1 /* $Id: bitmap.c,v 1.5 2002/10/10 19:11:23 btb Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14 
15 /*
16  *
17  * Graphical routines for manipulating grs_bitmaps.
18  *
19  * Old Log:
20  * Revision 1.11  1995/08/23  18:46:06  allender
21  * fixed compiler warning
22  *
23  * Revision 1.10  1995/08/14  14:25:45  allender
24  * changed transparency color to 0
25  *
26  * Revision 1.9  1995/07/05  16:04:51  allender
27  * transparency/game kitchen changes
28  *
29  * Revision 1.8  1995/06/15  09:50:48  allender
30  * new malloc to align bitmap on 8 byte bountry
31  *
32  * Revision 1.7  1995/05/12  11:52:19  allender
33  * changed memory stuff again
34  *
35  * Revision 1.6  1995/05/11  12:48:34  allender
36  * nge transparency color
37  *
38  * Revision 1.5  1995/05/04  19:59:21  allender
39  * use NewPtr instead of malloc
40  *
41  * Revision 1.4  1995/04/27  07:33:04  allender
42  * rearrange functions
43  *
44  * Revision 1.3  1995/04/19  14:37:17  allender
45  * removed dead asm code
46  *
47  * Revision 1.2  1995/04/18  12:04:51  allender
48  * *** empty log message ***
49  *
50  * Revision 1.1  1995/03/09  08:48:06  allender
51  * Initial revision
52  *
53  *
54  * -------  PC version RCS information
55  * Revision 1.17  1994/11/18  22:50:25  john
56  * Changed shorts to ints in parameters.
57  *
58  * Revision 1.16  1994/11/10  15:59:46  john
59  * Fixed bugs with canvas's being created with bogus bm_flags.
60  *
61  * Revision 1.15  1994/10/26  23:55:53  john
62  * Took out roller; Took out inverse table.
63  *
64  * Revision 1.14  1994/09/19  14:40:21  john
65  * Changed dpmi stuff.
66  *
67  * Revision 1.13  1994/09/19  11:44:04  john
68  * Changed call to allocate selector to the dpmi module.
69  *
70  * Revision 1.12  1994/06/09  13:14:57  john
71  * Made selectors zero our
72  * out, I meant.
73  *
74  * Revision 1.11  1994/05/06  12:50:07  john
75  * Added supertransparency; neatend things up; took out warnings.
76  *
77  * Revision 1.10  1994/04/08  16:59:39  john
78  * Add fading poly's; Made palette fade 32 instead of 16.
79  *
80  * Revision 1.9  1994/03/16  17:21:09  john
81  * Added slow palette searching options.
82  *
83  * Revision 1.8  1994/03/14  17:59:35  john
84  * Added function to check bitmap's transparency.
85  *
86  * Revision 1.7  1994/03/14  17:16:21  john
87  * fixed bug with counting freq of pixels.
88  *
89  * Revision 1.6  1994/03/14  16:55:47  john
90  * Changed grs_bitmap structure to include bm_flags.
91  *
92  * Revision 1.5  1994/02/18  15:32:22  john
93  * *** empty log message ***
94  *
95  * Revision 1.4  1993/10/15  16:22:49  john
96  * *** empty log message ***
97  *
98  * Revision 1.3  1993/09/08  17:37:11  john
99  * Checking for errors with Yuan...
100  *
101  * Revision 1.2  1993/09/08  14:46:27  john
102  * looking for possible bugs...
