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Searched defs:glBlendFunc (Results 1 – 25 of 756) sorted by relevance

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/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dgraphic_prt.c221 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_ENABLE_BIT in render_one_prt_solid() local
318 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_prt_trans() local
338 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_prt_trans() local
359 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_prt_trans() local
537 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_prt_ref() local
564 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_prt_ref() local
H A Dgraphic_mad.c583 …GL_DEBUG( glBlendFunc )( GL_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BU… in render_one_mad_ref() local
598 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_mad_ref() local
613 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); in render_one_mad_ref() local
666 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_mad_trans() local
684 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_mad_trans() local
697 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_mad_trans() local
746 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_mad_solid() local
H A Dgraphic_fan.c479 … GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE_MINUS_SRC_COLOR ); // GL_COLOR_BUFFER_BIT in render_water_fan() local
484 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_water_fan() local
H A Dgraphic.c1501 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in draw_map() local
1506 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in draw_map() local
2550 GL_DEBUG( glBlendFunc )( GL_ZERO, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_scene_mesh_drf_back() local
2633 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_scene_mesh_ref() local
2706 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_scene_mesh_ref_chr() local
2801 GL_DEBUG( glBlendFunc )( GL_ZERO, GL_ONE_MINUS_SRC_COLOR ); in render_scene_mesh_render_shadows() local
3323 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_world_background() local
3436 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR ); // GL_COLOR_BUFFER_BIT in render_world_overlay() local
4489 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); in render_oct_bb() local
5659 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in gfx_begin_text() local
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H A Degoboo_console.c265 …GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_… in egoboo_console_draw_begin() local
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dglmacros.h12 #define glBlendFunc INTERNAL_glBlendFunc macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/
H A Dimportgl.h129 #define glBlendFunc FNPTR(glBlendFunc) macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/
H A Dimportgl.h129 #define glBlendFunc FNPTR(glBlendFunc) macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/
H A Dimportgl.h129 #define glBlendFunc FNPTR(glBlendFunc) macro
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/
H A DOpenGLAPI.h20 # define glBlendFunc __static__glBlendFunc macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES/src/StateCacheManager/
H A DOgreGLESNullStateCacheManagerImp.cpp51 glBlendFunc(GL_ONE, GL_ZERO); in initializeCache() local
H A DOgreGLESStateCacheManagerImp.cpp47 glBlendFunc(GL_ONE, GL_ZERO); in initializeCache() local
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.cpp67 Func2<void, GLenum, GLenum> glBlendFunc; variable
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_GlCore11Fwd.hxx48 inline void glBlendFunc (GLenum sfactor, GLenum dfactor) in glBlendFunc() function
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_GlCore11Fwd.hxx48 inline void glBlendFunc (GLenum sfactor, GLenum dfactor) in glBlendFunc() function
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DOpenGl_GlCore11Fwd.hxx45 inline void glBlendFunc (GLenum sfactor, GLenum dfactor) in glBlendFunc() function
/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dloadgl.c196 void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc() function
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dloadgl.c199 void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc() function
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h106 #define glBlendFunc rglBlendFunc macro
/dports/editors/lazarus/lazarus/lcl/interfaces/customdrawn/android/
H A Dgles.pas681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/
H A Dgles.pas681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
/dports/editors/lazarus-qt5/lazarus/lcl/interfaces/customdrawn/android/
H A Dgles.pas681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/
H A Dgles.pas681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h125 #define glBlendFunc rglBlendFunc macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h125 #define glBlendFunc rglBlendFunc macro

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