());
668
669 // Create an irrlicht memory file
670 io::IReadFile *rfile = irrfs->createMemoryReadFile(
671 *data_rw, data_rw.getSize(), "_tempreadfile");
672
673 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
674
675 // Read image
676 video::IImage *img = vdrv->createImageFromFile(rfile);
677 if (!img) {
678 errorstream<<"Client: Cannot create image from data of "
679 <<"file \""<<filename<<"\""<<std::endl;
680 rfile->drop();
681 return false;
682 }
683
684 m_tsrc->insertSourceImage(filename, img);
685 img->drop();
686 rfile->drop();
687 return true;
688 }
689
690 const char *sound_ext[] = {
691 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
692 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
693 ".ogg", NULL
694 };
695 name = removeStringEnd(filename, sound_ext);
696 if (!name.empty()) {
697 TRACESTREAM(<< "Client: Attempting to load sound "
698 << "file \"" << filename << "\"" << std::endl);
699 return m_sound->loadSoundData(name, data);
700 }
701
702 const char *model_ext[] = {
703 ".x", ".b3d", ".md2", ".obj",
704 NULL
705 };
706 name = removeStringEnd(filename, model_ext);
707 if (!name.empty()) {
708 verbosestream<<"Client: Storing model into memory: "
709 <<"\""<<filename<<"\""<<std::endl;
710 if(m_mesh_data.count(filename))
711 errorstream<<"Multiple models with name \""<<filename.c_str()
712 <<"\" found; replacing previous model"<<std::endl;
713 m_mesh_data[filename] = data;
714 return true;
715 }
716
717 const char *translate_ext[] = {
718 ".tr", NULL
719 };
720 name = removeStringEnd(filename, translate_ext);
721 if (!name.empty()) {
722 if (from_media_push)
723 return false;
724 TRACESTREAM(<< "Client: Loading translation: "
725 << "\"" << filename << "\"" << std::endl);
726 g_client_translations->loadTranslation(data);
727 return true;
728 }
729
730 errorstream << "Client: Don't know how to load file \""
731 << filename << "\"" << std::endl;
732 return false;
733 }
734
735 // Virtual methods from con::PeerHandler
peerAdded(con::Peer * peer)736 void Client::peerAdded(con::Peer *peer)
737 {
738 infostream << "Client::peerAdded(): peer->id="
739 << peer->id << std::endl;
740 }
deletingPeer(con::Peer * peer,bool timeout)741 void Client::deletingPeer(con::Peer *peer, bool timeout)
742 {
743 infostream << "Client::deletingPeer(): "
744 "Server Peer is getting deleted "
745 << "(timeout=" << timeout << ")" << std::endl;
746
747 if (timeout) {
748 m_access_denied = true;
749 m_access_denied_reason = gettext("Connection timed out.");
750 }
751 }
752
753 /*
754 u16 command
755 u16 number of files requested
756 for each file {
757 u16 length of name
758 string name
759 }
760 */
request_media(const std::vector<std::string> & file_requests)761 void Client::request_media(const std::vector<std::string> &file_requests)
762 {
763 std::ostringstream os(std::ios_base::binary);
764 writeU16(os, TOSERVER_REQUEST_MEDIA);
765 size_t file_requests_size = file_requests.size();
766
767 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
768
769 // Packet dynamicly resized
770 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
771
772 pkt << (u16) (file_requests_size & 0xFFFF);
773
774 for (const std::string &file_request : file_requests) {
775 pkt << file_request;
776 }
777
778 Send(&pkt);
779
780 infostream << "Client: Sending media request list to server ("
781 << file_requests.size() << " files. packet size)" << std::endl;
782 }
783
initLocalMapSaving(const Address & address,const std::string & hostname,bool is_local_server)784 void Client::initLocalMapSaving(const Address &address,
785 const std::string &hostname,
786 bool is_local_server)
787 {
788 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
789 return;
790 }
791
792 std::string world_path;
793 #define set_world_path(hostname) \
794 world_path = porting::path_user \
795 + DIR_DELIM + "worlds" \
796 + DIR_DELIM + "server_" \
797 + hostname + "_" + std::to_string(address.getPort());
798
799 set_world_path(hostname);
800 if (!fs::IsDir(world_path)) {
801 std::string hostname_escaped = hostname;
802 str_replace(hostname_escaped, ':', '_');
803 set_world_path(hostname_escaped);
804 }
805 #undef set_world_path
806 fs::CreateAllDirs(world_path);
807
808 m_localdb = new MapDatabaseSQLite3(world_path);
809 m_localdb->beginSave();
810 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
811 }
812
ReceiveAll()813 void Client::ReceiveAll()
814 {
815 NetworkPacket pkt;
816 u64 start_ms = porting::getTimeMs();
817 const u64 budget = 100;
818 for(;;) {
819 // Limit time even if there would be huge amounts of data to
820 // process
821 if (porting::getTimeMs() > start_ms + budget) {
822 infostream << "Client::ReceiveAll(): "
823 "Packet processing budget exceeded." << std::endl;
824 break;
825 }
826
827 pkt.clear();
828 try {
829 if (!m_con->TryReceive(&pkt))
830 break;
831 ProcessData(&pkt);
832 } catch (const con::InvalidIncomingDataException &e) {
833 infostream << "Client::ReceiveAll(): "
834 "InvalidIncomingDataException: what()="
835 << e.what() << std::endl;
836 }
837 }
838 }
839
handleCommand(NetworkPacket * pkt)840 inline void Client::handleCommand(NetworkPacket* pkt)
841 {
842 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
843 (this->*opHandle.handler)(pkt);
844 }
845
846 /*
847 sender_peer_id given to this shall be quaranteed to be a valid peer
848 */
ProcessData(NetworkPacket * pkt)849 void Client::ProcessData(NetworkPacket *pkt)
850 {
851 ToClientCommand command = (ToClientCommand) pkt->getCommand();
852 u32 sender_peer_id = pkt->getPeerId();
853