103  *
104  * Revision 1.1  1993/09/08  11:43:05  john
105  * Initial revision
106  *
107  */
108 
109 #ifdef HAVE_CONFIG_H
110 #include <conf.h>
111 #endif
112 
113 #include <stdlib.h>
114 #include <stdio.h>
115 
116 #include "u_mem.h"
117 
118 
119 #include "gr.h"
120 #include "grdef.h"
121 #include "u_dpmi.h"
122 #include "error.h"
123 
124 #if defined(POLY_ACC)
125 #include "poly_acc.h"
126 #endif
127 
128 #ifdef OGL
129 #include "ogl_init.h"
130 #endif
131 
gr_set_bitmap_data(grs_bitmap * bm,unsigned char * data)132 void gr_set_bitmap_data (grs_bitmap *bm, unsigned char *data)
133 {
134 #ifdef OGL
135 //	if (bm->bm_data!=data)
136 		ogl_freebmtexture(bm);
137 #endif
138 	bm->bm_data = data;
139 #ifdef D1XD3D
140 	Assert (bm->iMagic == BM_MAGIC_NUMBER);
141 	Win32_SetTextureBits (bm, data, bm->bm_flags & BM_FLAG_RLE);
142 #endif
143 }
144 
gr_create_bitmap(int w,int h)145 grs_bitmap *gr_create_bitmap(int w, int h )
146 {
147 	return gr_create_bitmap_raw (w, h, d_malloc(w * h));
148 }
149 
gr_create_bitmap_raw(int w,int h,unsigned char * raw_data)150 grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data )
151 {
152     grs_bitmap *new;
153 
154     new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) );
155 	gr_init_bitmap (new, 0, 0, 0, w, h, w, raw_data);
156 
157     return new;
158 }
159 
160 
161 #if defined(POLY_ACC)
162 //
163 //  Creates a bitmap of the requested size and type.
164 //    w, and h are in pixels.
165 //    type is a BM_... and is used to set the rowsize.
166 //    if data is NULL, memory is allocated, otherwise data is used for bm_data.
167 //
168 //  This function is used only by the polygon accelerator code to handle the mixture of 15bit and
169 //  8bit bitmaps.
170 //
gr_create_bitmap2(int w,int h,int type,void * data)171 grs_bitmap *gr_create_bitmap2(int w, int h, int type, void *data )
172 {
173 	grs_bitmap *new;
174 
175 	new = (grs_bitmap *)malloc( sizeof(grs_bitmap) );
176 	new->bm_x = 0;
177 	new->bm_y = 0;
178 	new->bm_w = w;
179 	new->bm_h = h;
180 	new->bm_flags = 0;
181     new->bm_type = type;
182     switch(type)
183     {
184         case BM_LINEAR:     new->bm_rowsize = w;            break;
185         case BM_LINEAR15:   new->bm_rowsize = w*PA_BPP;     break;
186         default: Int3();    // unsupported type.
187     }
188     if(data)
189         new->bm_data = data;
190     else
191         new->bm_data = malloc(new->bm_rowsize * new->bm_h);
192 	new->bm_handle = 0;
193 
194 	return new;
195 }
196 #endif
197 
gr_init_bitmap(grs_bitmap * bm,int mode,int x,int y,int w,int h,int bytesperline,unsigned char * data)198 void gr_init_bitmap( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline, unsigned char * data ) // TODO: virtualize
199 {
200 #ifdef D1XD3D
201 	Assert (bm->iMagic != BM_MAGIC_NUMBER || bm->pvSurface == NULL);
202 #endif
203 
204 	bm->bm_x = x;
205 	bm->bm_y = y;
206 	bm->bm_w = w;
207 	bm->bm_h = h;
208 	bm->bm_flags = 0;
209 	bm->bm_type = mode;
210 	bm->bm_rowsize = bytesperline;
211 
212 	bm->bm_data = NULL;
213 #ifdef D1XD3D
214 	bm->iMagic = BM_MAGIC_NUMBER;
215 	bm->pvSurface = NULL;
216 #endif
217 
218 #ifdef D1XD3D
219 	Win32_CreateTexture (bm);
220 #endif
221 #ifdef OGL
222 	bm->bm_parent=NULL;bm->gltexture=NULL;
223 #endif
224 
225 //	if (data != 0)
226 		gr_set_bitmap_data (bm, data);
227 /*
228 	else
229 		gr_set_bitmap_data (bm, d_malloc (w * h));
230 */
231 
232 #ifdef BITMAP_SELECTOR
233 	bm->bm_selector = 0;
234 #endif
235 }
236 
gr_init_bitmap_alloc(grs_bitmap * bm,int mode,int x,int y,int w,int h,int bytesperline)237 void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline)
238 {
239 	gr_init_bitmap(bm, mode, x, y, w, h, bytesperline, 0);
240 	gr_set_bitmap_data(bm, d_malloc(w * h));
241 }
242 
gr_init_bitmap_data(grs_bitmap * bm)243 void gr_init_bitmap_data (grs_bitmap *bm) // TODO: virtulize
244 {
245 	bm->bm_data = NULL;
246 #ifdef D1XD3D
247 	Assert (bm->iMagic != BM_MAGIC_NUMBER);
248 	bm->iMagic = BM_MAGIC_NUMBER;
249 	bm->pvSurface = NULL;
250 #endif
251 #ifdef OGL
252 //	ogl_freebmtexture(bm);//not what we want here.
