/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/ |
H A D | ogl_include.c | 72 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in oglx_ViewMatrix() local 91 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in oglx_ViewMatrix() local 114 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in oglx_ProjectionMatrix() local 122 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in oglx_ProjectionMatrix() local 126 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in oglx_ProjectionMatrix() local
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/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | graphic_mad.c | 145 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_enviro() local 239 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_enviro() local 243 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in render_one_mad_enviro() local 340 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_tex() local 452 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_tex() local 844 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_chr_verts() local 858 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_chr_verts() local 886 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_grip() local 893 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_grip() local 1006 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_chr_grips() local [all …]
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H A D | egoboo_console.c | 274 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in egoboo_console_draw_begin() local 280 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in egoboo_console_draw_begin() local 289 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in egoboo_console_draw_end() local 293 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in egoboo_console_draw_end() local
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H A D | ui.c | 201 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in ui_beginFrame() local 207 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in ui_beginFrame() local 218 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in ui_endFrame() local 222 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in ui_endFrame() local
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H A D | graphic_prt.c | 768 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_attachment_point() local 779 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_attachment_point() local 783 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in draw_one_attachment_point() local
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H A D | graphic.c | 4409 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_aabb() local 4458 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_aabb() local 4462 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in render_aabb() local 5699 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in gfx_begin_3d() local 5704 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in gfx_begin_3d() local 5713 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in gfx_end_3d() local 5717 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in gfx_end_3d() local 5724 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in gfx_begin_2d() local 5728 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in gfx_begin_2d() local
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/dports/audio/faudio/FAudio-21.01/utils/uicommon/ |
H A D | glmacros.h | 15 #define glMatrixMode INTERNAL_glMatrixMode macro
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | bzfgl.h | 71 # define glMatrixMode(mode) bzMatrixMode(mode) macro
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | bzfgl.h | 71 # define glMatrixMode(mode) bzMatrixMode(mode) macro
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/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/ |
H A D | AnaglyphRenderer.cpp | 139 glMatrixMode(GL_PROJECTION); in setOrthoProjection() local
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/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/deprecated/ |
H A D | AnaglyphRenderer.cpp | 147 glMatrixMode(GL_PROJECTION); in setOrthoProjection() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/ |
H A D | importgl.h | 145 #define glMatrixMode FNPTR(glMatrixMode) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/ |
H A D | importgl.h | 145 #define glMatrixMode FNPTR(glMatrixMode) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/ |
H A D | importgl.h | 145 #define glMatrixMode FNPTR(glMatrixMode) macro
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/dports/lang/racket/racket-8.3/share/pkgs/gui-lib/mred/private/wx/cocoa/ |
H A D | gc.rkt | 67 (define-gl glMatrixMode (_fun _GLenum -> _void)) function
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/fixedfunc/ |
H A D | GLMatrixFunc.java | 83 public void glMatrixMode(int mode) ; in glMatrixMode() method
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/ |
H A D | GLMatrix.java | 52 public static void glMatrixMode(final int mode) { in glMatrixMode() method in GLMatrix
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/dports/games/flightgear/flightgear-2020.3.11/utils/fgpanel/ |
H A D | GL_utils.cxx | 163 GL_utils::glMatrixMode (const GLenum_Mode mode) { in glMatrixMode() function in GL_utils
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | OpenGl_GlCore11.hxx | 59 inline void glMatrixMode (GLenum theMode) in glMatrixMode() function
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_GlCore11.hxx | 59 inline void glMatrixMode (GLenum theMode) in glMatrixMode() function
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/dports/devel/qmake/qt-x11-free-3.3.8/src/opengl/ |
H A D | qgl_x11_p.h | 154 #define glMatrixMode qt_glMatrixMode macro
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/ |
H A D | rRender.h | 37 #define glMatrixMode #error glEnd disabled macro
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 82 Func1<void, GLenum> glMatrixMode; variable
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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/compat/ |
H A D | gl2engine.h | 224 inline void glMatrixMode(GLenum mode) in glMatrixMode() function
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | loadgl.c | 141 void APIENTRY glMatrixMode(GLenum mode) in glMatrixMode() function
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