854 //infostream<<"Client: received command="<<command<<std::endl;
855 m_packetcounter.add((u16)command);
856 g_profiler->graphAdd("client_received_packets", 1);
857
858 /*
859 If this check is removed, be sure to change the queue
860 system to know the ids
861 */
862 if(sender_peer_id != PEER_ID_SERVER) {
863 infostream << "Client::ProcessData(): Discarding data not "
864 "coming from server: peer_id=" << sender_peer_id
865 << std::endl;
866 return;
867 }
868
869 // Command must be handled into ToClientCommandHandler
870 if (command >= TOCLIENT_NUM_MSG_TYPES) {
871 infostream << "Client: Ignoring unknown command "
872 << command << std::endl;
873 return;
874 }
875
876 /*
877 * Those packets are handled before m_server_ser_ver is set, it's normal
878 * But we must use the new ToClientConnectionState in the future,
879 * as a byte mask
880 */
881 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
882 handleCommand(pkt);
883 return;
884 }
885
886 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
887 infostream << "Client: Server serialization"
888 " format invalid or not initialized."
889 " Skipping incoming command=" << command << std::endl;
890 return;
891 }
892
893 /*
894 Handle runtime commands
895 */
896
897 handleCommand(pkt);
898 }
899
Send(NetworkPacket * pkt)900 void Client::Send(NetworkPacket* pkt)
901 {
902 m_con->Send(PEER_ID_SERVER,
903 serverCommandFactoryTable[pkt->getCommand()].channel,
904 pkt,
905 serverCommandFactoryTable[pkt->getCommand()].reliable);
906 }
907
908 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
writePlayerPos(LocalPlayer * myplayer,ClientMap * clientMap,NetworkPacket * pkt)909 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
910 {
911 v3f pf = myplayer->getPosition() * 100;
912 v3f sf = myplayer->getSpeed() * 100;
913 s32 pitch = myplayer->getPitch() * 100;
914 s32 yaw = myplayer->getYaw() * 100;
915 u32 keyPressed = myplayer->keyPressed;
916 // scaled by 80, so that pi can fit into a u8
917 u8 fov = clientMap->getCameraFov() * 80;
918 u8 wanted_range = MYMIN(255,
919 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
920
921 v3s32 position(pf.X, pf.Y, pf.Z);
922 v3s32 speed(sf.X, sf.Y, sf.Z);
923
924 /*
925 Format:
926 [0] v3s32 position*100
927 [12] v3s32 speed*100
928 [12+12] s32 pitch*100
929 [12+12+4] s32 yaw*100
930 [12+12+4+4] u32 keyPressed
931 [12+12+4+4+4] u8 fov*80
932 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
933 */
934 *pkt << position << speed << pitch << yaw << keyPressed;
935 *pkt << fov << wanted_range;
936 }
937
interact(InteractAction action,const PointedThing & pointed)938 void Client::interact(InteractAction action, const PointedThing& pointed)
939 {
940 if(m_state != LC_Ready) {
941 errorstream << "Client::interact() "
942 "Canceled (not connected)"
943 << std::endl;
944 return;
945 }
946
947 LocalPlayer *myplayer = m_env.getLocalPlayer();
948 if (myplayer == NULL)
949 return;
950
951 /*
952 [0] u16 command
953 [2] u8 action
954 [3] u16 item
955 [5] u32 length of the next item (plen)
956 [9] serialized PointedThing
957 [9 + plen] player position information
958 */
959
960 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
961
962 pkt << (u8)action;
963 pkt << myplayer->getWieldIndex();
964
965 std::ostringstream tmp_os(std::ios::binary);
966 pointed.serialize(tmp_os);
967
968 pkt.putLongString(tmp_os.str());
969
970 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
971
972 Send(&pkt);
973 }
974
deleteAuthData()975 void Client::deleteAuthData()
976 {
977 if (!m_auth_data)
978 return;
979
980 switch (m_chosen_auth_mech) {
981 case AUTH_MECHANISM_FIRST_SRP:
982 break;
983 case AUTH_MECHANISM_SRP:
984 case AUTH_MECHANISM_LEGACY_PASSWORD:
985 srp_user_delete((SRPUser *) m_auth_data);
986 m_auth_data = NULL;
987 break;
988 case AUTH_MECHANISM_NONE:
989 break;
990 }
991 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
992 }
993
994
choseAuthMech(const u32 mechs)995 AuthMechanism Client::choseAuthMech(const u32 mechs)
996 {
997 if (mechs & AUTH_MECHANISM_SRP)
998 return AUTH_MECHANISM_SRP;
999
1000 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1001 return AUTH_MECHANISM_FIRST_SRP;
1002
1003 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1004 return AUTH_MECHANISM_LEGACY_PASSWORD;
1005
1006 return AUTH_MECHANISM_NONE;
1007 }
1008
sendInit(const std::string & playerName)1009 void Client::sendInit(const std::string &playerName)
1010 {
1011 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1012
1013 // we don't support network compression yet
1014 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1015
1016 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1017 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1018 pkt << playerName;
1019
1020 Send(&pkt);
1021 }
1022
promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)1023 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1024 {
1025 m_chosen_auth_mech = chosen_auth_mechanism;
1026 m_is_registration_confirmation_state = true;
1027 }
1028
confirmRegistration()1029 void Client::confirmRegistration()
1030 {
1031 m_is_registration_confirmation_state = false;
1032 startAuth(m_chosen_auth_mech);
1033 }
1034
startAuth(AuthMechanism chosen_auth_mechanism)1035 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1036 {
1037 m_chosen_auth_mech = chosen_auth_mechanism;
1038
1039 switch (chosen_auth_mechanism) {
1040 case AUTH_MECHANISM_FIRST_SRP: {
1041 // send srp verifier to server
1042 std::string verifier;
1043 std::string salt;