253 	bm->bm_parent=NULL;bm->gltexture=NULL;
254 #endif
255 }
256 
gr_create_sub_bitmap(grs_bitmap * bm,int x,int y,int w,int h)257 grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm, int x, int y, int w, int h )
258 {
259     grs_bitmap *new;
260 
261     new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) );
262 	gr_init_sub_bitmap (new, bm, x, y, w, h);
263 
264 	return new;
265 }
266 
gr_free_bitmap(grs_bitmap * bm)267 void gr_free_bitmap(grs_bitmap *bm )
268 {
269 	gr_free_bitmap_data (bm);
270 	if (bm!=NULL)
271 		d_free(bm);
272 }
273 
gr_free_sub_bitmap(grs_bitmap * bm)274 void gr_free_sub_bitmap(grs_bitmap *bm )
275 {
276 	if (bm!=NULL)
277 	{
278 #ifdef D1XD3D
279 		bm->iMagic = 0;
280 #endif
281 		d_free(bm);
282 	}
283 }
284 
285 
gr_free_bitmap_data(grs_bitmap * bm)286 void gr_free_bitmap_data (grs_bitmap *bm) // TODO: virtulize
287 {
288 #ifdef D1XD3D
289 	Assert (bm->iMagic == BM_MAGIC_NUMBER);
290 
291 	Win32_FreeTexture (bm);
292 	bm->iMagic = 0;
293 	if (bm->bm_data == BM_D3D_RENDER)
294 		bm->bm_data = NULL;
295 #endif
296 #ifdef OGL
297 	ogl_freebmtexture(bm);
298 #endif
299 	if (bm->bm_data != NULL)
300 		d_free (bm->bm_data);
301 	bm->bm_data = NULL;
302 }
303 
gr_init_sub_bitmap(grs_bitmap * bm,grs_bitmap * bmParent,int x,int y,int w,int h)304 void gr_init_sub_bitmap (grs_bitmap *bm, grs_bitmap *bmParent, int x, int y, int w, int h )	// TODO: virtualize
305 {
306 	bm->bm_x = x + bmParent->bm_x;
307 	bm->bm_y = y + bmParent->bm_y;
308 	bm->bm_w = w;
309 	bm->bm_h = h;
310 	bm->bm_flags = bmParent->bm_flags;
311 	bm->bm_type = bmParent->bm_type;
312 	bm->bm_rowsize = bmParent->bm_rowsize;
313 
314 #ifdef OGL
315 	bm->gltexture=bmParent->gltexture;
316 	bm->bm_parent=bmParent;
317 #endif
318 #ifdef D1XD3D
319 	Assert (bmParent->iMagic == BM_MAGIC_NUMBER);
320 	bm->iMagic = BM_MAGIC_NUMBER;
321 	bm->pvSurface = bmParent->pvSurface;
322 	if (bm->bm_type == BM_DIRECTX)
323 	{
324 		bm->bm_data = bmParent->bm_data;
325 	}
326 	else
327 #endif
328 	{
329 		bm->bm_data = bmParent->bm_data+(unsigned int)((y*bmParent->bm_rowsize)+x);
330 	}
331 
332 }
333 
334 void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count );
335 
336 #if !defined(NO_ASM) && defined(__WATCOMC__)
337 
338 #pragma aux decode_data_asm parm [esi] [ecx] [edi] [ebx] modify exact [esi edi eax ebx ecx] = \
339 "again_ddn:"							\
340 	"xor	eax,eax"				\
341 	"mov	al,[esi]"			\
342 	"inc	dword ptr [ebx+eax*4]"		\
343 	"mov	al,[edi+eax]"		\
344 	"mov	[esi],al"			\
345 	"inc	esi"					\
346 	"dec	ecx"					\
347 	"jne	again_ddn"
348 
349 #elif !defined(NO_ASM) && defined(__GNUC__)
350 
decode_data_asm(ubyte * data,int num_pixels,ubyte * colormap,int * count)351 inline void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count ) {
352 	int dummy[4];
353    __asm__ __volatile__ (
354     "xorl   %%eax,%%eax;"
355 "0:;"
356     "movb   (%%esi), %%al;"
357     "incl   (%%ebx, %%eax, 4);"
358     "movb   (%%edi, %%eax), %%al;"
359     "movb   %%al, (%%esi);"
360     "incl   %%esi;"
