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Searched defs:glMatrixMode (Results 1 – 25 of 474) sorted by relevance

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/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A Dogl_include.c72 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in oglx_ViewMatrix() local
91 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in oglx_ViewMatrix() local
114 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in oglx_ProjectionMatrix() local
122 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in oglx_ProjectionMatrix() local
126 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in oglx_ProjectionMatrix() local
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dgraphic_mad.c145 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_enviro() local
239 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_enviro() local
243 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in render_one_mad_enviro() local
340 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_tex() local
452 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_one_mad_tex() local
844 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_chr_verts() local
858 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_chr_verts() local
886 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_grip() local
893 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_grip() local
1006 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_chr_grips() local
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H A Degoboo_console.c274 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in egoboo_console_draw_begin() local
280 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in egoboo_console_draw_begin() local
289 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in egoboo_console_draw_end() local
293 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in egoboo_console_draw_end() local
H A Dui.c201 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in ui_beginFrame() local
207 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in ui_beginFrame() local
218 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in ui_endFrame() local
222 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in ui_endFrame() local
H A Dgraphic_prt.c768 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_attachment_point() local
779 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in draw_one_attachment_point() local
783 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in draw_one_attachment_point() local
H A Dgraphic.c4409 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_aabb() local
4458 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in render_aabb() local
4462 GL_DEBUG( glMatrixMode )( matrix_mode[0] ); in render_aabb() local
5699 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in gfx_begin_3d() local
5704 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in gfx_begin_3d() local
5713 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in gfx_end_3d() local
5717 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in gfx_end_3d() local
5724 GL_DEBUG( glMatrixMode )( GL_PROJECTION ); in gfx_begin_2d() local
5728 GL_DEBUG( glMatrixMode )( GL_MODELVIEW ); in gfx_begin_2d() local
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dglmacros.h15 #define glMatrixMode INTERNAL_glMatrixMode macro
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A Dbzfgl.h71 # define glMatrixMode(mode) bzMatrixMode(mode) macro
/dports/games/bzflag/bzflag-2.4.22/include/
H A Dbzfgl.h71 # define glMatrixMode(mode) bzMatrixMode(mode) macro
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/
H A DAnaglyphRenderer.cpp139 glMatrixMode(GL_PROJECTION); in setOrthoProjection() local
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/deprecated/
H A DAnaglyphRenderer.cpp147 glMatrixMode(GL_PROJECTION); in setOrthoProjection() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/
H A Dimportgl.h145 #define glMatrixMode FNPTR(glMatrixMode) macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/
H A Dimportgl.h145 #define glMatrixMode FNPTR(glMatrixMode) macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/
H A Dimportgl.h145 #define glMatrixMode FNPTR(glMatrixMode) macro
/dports/lang/racket/racket-8.3/share/pkgs/gui-lib/mred/private/wx/cocoa/
H A Dgc.rkt67 (define-gl glMatrixMode (_fun _GLenum -> _void)) function
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/fixedfunc/
H A DGLMatrixFunc.java83 public void glMatrixMode(int mode) ; in glMatrixMode() method
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/
H A DGLMatrix.java52 public static void glMatrixMode(final int mode) { in glMatrixMode() method in GLMatrix
/dports/games/flightgear/flightgear-2020.3.11/utils/fgpanel/
H A DGL_utils.cxx163 GL_utils::glMatrixMode (const GLenum_Mode mode) { in glMatrixMode() function in GL_utils
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_GlCore11.hxx59 inline void glMatrixMode (GLenum theMode) in glMatrixMode() function
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_GlCore11.hxx59 inline void glMatrixMode (GLenum theMode) in glMatrixMode() function
/dports/devel/qmake/qt-x11-free-3.3.8/src/opengl/
H A Dqgl_x11_p.h154 #define glMatrixMode qt_glMatrixMode macro
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrRender.h37 #define glMatrixMode #error glEnd disabled macro
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.cpp82 Func1<void, GLenum> glMatrixMode; variable
/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/compat/
H A Dgl2engine.h224 inline void glMatrixMode(GLenum mode) in glMatrixMode() function
/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dloadgl.c141 void APIENTRY glMatrixMode(GLenum mode) in glMatrixMode() function

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