1044 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1045 &verifier, &salt);
1046
1047 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1048 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1049
1050 Send(&resp_pkt);
1051 break;
1052 }
1053 case AUTH_MECHANISM_SRP:
1054 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1055 u8 based_on = 1;
1056
1057 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1058 m_password = translate_password(getPlayerName(), m_password);
1059 based_on = 0;
1060 }
1061
1062 std::string playername_u = lowercase(getPlayerName());
1063 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1064 getPlayerName().c_str(), playername_u.c_str(),
1065 (const unsigned char *) m_password.c_str(),
1066 m_password.length(), NULL, NULL);
1067 char *bytes_A = 0;
1068 size_t len_A = 0;
1069 SRP_Result res = srp_user_start_authentication(
1070 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1071 (unsigned char **) &bytes_A, &len_A);
1072 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1073
1074 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1075 resp_pkt << std::string(bytes_A, len_A) << based_on;
1076 Send(&resp_pkt);
1077 break;
1078 }
1079 case AUTH_MECHANISM_NONE:
1080 break; // not handled in this method
1081 }
1082 }
1083
sendDeletedBlocks(std::vector<v3s16> & blocks)1084 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1085 {
1086 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1087
1088 pkt << (u8) blocks.size();
1089
1090 for (const v3s16 &block : blocks) {
1091 pkt << block;
1092 }
1093
1094 Send(&pkt);
1095 }
1096
sendGotBlocks(const std::vector<v3s16> & blocks)1097 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1098 {
1099 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1100 pkt << (u8) blocks.size();
1101 for (const v3s16 &block : blocks)
1102 pkt << block;
1103
1104 Send(&pkt);
1105 }
1106
sendRemovedSounds(std::vector<s32> & soundList)1107 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1108 {
1109 size_t server_ids = soundList.size();
1110 assert(server_ids <= 0xFFFF);
1111
1112 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1113
1114 pkt << (u16) (server_ids & 0xFFFF);
1115
1116 for (s32 sound_id : soundList)
1117 pkt << sound_id;
1118
1119 Send(&pkt);
1120 }
1121
sendNodemetaFields(v3s16 p,const std::string & formname,const StringMap & fields)1122 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1123 const StringMap &fields)
1124 {
1125 size_t fields_size = fields.size();
1126
1127 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1128
1129 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1130
1131 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1132
1133 StringMap::const_iterator it;
1134 for (it = fields.begin(); it != fields.end(); ++it) {
1135 const std::string &name = it->first;
1136 const std::string &value = it->second;
1137 pkt << name;
1138 pkt.putLongString(value);
1139 }
1140
1141 Send(&pkt);
1142 }
1143
sendInventoryFields(const std::string & formname,const StringMap & fields)1144 void Client::sendInventoryFields(const std::string &formname,
1145 const StringMap &fields)
1146 {
1147 size_t fields_size = fields.size();
1148 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1149
1150 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1151 pkt << formname << (u16) (fields_size & 0xFFFF);
1152
1153 StringMap::const_iterator it;
1154 for (it = fields.begin(); it != fields.end(); ++it) {
1155 const std::string &name = it->first;
1156 const std::string &value = it->second;
1157 pkt << name;
1158 pkt.putLongString(value);
1159 }
1160
1161 Send(&pkt);
1162 }
1163
sendInventoryAction(InventoryAction * a)1164 void Client::sendInventoryAction(InventoryAction *a)
1165 {
1166 std::ostringstream os(std::ios_base::binary);
1167
1168 a->serialize(os);
1169
1170 // Make data buffer
1171 std::string s = os.str();
1172
1173 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1174 pkt.putRawString(s.c_str(),s.size());
1175
1176 Send(&pkt);
1177 }
1178
canSendChatMessage() const1179 bool Client::canSendChatMessage() const
1180 {
1181 u32 now = time(NULL);
1182 float time_passed = now - m_last_chat_message_sent;
1183
1184 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1185 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1186
1187 if (virt_chat_message_allowance < 1.0f)
1188 return false;
1189
1190 return true;
1191 }
1192
sendChatMessage(const std::wstring & message)1193 void Client::sendChatMessage(const std::wstring &message)
1194 {
1195 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1196 if (canSendChatMessage()) {
1197 u32 now = time(NULL);
1198 float time_passed = now - m_last_chat_message_sent;
1199 m_last_chat_message_sent = now;
1200
1201 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1202 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1203 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1204
1205 m_chat_message_allowance -= 1.0f;
1206
1207 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1208
1209 pkt << message;
1210
1211 Send(&pkt);
1212 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1213 m_out_chat_queue.push(message);
1214 } else {
1215 infostream << "Could not queue chat message because maximum out chat queue size ("
1216 << max_queue_size << ") is reached." << std::endl;
1217 }
1218 }
1219
clearOutChatQueue()1220 void Client::clearOutChatQueue()
1221 {
1222 m_out_chat_queue = std::queue<std::wstring>();
1223 }
1224
sendChangePassword(const std::string & oldpassword,const std::string & newpassword)1225 void Client::sendChangePassword(const std::string &oldpassword,
