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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlintypes.h92 struct ground_struct { struct
93 int altitude; //surface of ground. unused currently
95 int wastes; //wastes underground
96 int pollution; //pollution underground
97 int water_alt; //altitude of water (needed to know drainage basin)
98 int water_pol; //pollution of water
99 int water_wast; //wastes in water
100 int water_next; //next tile(s) where the water will go from here
101 int int1; //reserved for future (?) use
102 int int2;
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