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Searched defs:get_screen_position (Results 1 – 20 of 20) sorted by relevance

/dports/games/voadi/voadi-v0.3/data/scripts/meta/
H A Dhero.lua41 function hero:get_screen_position() function
/dports/devel/etl/synfig-1.2.2/synfig-studio/src/gui/widgets/
H A Dwidget_ruler.h101 synfig::Real get_screen_position() const in get_screen_position() function
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/gui/widgets/
H A Dwidget_ruler.h101 synfig::Real get_screen_position() const in get_screen_position() function
/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/gui/widgets/
H A Dwidget_ruler.h101 synfig::Real get_screen_position() const in get_screen_position() function
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Dos_haiku.cpp256 Point2 OS_Haiku::get_screen_position(int p_screen) const { in get_screen_position() function in OS_Haiku
/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Dos_haiku.cpp256 Point2 OS_Haiku::get_screen_position(int p_screen) const { in get_screen_position() function in OS_Haiku
/dports/devel/godot2/godot-2.1.6-stable/platform/osx/
H A Dos_osx.mm1528 Point2 OS_OSX::get_screen_position(int p_screen) const { function
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/
H A Dos_osx.mm1528 Point2 OS_OSX::get_screen_position(int p_screen) const { function
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/x11/
H A Dos_x11.cpp803 Point2 OS_X11::get_screen_position(int p_screen) const { in get_screen_position() function in OS_X11
/dports/devel/godot2/godot-2.1.6-stable/platform/x11/
H A Dos_x11.cpp803 Point2 OS_X11::get_screen_position(int p_screen) const { in get_screen_position() function in OS_X11
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/windows/
H A Dos_windows.cpp1491 Point2 OS_Windows::get_screen_position(int p_screen) const { in get_screen_position() function in OS_Windows
/dports/devel/godot2/godot-2.1.6-stable/platform/windows/
H A Dos_windows.cpp1491 Point2 OS_Windows::get_screen_position(int p_screen) const { in get_screen_position() function in OS_Windows
/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/
H A Dos_x11.cpp1130 Point2 OS_X11::get_screen_position(int p_screen) const { in get_screen_position() function in OS_X11
/dports/devel/godot2-tools/godot-2.1.6-stable/core/bind/
H A Dcore_bind.cpp245 Point2 _OS::get_screen_position(int p_screen) const { in get_screen_position() function in _OS
/dports/devel/godot2/godot-2.1.6-stable/core/bind/
H A Dcore_bind.cpp245 Point2 _OS::get_screen_position(int p_screen) const { in get_screen_position() function in _OS
/dports/devel/godot/godot-3.2.3-stable/platform/x11/
H A Dos_x11.cpp1130 Point2 OS_X11::get_screen_position(int p_screen) const { in get_screen_position() function in OS_X11
/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/
H A Dos_windows.cpp2021 Point2 OS_Windows::get_screen_position(int p_screen) const { in get_screen_position() function in OS_Windows
/dports/devel/godot/godot-3.2.3-stable/platform/windows/
H A Dos_windows.cpp2021 Point2 OS_Windows::get_screen_position(int p_screen) const { in get_screen_position() function in OS_Windows
/dports/devel/godot/godot-3.2.3-stable/core/bind/
H A Dcore_bind.cpp310 Point2 _OS::get_screen_position(int p_screen) const { in get_screen_position() function in _OS
/dports/devel/godot-tools/godot-3.2.3-stable/core/bind/
H A Dcore_bind.cpp310 Point2 _OS::get_screen_position(int p_screen) const { in get_screen_position() function in _OS