1226 const std::string &newpassword)
1227 {
1228 LocalPlayer *player = m_env.getLocalPlayer();
1229 if (player == NULL)
1230 return;
1231
1232 // get into sudo mode and then send new password to server
1233 m_password = oldpassword;
1234 m_new_password = newpassword;
1235 startAuth(choseAuthMech(m_sudo_auth_methods));
1236 }
1237
1238
sendDamage(u16 damage)1239 void Client::sendDamage(u16 damage)
1240 {
1241 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1242 pkt << damage;
1243 Send(&pkt);
1244 }
1245
sendRespawn()1246 void Client::sendRespawn()
1247 {
1248 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1249 Send(&pkt);
1250 }
1251
sendReady()1252 void Client::sendReady()
1253 {
1254 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1255 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1256
1257 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1258 << (u8) 0 << (u16) strlen(g_version_hash);
1259
1260 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1261 pkt << (u16)FORMSPEC_API_VERSION;
1262 Send(&pkt);
1263 }
1264
sendPlayerPos()1265 void Client::sendPlayerPos()
1266 {
1267 LocalPlayer *player = m_env.getLocalPlayer();
1268 if (!player)
1269 return;
1270
1271 ClientMap &map = m_env.getClientMap();
1272 u8 camera_fov = map.getCameraFov();
1273 u8 wanted_range = map.getControl().wanted_range;
1274
1275 // Save bandwidth by only updating position when
1276 // player is not dead and something changed
1277
1278 if (m_activeobjects_received && player->isDead())
1279 return;
1280
1281 if (
1282 player->last_position == player->getPosition() &&
1283 player->last_speed == player->getSpeed() &&
1284 player->last_pitch == player->getPitch() &&
1285 player->last_yaw == player->getYaw() &&
1286 player->last_keyPressed == player->keyPressed &&
1287 player->last_camera_fov == camera_fov &&
1288 player->last_wanted_range == wanted_range)
1289 return;
1290
1291 player->last_position = player->getPosition();
1292 player->last_speed = player->getSpeed();
1293 player->last_pitch = player->getPitch();
1294 player->last_yaw = player->getYaw();
1295 player->last_keyPressed = player->keyPressed;
1296 player->last_camera_fov = camera_fov;
1297 player->last_wanted_range = wanted_range;
1298
1299 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1300
1301 writePlayerPos(player, &map, &pkt);
1302
1303 Send(&pkt);
1304 }
1305
removeNode(v3s16 p)1306 void Client::removeNode(v3s16 p)
1307 {
1308 std::map<v3s16, MapBlock*> modified_blocks;
1309
1310 try {
1311 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1312 }
1313 catch(InvalidPositionException &e) {
1314 }
1315
1316 for (const auto &modified_block : modified_blocks) {
1317 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1318 }
1319 }
1320
1321 /**
1322 * Helper function for Client Side Modding
1323 * CSM restrictions are applied there, this should not be used for core engine
1324 * @param p
1325 * @param is_valid_position
1326 * @return
1327 */
CSMGetNode(v3s16 p,bool * is_valid_position)1328 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1329 {
1330 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1331 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1332 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1333 *is_valid_position = false;
1334 return {};
1335 }
1336 }
1337 return m_env.getMap().getNode(p, is_valid_position);
1338 }
1339
CSMClampRadius(v3s16 pos,int radius)1340 int Client::CSMClampRadius(v3s16 pos, int radius)
1341 {
1342 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1343 return radius;
1344 // This is approximate and will cause some allowed nodes to be excluded
1345 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1346 u32 distance = ppos.getDistanceFrom(pos);
1347 if (distance >= m_csm_restriction_noderange)
1348 return 0;
1349 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1350 }
1351
CSMClampPos(v3s16 pos)1352 v3s16 Client::CSMClampPos(v3s16 pos)
1353 {
1354 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1355 return pos;
1356 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1357 const int range = m_csm_restriction_noderange;
1358 return v3s16(
1359 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1360 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1361 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1362 );
1363 }
1364
addNode(v3s16 p,MapNode n,bool remove_metadata)1365 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1366 {
1367 //TimeTaker timer1("Client::addNode()");
1368
1369 std::map<v3s16, MapBlock*> modified_blocks;
1370
1371 try {
1372 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1373 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1374 }
1375 catch(InvalidPositionException &e) {
1376 }
1377
1378 for (const auto &modified_block : modified_blocks) {
1379 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1380 }
1381 }
1382
setPlayerControl(PlayerControl & control)1383 void Client::setPlayerControl(PlayerControl &control)
1384 {
1385 LocalPlayer *player = m_env.getLocalPlayer();
1386 assert(player);
1387 player->control = control;
1388 }
1389
setPlayerItem(u16 item)1390 void Client::setPlayerItem(u16 item)
1391 {
1392 m_env.getLocalPlayer()->setWieldIndex(item);
1393 m_update_wielded_item = true;
1394
1395 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1396 pkt << item;
1397 Send(&pkt);
1398 }
1399
1400 // Returns true once after the inventory of the local player
1401 // has been updated from the server.