361     "decl   %%ecx;"
362     "jne    0b"
363     : "=S" (dummy[0]), "=c" (dummy[1]), "=D" (dummy[2]), "=b" (dummy[3])
364 	: "0" (data), "1" (num_pixels), "2" (colormap), "3" (count)
365 	: "%eax");
366 }
367 
368 #elif !defined(NO_ASM) && defined(_MSC_VER)
369 
decode_data_asm(ubyte * data,int num_pixels,ubyte * colormap,int * count)370 __inline void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count )
371 {
372   __asm {
373 	mov esi,[data]
374 	mov ecx,[num_pixels]
375 	mov edi,[colormap]
376 	mov ebx,[count]
377 again_ddn:
378 	xor eax,eax
379 	mov al,[esi]
380 	inc dword ptr [ebx+eax*4]
381 	mov al,[edi+eax]
382 	mov [esi],al
383 	inc esi
384 	dec ecx
385 	jne again_ddn
386   }
387 }
388 
389 #else // NO_ASM or unknown compiler
390 
decode_data_asm(ubyte * data,int num_pixels,ubyte * colormap,int * count)391 void decode_data_asm(ubyte *data, int num_pixels, ubyte *colormap, int *count)
392 {
393 	int i;
394 	ubyte mapped;
395 
396 	for (i = 0; i < num_pixels; i++) {
397 		count[*data]++;
398 		mapped = *data;
399 		*data = colormap[mapped];
400 		data++;
401 	}
402 }
403 
404 #endif
405 
gr_set_bitmap_flags(grs_bitmap * pbm,int flags)406 void gr_set_bitmap_flags (grs_bitmap *pbm, int flags)
407 {
408 #ifdef D1XD3D
409 	Assert (pbm->iMagic == BM_MAGIC_NUMBER);
410 
411 	if (pbm->pvSurface)
412 	{
413 		if ((flags & BM_FLAG_TRANSPARENT) != (pbm->bm_flags & BM_FLAG_TRANSPARENT))
414 		{
415 			Win32_SetTransparent (pbm->pvSurface, flags & BM_FLAG_TRANSPARENT);
416 		}
417 	}
418 #endif
419 	pbm->bm_flags = flags;
420 }
421 
gr_set_transparent(grs_bitmap * pbm,int bTransparent)422 void gr_set_transparent (grs_bitmap *pbm, int bTransparent)
423 {
424 	if (bTransparent)
425 	{
426 		gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_TRANSPARENT);
427 	}
428 	else
429 	{
430 		gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_TRANSPARENT);
431 	}
432 }
433 
gr_set_super_transparent(grs_bitmap * pbm,int bTransparent)434 void gr_set_super_transparent (grs_bitmap *pbm, int bTransparent)
435 {
436 	if (bTransparent)
437 	{
438 		gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_SUPER_TRANSPARENT);
439 	}
440 	else
441 	{
442 		gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_SUPER_TRANSPARENT);
443 	}
444 }
445 
build_colormap_good(ubyte * palette,ubyte * colormap,int * freq)446 void build_colormap_good( ubyte * palette, ubyte * colormap, int * freq )
447 {
448 	int i, r, g, b;
449 
450 	for (i=0; i<256; i++ )	{
451 		r = *palette++;
452 		g = *palette++;
453 		b = *palette++;
454  		*colormap++ = gr_find_closest_color( r, g, b );
455 		*freq++ = 0;
456 	}
457 }
458 
gr_remap_bitmap(grs_bitmap * bmp,ubyte * palette,int transparent_color,int super_transparent_color)459 void gr_remap_bitmap( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color )
460 {
461 	ubyte colormap[256];
462 	int freq[256];
463 
464 	if (bmp->bm_type != BM_LINEAR)
465 		return;	 //can't do it
466 
467 	// This should be build_colormap_asm, but we're not using invert table, so...
