1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(AFX_WEAPONPROJECTILE_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_) 22 #define AFX_WEAPONPROJECTILE_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_ 23 24 #include <weapons/Weapon.h> 25 #include <common/ModelID.h> 26 #include <engine/ObjectGroupEntryDefinition.h> 27 28 class WeaponProjectile : public Weapon 29 { 30 public: 31 WeaponProjectile(); 32 virtual ~WeaponProjectile(); 33 34 virtual bool parseXML(AccessoryCreateContext &context, 35 XMLNode *accessoryNode); 36 getCollisionAction()37 Weapon *getCollisionAction() { return collisionAction_; } 38 39 // Inherited from Weapon 40 virtual void fireWeapon(ScorchedContext &context, 41 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity); 42 43 REGISTER_ACCESSORY_HEADER(WeaponProjectile, AccessoryPart::AccessoryWeapon); 44 getUnder()45 bool getUnder() { return under_; } getShowShotPath()46 bool getShowShotPath() { return showShotPath_; } getShowEndPoint()47 bool getShowEndPoint() { return showEndPoint_; } getApexCollision()48 bool getApexCollision() { return apexCollision_; } getWaterCollision()49 bool getWaterCollision() { return waterCollision_; } getWallCollision()50 bool getWallCollision() { return wallCollision_; } getApexNoDud()51 bool getApexNoDud() { return apexNoDud_; } getCreateSmoke()52 bool getCreateSmoke() { return createSmoke_; } getCreateFlame()53 bool getCreateFlame() { return createFlame_; } getTimedDud()54 bool getTimedDud() { return timedDud_; } 55 fixed getWindFactor(ScorchedContext &context); 56 fixed getGravityFactor(ScorchedContext &context); 57 fixed getShieldHurtFactor(ScorchedContext &context); getTimedCollision(ScorchedContext & context)58 fixed getTimedCollision(ScorchedContext &context) { return timedCollision_.getValue(context); } getHeightCollision(ScorchedContext & context)59 fixed getHeightCollision(ScorchedContext &context) { return heightCollision_.getValue(context); } getSpinSpeed(ScorchedContext & context)60 fixed getSpinSpeed(ScorchedContext &context) { return spinSpeed_.getValue(context); } getStepSize()61 fixed getStepSize() { return stepSize_; } getFlameLife()62 float getFlameLife() { return flameLife_; } getFlameStartSize()63 float getFlameStartSize() { return flameStartSize_; } getFlameEndSize()64 float getFlameEndSize() { return flameEndSize_; } getSmokeLife()65 float getSmokeLife() { return smokeLife_; } getSmokeStartSize()66 float getSmokeStartSize() { return smokeStartSize_; } getSmokeEndSize()67 float getSmokeEndSize() { return smokeEndSize_; } getThrustAmount(ScorchedContext & context)68 fixed getThrustAmount(ScorchedContext &context) { return thrustAmount_.getValue(context); } getThrustTime(ScorchedContext & context)69 fixed getThrustTime(ScorchedContext &context) { return thrustTime_.getValue(context); } getDrag(ScorchedContext & context)70 fixed getDrag(ScorchedContext &context) { return drag_.getValue(context); } getWobbleSpin(ScorchedContext & context)71 fixed getWobbleSpin(ScorchedContext &context) { return wobbleSpin_.getValue(context); } getWobbleAmount(ScorchedContext & context)72 fixed getWobbleAmount(ScorchedContext &context) { return wobbleAmount_.getValue(context); } getFlameStartColor1()73 Vector &getFlameStartColor1() { return flameStartColor1_; } getFlameStartColor2()74 Vector &getFlameStartColor2() { return flameStartColor2_; } getFlameEndColor1()75 Vector &getFlameEndColor1() { return flameEndColor1_; } getFlameEndColor2()76 Vector &getFlameEndColor2() { return flameEndColor2_; } getEngineSound()77 const char *getEngineSound() { return engineSound_.c_str(); } getFlameTexture()78 const char *getFlameTexture() { return flameTexture_.c_str(); } getSmokeTexture()79 const char *getSmokeTexture() { return smokeTexture_.c_str(); } getAnimateFlameTexture()80 bool getAnimateFlameTexture() { return animateFlameTexture_; } getAnimateSmokeTexture()81 bool getAnimateSmokeTexture() { return animateSmokeTexture_; } getNoCameraTrack()82 bool getNoCameraTrack() { return noCameraTrack_; } getScale(ScorchedContext & context)83 fixed getScale(ScorchedContext &context) { return scale_.getValue(context); } getModelID()84 ModelID &getModelID() { return modelId_; } getLocalGroups()85 ObjectGroupEntryDefinition &getLocalGroups() { return localGroups_; } getGlobalGroups()86 ObjectGroupEntryDefinition &getGlobalGroups() { return globalGroups_; } 87 88 protected: 89 bool under_; 90 bool showShotPath_; 91 bool showEndPoint_; 92 bool apexCollision_; 93 bool waterCollision_, wallCollision_; 94 bool apexNoDud_, timedDud_; 95 bool noCameraTrack_; 96 NumberParser spinSpeed_; 97 Vector spinAxis_; 98 99 bool createSmoke_, createFlame_; 100 float flameLife_, smokeLife_; 101 float flameStartSize_, flameEndSize_; 102 float smokeStartSize_, smokeEndSize_; 103 ObjectGroupEntryDefinition localGroups_, globalGroups_; 104 NumberParser thrustTime_, thrustAmount_; 105 NumberParser timedCollision_; 106 NumberParser shieldHurtFactor_; 107 NumberParser scale_; 108 NumberParser windFactor_; 109 NumberParser gravityFactor_; 110 NumberParser drag_; 111 NumberParser heightCollision_; 112 NumberParser wobbleSpin_; 113 NumberParser wobbleAmount_; 114 fixed stepSize_; 115 Vector flameStartColor1_, flameStartColor2_; 116 Vector flameEndColor1_, flameEndColor2_; 117 std::string engineSound_, flameTexture_, smokeTexture_; 118 bool animateFlameTexture_, animateSmokeTexture_; 119 Weapon *collisionAction_; 120 ModelID modelId_; 121 int flareType_; 122 123 }; 124 125 #endif // !defined(AFX_WEAPONPROJECTILE_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_) 126