updateWieldedItem()1402 bool Client::updateWieldedItem()
1403 {
1404 if (!m_update_wielded_item)
1405 return false;
1406
1407 m_update_wielded_item = false;
1408
1409 LocalPlayer *player = m_env.getLocalPlayer();
1410 assert(player);
1411 if (auto *list = player->inventory.getList("main"))
1412 list->setModified(false);
1413 if (auto *list = player->inventory.getList("hand"))
1414 list->setModified(false);
1415
1416 return true;
1417 }
1418
getInventory(const InventoryLocation & loc)1419 Inventory* Client::getInventory(const InventoryLocation &loc)
1420 {
1421 switch(loc.type){
1422 case InventoryLocation::UNDEFINED:
1423 {}
1424 break;
1425 case InventoryLocation::CURRENT_PLAYER:
1426 {
1427 LocalPlayer *player = m_env.getLocalPlayer();
1428 assert(player);
1429 return &player->inventory;
1430 }
1431 break;
1432 case InventoryLocation::PLAYER:
1433 {
1434 // Check if we are working with local player inventory
1435 LocalPlayer *player = m_env.getLocalPlayer();
1436 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1437 return NULL;
1438 return &player->inventory;
1439 }
1440 break;
1441 case InventoryLocation::NODEMETA:
1442 {
1443 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1444 if(!meta)
1445 return NULL;
1446 return meta->getInventory();
1447 }
1448 break;
1449 case InventoryLocation::DETACHED:
1450 {
1451 if (m_detached_inventories.count(loc.name) == 0)
1452 return NULL;
1453 return m_detached_inventories[loc.name];
1454 }
1455 break;
1456 default:
1457 FATAL_ERROR("Invalid inventory location type.");
1458 break;
1459 }
1460 return NULL;
1461 }
1462
inventoryAction(InventoryAction * a)1463 void Client::inventoryAction(InventoryAction *a)
1464 {
1465 /*
1466 Send it to the server
1467 */
1468 sendInventoryAction(a);
1469
1470 /*
1471 Predict some local inventory changes
1472 */
1473 a->clientApply(this, this);
1474
1475 // Remove it
1476 delete a;
1477 }
1478
getAnimationTime()1479 float Client::getAnimationTime()
1480 {
1481 return m_animation_time;
1482 }
1483
getCrackLevel()1484 int Client::getCrackLevel()
1485 {
1486 return m_crack_level;
1487 }
1488
getCrackPos()1489 v3s16 Client::getCrackPos()
1490 {
1491 return m_crack_pos;
1492 }
1493
setCrack(int level,v3s16 pos)1494 void Client::setCrack(int level, v3s16 pos)
1495 {
1496 int old_crack_level = m_crack_level;
1497 v3s16 old_crack_pos = m_crack_pos;
1498
1499 m_crack_level = level;
1500 m_crack_pos = pos;
1501
1502 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1503 {
1504 // remove old crack
1505 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1506 }
1507 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1508 {
1509 // add new crack
1510 addUpdateMeshTaskForNode(pos, false, true);
1511 }
1512 }
1513
getHP()1514 u16 Client::getHP()
1515 {
1516 LocalPlayer *player = m_env.getLocalPlayer();
1517 assert(player);
1518 return player->hp;
1519 }
1520
getChatMessage(std::wstring & res)1521 bool Client::getChatMessage(std::wstring &res)
1522 {
1523 if (m_chat_queue.empty())
1524 return false;
1525
1526 ChatMessage *chatMessage = m_chat_queue.front();
1527 m_chat_queue.pop();
1528
1529 res = L"";
1530
1531 switch (chatMessage->type) {
1532 case CHATMESSAGE_TYPE_RAW:
1533 case CHATMESSAGE_TYPE_ANNOUNCE:
1534 case CHATMESSAGE_TYPE_SYSTEM:
1535 res = chatMessage->message;
1536 break;
1537 case CHATMESSAGE_TYPE_NORMAL: {
1538 if (!chatMessage->sender.empty())
1539 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1540 else
1541 res = chatMessage->message;
1542 break;
1543 }
1544 default:
1545 break;
1546 }
1547
1548 delete chatMessage;
1549 return true;
1550 }
1551
typeChatMessage(const std::wstring & message)1552 void Client::typeChatMessage(const std::wstring &message)
1553 {
1554 // Discard empty line
1555 if (message.empty())
1556 return;
1557
1558 // If message was consumed by script API, don't send it to server
1559 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1560 return;
1561
1562 // Send to others
1563 sendChatMessage(message);
1564 }
1565
addUpdateMeshTask(v3s16 p,bool ack_to_server,bool urgent)1566 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1567 {
1568 // Check if the block exists to begin with. In the case when a non-existing
1569 // neighbor is automatically added, it may not. In that case we don't want
1570 // to tell the mesh update thread about it.
