/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | graphic_prt.c | 225 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // GL_ENABLE_BIT in render_one_prt_solid() local 302 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); // GL_ENABLE_BIT in render_one_prt_trans() local 314 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // GL_ENABLE_BIT in render_one_prt_trans() local 317 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_one_prt_trans() local 337 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_one_prt_trans() local 522 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); // ENABLE_BIT in render_one_prt_ref() local 536 GL_DEBUG( glEnable )( GL_BLEND ); // ENABLE_BIT in render_one_prt_ref() local 560 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // ENABLE_BIT in render_one_prt_ref() local 785 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_one_attachment_point() local 786 if ( texture_2d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_one_attachment_point() local [all …]
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H A D | graphic.c | 494 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); in ogl_init() local 501 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); in ogl_init() local 2798 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); in render_scene_mesh_render_shadows() local 2800 GL_DEBUG( glEnable )( GL_BLEND ); in render_scene_mesh_render_shadows() local 4488 GL_DEBUG( glEnable )( GL_BLEND ); in render_oct_bb() local 5528 GL_DEBUG( glEnable )( GL_DITHER ); in load_graphics() local 5544 GL_DEBUG( glEnable )( GL_LINE_SMOOTH ); in load_graphics() local 5652 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in gfx_begin_text() local 5682 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in gfx_enable_texturing() local 5742 GL_DEBUG( glEnable )( GL_CULL_FACE ); in gfx_end_2d() local [all …]
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H A D | graphic_mad.c | 575 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in render_one_mad_ref() local 612 GL_DEBUG( glEnable )( GL_BLEND ); in render_one_mad_ref() local 658 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in render_one_mad_trans() local 683 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_one_mad_trans() local 794 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_chr_bbox() local 864 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_chr_verts() local 865 if ( texture_2d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_chr_verts() local 899 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_one_grip() local 900 if ( texture_2d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_one_grip() local 1029 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_chr_grips() local [all …]
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H A D | graphic_fan.c | 202 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in render_fan() local 465 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); // GL_ENABLE_BIT in render_water_fan() local 472 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in render_water_fan() local 478 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_water_fan() local 483 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_water_fan() local
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H A D | egoboo_console.c | 262 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); // GL_ENABLE_BIT in egoboo_console_draw_begin() local 264 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in egoboo_console_draw_begin() local 341 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in egoboo_console_draw() local 352 GL_DEBUG( glEnable )( GL_SCISSOR_TEST ); in egoboo_console_draw() local
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H A D | ui.c | 184 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); // GL_ENABLE_BIT in ui_beginFrame() local 187 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in ui_beginFrame() local 191 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // GL_ENABLE_BIT in ui_beginFrame() local 434 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in ui_drawButton() local
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/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/ |
H A D | SDL_GL_extensions.c | 127 GL_DEBUG( glEnable )( GL_MULTISAMPLE_ARB ); in SDL_GL_set_gl_mode() local 131 GL_DEBUG( glEnable )( GL_MULTISAMPLE ); in SDL_GL_set_gl_mode() local 143 if ( v->dither ) GL_DEBUG( glEnable )( GL_DITHER ); in SDL_GL_set_gl_mode() local 152 GL_DEBUG( glEnable )( GL_LINE_SMOOTH ); in SDL_GL_set_gl_mode() local 155 GL_DEBUG( glEnable )( GL_POINT_SMOOTH ); in SDL_GL_set_gl_mode() local 199 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in SDL_GL_set_gl_mode() local
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H A D | ogl_texture.c | 594 GL_DEBUG( glEnable )( target ); in oglx_bind_to_tex_params() local
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/dports/audio/faudio/FAudio-21.01/utils/uicommon/ |
H A D | glmacros.h | 11 #define glEnable INTERNAL_glEnable macro
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/ |
H A D | GPU_legacy_stubs.h | 117 #define glEnable USE_CAREFULLY_glEnable macro
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/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/ |
H A D | AnaglyphRenderer.cpp | 202 glEnable(GL_TEXTURE_2D); in drawTexture() local
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/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/deprecated/ |
H A D | AnaglyphRenderer.cpp | 210 glEnable(GL_TEXTURE_2D); in drawTexture() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/ |
H A D | importgl.h | 137 #define glEnable FNPTR(glEnable) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/ |
H A D | importgl.h | 137 #define glEnable FNPTR(glEnable) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/ |
H A D | importgl.h | 137 #define glEnable FNPTR(glEnable) macro
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/ |
H A D | OpenGLAPI.h | 28 # define glEnable __static__glEnable macro
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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/ |
H A D | glstate.h | 123 inline void glEnable(GLenum cap) in glEnable() function
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/dports/lang/racket/racket-8.3/share/pkgs/gui-lib/mred/private/wx/cocoa/ |
H A D | gc.rkt | 59 (define-gl glEnable (_fun _GLenum -> _void)) function
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/dports/games/wizznic/Wizznic-1.1/src/ |
H A D | settings.h | 36 int glHeight, glWidth, glEnable,glFilter; member
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 60 Func1<void, GLenum> glEnable; variable
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/magic_uv/lib/ |
H A D | bglx.py | 245 def glEnable(cap): function
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | OpenGl_GlCore11Fwd.hxx | 84 inline void glEnable (GLenum theCap) in glEnable() function
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_GlCore11Fwd.hxx | 84 inline void glEnable (GLenum theCap) in glEnable() function
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/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/ |
H A D | nftiny_gl.c | 250 #define glEnable check_glEnable macro
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | OpenGl_GlCore11Fwd.hxx | 75 inline void glEnable (GLenum theCap) in glEnable() function
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