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Searched defs:ground_level (Results 1 – 12 of 12) sorted by relevance

/dports/games/flightgear/flightgear-2020.3.11/src/FDM/SP/
H A DBalloonSim.h91 float ground_level; variable
/dports/graphics/dynamechs/dynamechs_4.0pre1/aquarobot/
H A DLeg.hpp48 double ground_level; member in Leg
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/SLA/
H A DIndexedMesh.hpp55 inline double ground_level() const { return m_ground_level + m_gnd_offset; } in ground_level() function in Slic3r::sla::IndexedMesh
H A DSupportTreeBuilder.cpp28 double ground_level, in Pad()
H A DSupportTreeBuilder.hpp251 double ground_level = 0; member in Slic3r::sla::SupportTreeBuilder
/dports/games/minetest/minetest-5.4.1/src/mapgen/
H A Dmapgen_flat.h36 s16 ground_level = 8; member
/dports/graphics/gimp-app/gimp-2.10.30/app/operations/
H A Dgimpoperationflood.c735 gfloat ground_level, water_level; in gimp_operation_flood_process_propagate_horizontal() local
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dactor.cc51 bool actor::ground_level() const in ground_level() function in actor
H A Dmon-info.cc1597 bool monster_info::ground_level() const in ground_level() function in monster_info
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dshadowcasting_test.cpp401 float ( &ground_level )[MAPSIZE * SEEX][MAPSIZE * SEEY] = transparency_cache[OVERMAP_DEPTH]; in shadowcasting_3d_benchmark() local
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dshadowcasting_test.cpp401 float ( &ground_level )[MAPSIZE * SEEX][MAPSIZE * SEEY] = transparency_cache[OVERMAP_DEPTH]; in shadowcasting_3d_benchmark() local
/dports/games/wordwarvi/wordwarvi-1.0.4/
H A Dwordwarvi.c4600 int ground_level(int x, int *xi, int *slope) in ground_level() function