1571 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1572 if (b == NULL)
1573 return;
1574
1575 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1576 }
1577
addUpdateMeshTaskWithEdge(v3s16 blockpos,bool ack_to_server,bool urgent)1578 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1579 {
1580 try{
1581 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1582 }
1583 catch(InvalidPositionException &e){}
1584
1585 // Leading edge
1586 for (int i=0;i<6;i++)
1587 {
1588 try{
1589 v3s16 p = blockpos + g_6dirs[i];
1590 addUpdateMeshTask(p, false, urgent);
1591 }
1592 catch(InvalidPositionException &e){}
1593 }
1594 }
1595
addUpdateMeshTaskForNode(v3s16 nodepos,bool ack_to_server,bool urgent)1596 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1597 {
1598 {
1599 v3s16 p = nodepos;
1600 infostream<<"Client::addUpdateMeshTaskForNode(): "
1601 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1602 <<std::endl;
1603 }
1604
1605 v3s16 blockpos = getNodeBlockPos(nodepos);
1606 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1607
1608 try{
1609 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1610 }
1611 catch(InvalidPositionException &e) {}
1612
1613 // Leading edge
1614 if(nodepos.X == blockpos_relative.X){
1615 try{
1616 v3s16 p = blockpos + v3s16(-1,0,0);
1617 addUpdateMeshTask(p, false, urgent);
1618 }
1619 catch(InvalidPositionException &e){}
1620 }
1621
1622 if(nodepos.Y == blockpos_relative.Y){
1623 try{
1624 v3s16 p = blockpos + v3s16(0,-1,0);
1625 addUpdateMeshTask(p, false, urgent);
1626 }
1627 catch(InvalidPositionException &e){}
1628 }
1629
1630 if(nodepos.Z == blockpos_relative.Z){
1631 try{
1632 v3s16 p = blockpos + v3s16(0,0,-1);
1633 addUpdateMeshTask(p, false, urgent);
1634 }
1635 catch(InvalidPositionException &e){}
1636 }
1637 }
1638
getClientEvent()1639 ClientEvent *Client::getClientEvent()
1640 {
1641 FATAL_ERROR_IF(m_client_event_queue.empty(),
1642 "Cannot getClientEvent, queue is empty.");
1643
1644 ClientEvent *event = m_client_event_queue.front();
1645 m_client_event_queue.pop();
1646 return event;
1647 }
1648
getServerAddress()1649 const Address Client::getServerAddress()
1650 {
1651 return m_con->GetPeerAddress(PEER_ID_SERVER);
1652 }
1653
mediaReceiveProgress()1654 float Client::mediaReceiveProgress()
1655 {
1656 if (m_media_downloader)
1657 return m_media_downloader->getProgress();
1658
1659 return 1.0; // downloader only exists when not yet done
1660 }
1661
1662 typedef struct TextureUpdateArgs {
1663 gui::IGUIEnvironment *guienv;
1664 u64 last_time_ms;
1665 u16 last_percent;
1666 const wchar_t* text_base;
1667 ITextureSource *tsrc;
1668 } TextureUpdateArgs;
1669
texture_update_progress(void * args,u32 progress,u32 max_progress)1670 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1671 {
1672 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1673 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1674
1675 // update the loading menu -- if neccessary
1676 bool do_draw = false;
1677 u64 time_ms = targs->last_time_ms;
1678 if (cur_percent != targs->last_percent) {
1679 targs->last_percent = cur_percent;
1680 time_ms = porting::getTimeMs();
1681 // only draw when the user will notice something:
1682 do_draw = (time_ms - targs->last_time_ms > 100);
1683 }
1684
1685 if (do_draw) {
1686 targs->last_time_ms = time_ms;
1687 std::basic_stringstream<wchar_t> strm;
1688 strm << targs->text_base << " " << targs->last_percent << "%...";
1689 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1690 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1691 }
1692 }
1693
afterContentReceived()1694 void Client::afterContentReceived()
1695 {
1696 infostream<<"Client::afterContentReceived() started"<<std::endl;
1697 assert(m_itemdef_received); // pre-condition
1698 assert(m_nodedef_received); // pre-condition
1699 assert(mediaReceived()); // pre-condition
1700
1701 const wchar_t* text = wgettext("Loading textures...");
1702
1703 // Clear cached pre-scaled 2D GUI images, as this cache
1704 // might have images with the same name but different
1705 // content from previous sessions.
