/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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H A D | fail289.d | 10 void gun() in gun() function
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/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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H A D | fail289.d | 10 void gun() in gun() function
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/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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H A D | fail289.d | 10 void gun() in gun() function
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/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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H A D | fail289.d | 10 void gun() in gun() function
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/dports/lang/gcc9-aux/gcc-9.1.0/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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/dports/math/py-or-tools/or-tools-9.2/examples/data/vector_packing/vbp/BPPC/ |
H A D | BPPC_7_8_8.vbp | 15 301 1 1 1 1 1 1 1 1 1 1 1 248 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1… 22 430 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 248 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1…
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/dports/lang/gcc9/gcc-9.4.0/gcc/testsuite/gdc.test/fail_compilation/ |
H A D | diag12777.d | 15 void gun() immutable { v++; } in gun() function 22 void gun() immutable { v++; } in gun() function
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | projectile_test.cpp | 24 static tripoint projectile_end_point( const std::vector<tripoint> &range, const item &gun, in projectile_end_point() 67 item gun( itype_id( "m1a" ) ); variable
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H A D | reload_option_test.cpp | 20 item &gun = dummy.i_add( item( "sw_619", calendar::turn_zero, 0 ) ); variable 63 item &gun = dummy.i_add( item( "glock_19", calendar::turn_zero, 0 ) ); variable 89 item &gun = dummy.i_add( item( "m134", calendar::turn_zero, 0 ) ); variable
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H A D | reloading_test.cpp | 36 item &gun = dummy.i_add( item( "sw_610", calendar::turn_zero, item::default_charges_tag{} ) ); variable 59 item &gun = dummy.i_add( item( "sw_619", calendar::turn_zero, false ) ); variable 99 item gun( "glock_19" ); variable 137 static void reload_a_revolver( player &dummy, item &gun, item &ammo ) in reload_a_revolver()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | projectile_test.cpp | 24 static tripoint projectile_end_point( const std::vector<tripoint> &range, const item &gun, in projectile_end_point() 67 item gun( itype_id( "m1a" ) ); variable
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H A D | reload_option_test.cpp | 20 item &gun = dummy.i_add( item( "sw_619", calendar::turn_zero, 0 ) ); variable 63 item &gun = dummy.i_add( item( "glock_19", calendar::turn_zero, 0 ) ); variable 89 item &gun = dummy.i_add( item( "m134", calendar::turn_zero, 0 ) ); variable
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H A D | reloading_test.cpp | 36 item &gun = dummy.i_add( item( "sw_610", calendar::turn_zero, item::default_charges_tag{} ) ); variable 59 item &gun = dummy.i_add( item( "sw_619", calendar::turn_zero, false ) ); variable 99 item gun( "glock_19" ); variable 137 static void reload_a_revolver( player &dummy, item &gun, item &ammo ) in reload_a_revolver()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/common/ |
H A D | shipshape.h | 139 Ship_get_l_gun_clpos(shipshape_t *ship, int gun, int dir) in Ship_get_l_gun_clpos() 144 Ship_get_r_gun_clpos(shipshape_t *ship, int gun, int dir) in Ship_get_r_gun_clpos() 149 Ship_get_l_rgun_clpos(shipshape_t *ship, int gun, int dir) in Ship_get_l_rgun_clpos() 154 Ship_get_r_rgun_clpos(shipshape_t *ship, int gun, int dir) in Ship_get_r_rgun_clpos() 191 Ship_get_l_gun_position(shipshape_t *ship, int gun, int dir) in Ship_get_l_gun_position() 196 Ship_get_r_gun_position(shipshape_t *ship, int gun, int dir) in Ship_get_r_gun_position() 201 Ship_get_l_rgun_position(shipshape_t *ship, int gun, int dir) in Ship_get_l_rgun_position() 206 Ship_get_r_rgun_position(shipshape_t *ship, int gun, int dir) in Ship_get_r_rgun_position()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgun.cpp | 103 tekgunrep(int gun) // is "gun" an automatic weapon? in tekgunrep() 109 tekgundamage(int gun,int UNUSED(x),int UNUSED(y),int UNUSED(z),int UNUSED(hitsprite)) in tekgundamage() 130 hasammo(int gun,short p) // does player[p] have ammo for "gun"? in hasammo() 178 tekfiregun(int gun,short p) // this kicks off an animation sequence in tekfiregun() 559 tekanimweap(int gun,short p) in tekanimweap() 1130 tekdrawgun(int gun,short p) in tekdrawgun() 1208 tekhasweapon(int gun,short snum) in tekhasweapon()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | weapon.cpp | 22 void gunselect(int gun, fpsent *d) in gunselect() 36 int gun = player1->gunselect; in nextweapon() local 57 int gun = getweapon(name); in setweapon() local 71 int gun = guns[(i+offset)%numguns]; in cycleweapon() local 289 int gun; member 352 void hit(int damage, dynent *d, fpsent *at, const vec &vel, int gun, float info1, int info2 = 1) in hit() 398 void hitpush(int damage, dynent *d, fpsent *at, vec &from, vec &to, int gun, int rays) in hitpush() 413 void radialeffect(dynent *o, const vec &v, int qdam, fpsent *at, int gun) in radialeffect() 428 void explode(bool local, fpsent *owner, const vec &v, dynent *safe, int damage, int gun) in explode() 473 void explodeeffects(int gun, fpsent *d, bool local, int id) in explodeeffects() [all …]
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/dports/textproc/uncrustify/uncrustify-uncrustify-0.74.0/tests/expected/d/ |
H A D | 40401-vbraces001.d | 7 void gun() in gun() function
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/dports/textproc/uncrustify/uncrustify-uncrustify-0.74.0/tests/input/d/ |
H A D | vbraces001.d | 7 void gun() in gun() function
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