Searched defs:get_corpse (Results 1 – 2 of 2) sorted by relevance
223 Entity* NPCManager::getNearestNPC(const FPoint& pos, bool get_corpse) { in getNearestNPC()
421 Entity* EntityManager::getNearestEntity(const FPoint& pos, bool get_corpse, float *saved_distance, … in getNearestEntity()