468 	build_colormap_good( palette, colormap, freq );
469 
470 	if ( (super_transparent_color>=0) && (super_transparent_color<=255))
471 		colormap[super_transparent_color] = 254;
472 
473 	if ( (transparent_color>=0) && (transparent_color<=255))
474 		colormap[transparent_color] = TRANSPARENCY_COLOR;
475 
476 	decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq );
477 
478 	if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) )
479 		gr_set_transparent (bmp, 1);
480 
481 	if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) )
482 		gr_set_super_transparent (bmp, 0);
483 }
484 
gr_remap_bitmap_good(grs_bitmap * bmp,ubyte * palette,int transparent_color,int super_transparent_color)485 void gr_remap_bitmap_good( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color )
486 {
487 	ubyte colormap[256];
488 	int freq[256];
489 	build_colormap_good( palette, colormap, freq );
490 
491 	if ( (super_transparent_color>=0) && (super_transparent_color<=255))
492 		colormap[super_transparent_color] = 254;
493 
494 	if ( (transparent_color>=0) && (transparent_color<=255))
495 		colormap[transparent_color] = TRANSPARENCY_COLOR;
496 
497 	if (bmp->bm_w == bmp->bm_rowsize)
498 		decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq );
499 	else {
500 		int y;
501 		ubyte *p = bmp->bm_data;
502 		for (y=0;y<bmp->bm_h;y++,p+=bmp->bm_rowsize)
503 			decode_data_asm(p, bmp->bm_w, colormap, freq );
504 	}
505 
506 	if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) )
507 		gr_set_transparent (bmp, 1);
508 
509 	if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) )
510 		gr_set_super_transparent (bmp, 1);
511 }
512 
513 #ifdef BITMAP_SELECTOR
gr_bitmap_assign_selector(grs_bitmap * bmp)514 int gr_bitmap_assign_selector( grs_bitmap * bmp )
515 {
516 	if (!dpmi_allocate_selector( bmp->bm_data, bmp->bm_w*bmp->bm_h, &bmp->bm_selector )) {
517 		bmp->bm_selector = 0;
518 		return 1;
519 	}
520 	return 0;
521 }
522 #endif
523 
gr_bitmap_check_transparency(grs_bitmap * bmp)524 void gr_bitmap_check_transparency( grs_bitmap * bmp )
525 {
526 	int x, y;
527 	ubyte * data;
528 
529 	data = bmp->bm_data;
530 
531 	for (y=0; y<bmp->bm_h; y++ )	{
532 		for (x=0; x<bmp->bm_w; x++ )	{
533 			if (*data++ == TRANSPARENCY_COLOR )	{
534 				gr_set_transparent (bmp, 1);
535 				return;
536 			}
537 		}
538 		data += bmp->bm_rowsize - bmp->bm_w;
539 	}
540 
541 	bmp->bm_flags = 0;
542 
543 }
544