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Searched defs:glEnable (Results 1 – 25 of 770) sorted by relevance

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/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dgraphic_prt.c225 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // GL_ENABLE_BIT in render_one_prt_solid() local
302 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); // GL_ENABLE_BIT in render_one_prt_trans() local
314 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // GL_ENABLE_BIT in render_one_prt_trans() local
317 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_one_prt_trans() local
337 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_one_prt_trans() local
522 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); // ENABLE_BIT in render_one_prt_ref() local
536 GL_DEBUG( glEnable )( GL_BLEND ); // ENABLE_BIT in render_one_prt_ref() local
560 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // ENABLE_BIT in render_one_prt_ref() local
785 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_one_attachment_point() local
786 if ( texture_2d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_one_attachment_point() local
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H A Dgraphic.c494 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); in ogl_init() local
501 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); in ogl_init() local
2798 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); in render_scene_mesh_render_shadows() local
2800 GL_DEBUG( glEnable )( GL_BLEND ); in render_scene_mesh_render_shadows() local
4488 GL_DEBUG( glEnable )( GL_BLEND ); in render_oct_bb() local
5528 GL_DEBUG( glEnable )( GL_DITHER ); in load_graphics() local
5544 GL_DEBUG( glEnable )( GL_LINE_SMOOTH ); in load_graphics() local
5652 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in gfx_begin_text() local
5682 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in gfx_enable_texturing() local
5742 GL_DEBUG( glEnable )( GL_CULL_FACE ); in gfx_end_2d() local
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H A Dgraphic_mad.c575 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in render_one_mad_ref() local
612 GL_DEBUG( glEnable )( GL_BLEND ); in render_one_mad_ref() local
658 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in render_one_mad_trans() local
683 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_one_mad_trans() local
794 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_chr_bbox() local
864 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_chr_verts() local
865 if ( texture_2d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_chr_verts() local
899 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_one_grip() local
900 if ( texture_2d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in draw_one_grip() local
1029 if ( texture_1d_enabled ) GL_DEBUG( glEnable )( GL_TEXTURE_1D ); in draw_chr_grips() local
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H A Dgraphic_fan.c202 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in render_fan() local
465 GL_DEBUG( glEnable )( GL_DEPTH_TEST ); // GL_ENABLE_BIT in render_water_fan() local
472 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in render_water_fan() local
478 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_water_fan() local
483 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in render_water_fan() local
H A Degoboo_console.c262 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); // GL_ENABLE_BIT in egoboo_console_draw_begin() local
264 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in egoboo_console_draw_begin() local
341 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in egoboo_console_draw() local
352 GL_DEBUG( glEnable )( GL_SCISSOR_TEST ); in egoboo_console_draw() local
H A Dui.c184 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); // GL_ENABLE_BIT in ui_beginFrame() local
187 GL_DEBUG( glEnable )( GL_BLEND ); // GL_ENABLE_BIT in ui_beginFrame() local
191 GL_DEBUG( glEnable )( GL_ALPHA_TEST ); // GL_ENABLE_BIT in ui_beginFrame() local
434 GL_DEBUG( glEnable )( GL_TEXTURE_2D ); in ui_drawButton() local
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A DSDL_GL_extensions.c127 GL_DEBUG( glEnable )( GL_MULTISAMPLE_ARB ); in SDL_GL_set_gl_mode() local
131 GL_DEBUG( glEnable )( GL_MULTISAMPLE ); in SDL_GL_set_gl_mode() local
143 if ( v->dither ) GL_DEBUG( glEnable )( GL_DITHER ); in SDL_GL_set_gl_mode() local
152 GL_DEBUG( glEnable )( GL_LINE_SMOOTH ); in SDL_GL_set_gl_mode() local
155 GL_DEBUG( glEnable )( GL_POINT_SMOOTH ); in SDL_GL_set_gl_mode() local
199 GL_DEBUG( glEnable )( GL_CULL_FACE ); // GL_ENABLE_BIT in SDL_GL_set_gl_mode() local
H A Dogl_texture.c594 GL_DEBUG( glEnable )( target ); in oglx_bind_to_tex_params() local
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dglmacros.h11 #define glEnable INTERNAL_glEnable macro
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_legacy_stubs.h117 #define glEnable USE_CAREFULLY_glEnable macro
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/
H A DAnaglyphRenderer.cpp202 glEnable(GL_TEXTURE_2D); in drawTexture() local
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/deprecated/
H A DAnaglyphRenderer.cpp210 glEnable(GL_TEXTURE_2D); in drawTexture() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/
H A Dimportgl.h137 #define glEnable FNPTR(glEnable) macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/
H A Dimportgl.h137 #define glEnable FNPTR(glEnable) macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/
H A Dimportgl.h137 #define glEnable FNPTR(glEnable) macro
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/
H A DOpenGLAPI.h28 # define glEnable __static__glEnable macro
/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/
H A Dglstate.h123 inline void glEnable(GLenum cap) in glEnable() function
/dports/lang/racket/racket-8.3/share/pkgs/gui-lib/mred/private/wx/cocoa/
H A Dgc.rkt59 (define-gl glEnable (_fun _GLenum -> _void)) function
/dports/games/wizznic/Wizznic-1.1/src/
H A Dsettings.h36 int glHeight, glWidth, glEnable,glFilter; member
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.cpp60 Func1<void, GLenum> glEnable; variable
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/magic_uv/lib/
H A Dbglx.py245 def glEnable(cap): function
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_GlCore11Fwd.hxx84 inline void glEnable (GLenum theCap) in glEnable() function
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_GlCore11Fwd.hxx84 inline void glEnable (GLenum theCap) in glEnable() function
/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/
H A Dnftiny_gl.c250 #define glEnable check_glEnable macro
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DOpenGl_GlCore11Fwd.hxx75 inline void glEnable (GLenum theCap) in glEnable() function

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