1706 guiScalingCacheClear();
1707
1708 // Rebuild inherited images and recreate textures
1709 infostream<<"- Rebuilding images and textures"<<std::endl;
1710 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1711 m_tsrc->rebuildImagesAndTextures();
1712 delete[] text;
1713
1714 // Rebuild shaders
1715 infostream<<"- Rebuilding shaders"<<std::endl;
1716 text = wgettext("Rebuilding shaders...");
1717 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1718 m_shsrc->rebuildShaders();
1719 delete[] text;
1720
1721 // Update node aliases
1722 infostream<<"- Updating node aliases"<<std::endl;
1723 text = wgettext("Initializing nodes...");
1724 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1725 m_nodedef->updateAliases(m_itemdef);
1726 for (const auto &path : getTextureDirs()) {
1727 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1728 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1729 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1730 }
1731 m_nodedef->setNodeRegistrationStatus(true);
1732 m_nodedef->runNodeResolveCallbacks();
1733 delete[] text;
1734
1735 // Update node textures and assign shaders to each tile
1736 infostream<<"- Updating node textures"<<std::endl;
1737 TextureUpdateArgs tu_args;
1738 tu_args.guienv = guienv;
1739 tu_args.last_time_ms = porting::getTimeMs();
1740 tu_args.last_percent = 0;
1741 tu_args.text_base = wgettext("Initializing nodes");
1742 tu_args.tsrc = m_tsrc;
1743 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1744 delete[] tu_args.text_base;
1745
1746 // Start mesh update thread after setting up content definitions
1747 infostream<<"- Starting mesh update thread"<<std::endl;
1748 m_mesh_update_thread.start();
1749
1750 m_state = LC_Ready;
1751 sendReady();
1752
1753 if (m_mods_loaded)
1754 m_script->on_client_ready(m_env.getLocalPlayer());
1755
1756 text = wgettext("Done!");
1757 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1758 infostream<<"Client::afterContentReceived() done"<<std::endl;
1759 delete[] text;
1760 }
1761
getRTT()1762 float Client::getRTT()
1763 {
1764 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1765 }
1766
getCurRate()1767 float Client::getCurRate()
1768 {
1769 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1770 m_con->getLocalStat(con::CUR_DL_RATE));
1771 }
1772
makeScreenshot()1773 void Client::makeScreenshot()
1774 {
1775 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1776 irr::video::IImage* const raw_image = driver->createScreenShot();
1777
1778 if (!raw_image)
1779 return;
1780
1781 time_t t = time(NULL);
1782 struct tm *tm = localtime(&t);
1783
1784 char timetstamp_c[64];
1785 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1786
1787 std::string screenshot_dir;
1788
1789 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1790 screenshot_dir = g_settings->get("screenshot_path");
1791 else
1792 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1793
1794 std::string filename_base = screenshot_dir
1795 + DIR_DELIM
1796 + std::string("screenshot_")
1797 + std::string(timetstamp_c);
1798 std::string filename_ext = "." + g_settings->get("screenshot_format");
1799 std::string filename;
1800
1801 // Create the directory if it doesn't already exist.
1802 // Otherwise, saving the screenshot would fail.
1803 fs::CreateDir(screenshot_dir);
1804
1805 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1806 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1807
1808 // Try to find a unique filename
1809 unsigned serial = 0;
1810
1811 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1812 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1813 std::ifstream tmp(filename.c_str());
1814 if (!tmp.good())
1815 break; // File did not apparently exist, we'll go with it
1816 serial++;
1817 }
1818
1819 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1820 infostream << "Could not find suitable filename for screenshot" << std::endl;
1821 } else {
1822 irr::video::IImage* const image =
1823 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1824
1825 if (image) {
1826 raw_image->copyTo(image);
1827
1828 std::ostringstream sstr;
1829 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1830 sstr << "Saved screenshot to '" << filename << "'";
1831 } else {
1832 sstr << "Failed to save screenshot '" << filename << "'";
1833 }
1834 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1835 utf8_to_wide(sstr.str())));
1836 infostream << sstr.str() << std::endl;
1837 image->drop();
1838 }
1839 }
1840
1841 raw_image->drop();
1842 }
1843
shouldShowMinimap() const1844 bool Client::shouldShowMinimap() const
1845 {
1846 return !m_minimap_disabled_by_server;
1847 }
1848
pushToEventQueue(ClientEvent * event)1849 void Client::pushToEventQueue(ClientEvent *event)
1850 {
1851 m_client_event_queue.push(event);
1852 }
1853
showMinimap(const bool show)1854 void Client::showMinimap(const bool show)
1855 {
1856 m_game_ui->showMinimap(show);
1857 }
1858
1859 // IGameDef interface
1860 // Under envlock
getItemDefManager()1861 IItemDefManager* Client::getItemDefManager()
1862 {
1863 return m_itemdef;
1864 }
