1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
17 /** \file
18  * \ingroup collada
19  */
20 
21 #pragma once
22 
23 #include "BLI_linklist.h"
24 #include "BlenderContext.h"
25 
26 #ifdef __cplusplus
27 #  include "BCMath.h"
28 #  include <vector>
29 
30 extern "C" {
31 #endif
32 
33 typedef enum BC_export_mesh_type {
34   BC_MESH_TYPE_VIEW,
35   BC_MESH_TYPE_RENDER,
36 } BC_export_mesh_type;
37 
38 typedef enum BC_export_transformation_type {
39   BC_TRANSFORMATION_TYPE_MATRIX,
40   BC_TRANSFORMATION_TYPE_DECOMPOSED,
41 } BC_export_transformation_type;
42 
43 typedef enum BC_export_animation_type {
44   BC_ANIMATION_EXPORT_SAMPLES,
45   BC_ANIMATION_EXPORT_KEYS,
46 } BC_export_animation_type;
47 
48 typedef enum BC_ui_export_section {
49   BC_UI_SECTION_MAIN,
50   BC_UI_SECTION_GEOMETRY,
51   BC_UI_SECTION_ARMATURE,
52   BC_UI_SECTION_ANIMATION,
53   BC_UI_SECTION_COLLADA,
54 } BC_ui_export_section;
55 
56 typedef struct ExportSettings {
57   bool apply_modifiers;
58   BC_global_forward_axis global_forward;
59   BC_global_up_axis global_up;
60   bool apply_global_orientation;
61 
62   BC_export_mesh_type export_mesh_type;
63 
64   bool selected;
65   bool include_children;
66   bool include_armatures;
67   bool include_shapekeys;
68   bool deform_bones_only;
69   bool include_animations;
70   bool include_all_actions;
71   int sampling_rate;
72   bool keep_smooth_curves;
73   bool keep_keyframes;
74   bool keep_flat_curves;
75 
76   bool active_uv_only;
77   BC_export_animation_type export_animation_type;
78   bool use_texture_copies;
79 
80   bool triangulate;
81   bool use_object_instantiation;
82   bool use_blender_profile;
83   bool sort_by_name;
84   BC_export_transformation_type object_transformation_type;
85   BC_export_transformation_type animation_transformation_type;
86 
87   bool open_sim;
88   bool limit_precision;
89   bool keep_bind_info;
90 
91   char *filepath;
92   LinkNode *export_set;
93 } ExportSettings;
94 
95 #ifdef __cplusplus
96 }
97 
98 void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer);
99 
100 class BCExportSettings {
101 
102  private:
103   const ExportSettings &export_settings;
104   BlenderContext &blender_context;
105   const BCMatrix global_transform;
106 
107  public:
BCExportSettings(ExportSettings * exportSettings,BlenderContext & blenderContext)108   BCExportSettings(ExportSettings *exportSettings, BlenderContext &blenderContext)
109       : export_settings(*exportSettings),
110         blender_context(blenderContext),
111         global_transform(BCMatrix(exportSettings->global_forward, exportSettings->global_up))
112 
113   {
114   }
115 
get_global_transform()116   const BCMatrix &get_global_transform()
117   {
118     return global_transform;
119   }
120 
get_apply_modifiers()121   bool get_apply_modifiers()
122   {
123     return export_settings.apply_modifiers;
124   }
125 
get_global_forward()126   BC_global_forward_axis get_global_forward()
127   {
128     return export_settings.global_forward;
129   }
130 
get_global_up()131   BC_global_up_axis get_global_up()
132   {
133     return export_settings.global_up;
134   }
135 
get_apply_global_orientation()136   bool get_apply_global_orientation()
137   {
138     return export_settings.apply_global_orientation;
139   }
140 
get_export_mesh_type()141   BC_export_mesh_type get_export_mesh_type()
142   {
143     return export_settings.export_mesh_type;
144   }
145 
get_selected()146   bool get_selected()
147   {
148     return export_settings.selected;
149   }
150 
get_include_children()151   bool get_include_children()
152   {
153     return export_settings.include_children;
154   }
155 
get_include_armatures()156   bool get_include_armatures()
157   {
158     return export_settings.include_armatures;
159   }
160 
get_include_shapekeys()161   bool get_include_shapekeys()
162   {
163     return export_settings.include_shapekeys;
164   }
165 
get_deform_bones_only()166   bool get_deform_bones_only()
167   {
168     return export_settings.deform_bones_only;
169   }
170 
get_include_animations()171   bool get_include_animations()
172   {
173     return export_settings.include_animations;
174   }
175 
get_include_all_actions()176   bool get_include_all_actions()
177   {
178     return export_settings.include_all_actions;
179   }
180 
get_sampling_rate()181   int get_sampling_rate()
182   {
183     return export_settings.sampling_rate;
184   }
185 
get_keep_smooth_curves()186   bool get_keep_smooth_curves()
187   {
188     return export_settings.keep_smooth_curves;
189   }
190 
get_keep_keyframes()191   bool get_keep_keyframes()
192   {
193     return export_settings.keep_keyframes;
194   }
195 
get_keep_flat_curves()196   bool get_keep_flat_curves()
197   {
198     return export_settings.keep_flat_curves;
199   }
200 
get_active_uv_only()201   bool get_active_uv_only()
202   {
203     return export_settings.active_uv_only;
204   }
205 
get_export_animation_type()206   BC_export_animation_type get_export_animation_type()
207   {
208     return export_settings.export_animation_type;
209   }
210 
get_use_texture_copies()211   bool get_use_texture_copies()
212   {
213     return export_settings.use_texture_copies;
214   }
215 
get_triangulate()216   bool get_triangulate()
217   {
218     return export_settings.triangulate;
219   }
220 
get_use_object_instantiation()221   bool get_use_object_instantiation()
222   {
223     return export_settings.use_object_instantiation;
224   }
225 
get_use_blender_profile()226   bool get_use_blender_profile()
227   {
228     return export_settings.use_blender_profile;
229   }
230 
get_sort_by_name()231   bool get_sort_by_name()
232   {
233     return export_settings.sort_by_name;
234   }
235 
get_object_transformation_type()236   BC_export_transformation_type get_object_transformation_type()
237   {
238     return export_settings.object_transformation_type;
239   }
240 
get_animation_transformation_type()241   BC_export_transformation_type get_animation_transformation_type()
242   {
243     return export_settings.animation_transformation_type;
244   }
245 
get_open_sim()246   bool get_open_sim()
247   {
248     return export_settings.open_sim;
249   }
250 
get_limit_precision()251   bool get_limit_precision()
252   {
253     return export_settings.limit_precision;
254   }
255 
get_keep_bind_info()256   bool get_keep_bind_info()
257   {
258     return export_settings.keep_bind_info;
259   }
260 
get_filepath()261   char *get_filepath()
262   {
263     return export_settings.filepath;
264   }
265 
get_export_set()266   LinkNode *get_export_set()
267   {
268     return export_settings.export_set;
269   }
270 
get_blender_context()271   BlenderContext &get_blender_context()
272   {
273     return blender_context;
274   }
275 
get_scene()276   Scene *get_scene()
277   {
278     return blender_context.get_scene();
279   }
280 
get_view_layer()281   ViewLayer *get_view_layer()
282   {
283     return blender_context.get_view_layer();
284   }
285 
is_export_root(Object * ob)286   bool is_export_root(Object *ob)
287   {
288     return bc_is_base_node(get_export_set(), ob, get_view_layer());
289   }
290 };
291 
292 #endif
293