/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | graphic_prt.c | 221 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_ENABLE_BIT in render_one_prt_solid() local 318 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_prt_trans() local 338 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_prt_trans() local 359 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_prt_trans() local 537 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_prt_ref() local 564 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_prt_ref() local
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H A D | graphic_mad.c | 583 …GL_DEBUG( glBlendFunc )( GL_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BU… in render_one_mad_ref() local 598 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_mad_ref() local 613 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); in render_one_mad_ref() local 666 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_mad_trans() local 684 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_mad_trans() local 697 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_one_mad_trans() local 746 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_one_mad_solid() local
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H A D | graphic_fan.c | 479 … GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE_MINUS_SRC_COLOR ); // GL_COLOR_BUFFER_BIT in render_water_fan() local 484 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_water_fan() local
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H A D | graphic.c | 1501 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in draw_map() local 1506 GL_DEBUG( glBlendFunc )( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in draw_map() local 2550 GL_DEBUG( glBlendFunc )( GL_ZERO, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_scene_mesh_drf_back() local 2633 … GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in render_scene_mesh_ref() local 2706 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_scene_mesh_ref_chr() local 2801 GL_DEBUG( glBlendFunc )( GL_ZERO, GL_ONE_MINUS_SRC_COLOR ); in render_scene_mesh_render_shadows() local 3323 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE ); // GL_COLOR_BUFFER_BIT in render_world_background() local 3436 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR ); // GL_COLOR_BUFFER_BIT in render_world_overlay() local 4489 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); in render_oct_bb() local 5659 GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_BIT in gfx_begin_text() local [all …]
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H A D | egoboo_console.c | 265 …GL_DEBUG( glBlendFunc )( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // GL_COLOR_BUFFER_… in egoboo_console_draw_begin() local
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/dports/audio/faudio/FAudio-21.01/utils/uicommon/ |
H A D | glmacros.h | 12 #define glBlendFunc INTERNAL_glBlendFunc macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/ |
H A D | importgl.h | 129 #define glBlendFunc FNPTR(glBlendFunc) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/ |
H A D | importgl.h | 129 #define glBlendFunc FNPTR(glBlendFunc) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/ |
H A D | importgl.h | 129 #define glBlendFunc FNPTR(glBlendFunc) macro
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/ |
H A D | OpenGLAPI.h | 20 # define glBlendFunc __static__glBlendFunc macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES/src/StateCacheManager/ |
H A D | OgreGLESNullStateCacheManagerImp.cpp | 51 glBlendFunc(GL_ONE, GL_ZERO); in initializeCache() local
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H A D | OgreGLESStateCacheManagerImp.cpp | 47 glBlendFunc(GL_ONE, GL_ZERO); in initializeCache() local
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 67 Func2<void, GLenum, GLenum> glBlendFunc; variable
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | OpenGl_GlCore11Fwd.hxx | 48 inline void glBlendFunc (GLenum sfactor, GLenum dfactor) in glBlendFunc() function
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_GlCore11Fwd.hxx | 48 inline void glBlendFunc (GLenum sfactor, GLenum dfactor) in glBlendFunc() function
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | OpenGl_GlCore11Fwd.hxx | 45 inline void glBlendFunc (GLenum sfactor, GLenum dfactor) in glBlendFunc() function
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | loadgl.c | 196 void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc() function
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | loadgl.c | 199 void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc() function
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 106 #define glBlendFunc rglBlendFunc macro
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/dports/editors/lazarus/lazarus/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
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/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
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/dports/editors/lazarus-qt5/lazarus/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
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/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 681 procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname; procedure
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 125 #define glBlendFunc rglBlendFunc macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 125 #define glBlendFunc rglBlendFunc macro
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