getNodeDefManager()1865 const NodeDefManager* Client::getNodeDefManager()
1866 {
1867 return m_nodedef;
1868 }
getCraftDefManager()1869 ICraftDefManager* Client::getCraftDefManager()
1870 {
1871 return NULL;
1872 //return m_craftdef;
1873 }
getTextureSource()1874 ITextureSource* Client::getTextureSource()
1875 {
1876 return m_tsrc;
1877 }
getShaderSource()1878 IWritableShaderSource* Client::getShaderSource()
1879 {
1880 return m_shsrc;
1881 }
1882
allocateUnknownNodeId(const std::string & name)1883 u16 Client::allocateUnknownNodeId(const std::string &name)
1884 {
1885 errorstream << "Client::allocateUnknownNodeId(): "
1886 << "Client cannot allocate node IDs" << std::endl;
1887 FATAL_ERROR("Client allocated unknown node");
1888
1889 return CONTENT_IGNORE;
1890 }
getSoundManager()1891 ISoundManager* Client::getSoundManager()
1892 {
1893 return m_sound;
1894 }
getEventManager()1895 MtEventManager* Client::getEventManager()
1896 {
1897 return m_event;
1898 }
1899
getParticleManager()1900 ParticleManager* Client::getParticleManager()
1901 {
1902 return &m_particle_manager;
1903 }
1904
getMesh(const std::string & filename,bool cache)1905 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1906 {
1907 StringMap::const_iterator it = m_mesh_data.find(filename);
1908 if (it == m_mesh_data.end()) {
1909 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1910 << "\"" << std::endl;
1911 return NULL;
1912 }
1913 const std::string &data = it->second;
1914
1915 // Create the mesh, remove it from cache and return it
1916 // This allows unique vertex colors and other properties for each instance
1917 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1918 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1919 *data_rw, data_rw.getSize(), filename.c_str());
1920 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1921
1922 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1923 rfile->drop();
1924 mesh->grab();
1925 if (!cache)
1926 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1927 return mesh;
1928 }
1929
getModFile(std::string filename)1930 const std::string* Client::getModFile(std::string filename)
1931 {
1932 // strip dir delimiter from beginning of path
1933 auto pos = filename.find_first_of(':');
1934 if (pos == std::string::npos)
1935 return nullptr;
1936 pos++;
1937 auto pos2 = filename.find_first_not_of('/', pos);
1938 if (pos2 > pos)
1939 filename.erase(pos, pos2 - pos);
1940
1941 StringMap::const_iterator it = m_mod_vfs.find(filename);
1942 if (it == m_mod_vfs.end())
1943 return nullptr;
1944 return &it->second;
1945 }
1946
registerModStorage(ModMetadata * storage)1947 bool Client::registerModStorage(ModMetadata *storage)
1948 {
1949 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1950 errorstream << "Unable to register same mod storage twice. Storage name: "
1951 << storage->getModName() << std::endl;
1952 return false;
1953 }
1954
1955 m_mod_storages[storage->getModName()] = storage;
1956 return true;
1957 }
1958
unregisterModStorage(const std::string & name)1959 void Client::unregisterModStorage(const std::string &name)
1960 {
1961 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1962 m_mod_storages.find(name);
1963 if (it != m_mod_storages.end()) {
1964 // Save unconditionaly on unregistration
1965 it->second->save(getModStoragePath());
1966 m_mod_storages.erase(name);
1967 }
1968 }
1969
getModStoragePath() const1970 std::string Client::getModStoragePath() const
1971 {
1972 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1973 }
1974
1975 /*
1976 * Mod channels
1977 */
1978
joinModChannel(const std::string & channel)1979 bool Client::joinModChannel(const std::string &channel)
1980 {
1981 if (m_modchannel_mgr->channelRegistered(channel))
1982 return false;
1983
1984 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1985 pkt << channel;
1986 Send(&pkt);
1987
1988 m_modchannel_mgr->joinChannel(channel, 0);
1989 return true;
1990 }
1991
leaveModChannel(const std::string & channel)1992 bool Client::leaveModChannel(const std::string &channel)
1993 {
1994 if (!m_modchannel_mgr->channelRegistered(channel))
1995 return false;
1996
1997 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1998 pkt << channel;
1999 Send(&pkt);
2000
2001 m_modchannel_mgr->leaveChannel(channel, 0);
2002 return true;
2003 }
2004
sendModChannelMessage(const std::string & channel,const std::string & message)2005 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2006 {
2007 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2008 return false;
2009
2010 if (message.size() > STRING_MAX_LEN) {
2011 warningstream << "ModChannel message too long, dropping before sending "
2012 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2013 << channel << ")" << std::endl;
2014 return false;
2015 }
2016
2017 // @TODO: do some client rate limiting
2018 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2019 pkt << channel << message;
2020 Send(&pkt);
2021 return true;
2022 }
2023
getModChannel(const std::string & channel)2024 ModChannel* Client::getModChannel(const std::string &channel)
2025 {
2026 return m_modchannel_mgr->getModChannel(channel);
2027 }
2028