/dports/games/d2x/d2x-0.2.5/main/ |
H A D | robot.c | 91 void calc_gun_point(vms_vector *gun_point,object *obj,int gun_num) in calc_gun_point()
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H A D | cntrlcen.c | 71 void calc_controlcen_gun_point(vms_vector *gun_point,vms_vector *gun_dir,object *obj,int gun_num) in calc_controlcen_gun_point()
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H A D | ai.c | 571 vms_vector gun_point; in do_ai_frame() local
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H A D | multibot.c | 840 vms_vector fire, gun_point; in multi_do_robot_fire() local
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H A D | laser.c | 1238 vms_vector gun_point, *pnt; in Laser_player_fire_spread_delay() local
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H A D | ai2.c | 2444 …obot_info *robptr, vms_vector *vec_to_player, fix dist_to_player, vms_vector *gun_point, int playe… in ai_do_actual_firing_stuff()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | robot.cpp | 51 void calc_gun_point(vms_vector &gun_point, const object_base &obj, unsigned gun_num) in calc_gun_point()
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H A D | cntrlcen.cpp | 75 auto &gun_point = obj.ctype.reactor_info.gun_pos[gun_num]; in calc_controlcen_gun_point() local
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H A D | ai.cpp | 2753 …cal &ailp, const robot_info &robptr, const fix dist_to_player, const vms_vector &gun_point, const … in ai_do_actual_firing_stuff() 2830 …_local &ailp, const robot_info &robptr, const fix dist_to_player, vms_vector &gun_point, const rob… in ai_do_actual_firing_stuff() 3184 vms_vector gun_point; in do_ai_frame() local
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H A D | laser.cpp | 1305 const auto gun_point = vm_vec_rotate(*pnt,m); in Laser_player_fire_spread_delay() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 3960 vec3d gun_point; in renderLeadCurrentTarget() local 4082 vec3d gun_point; in renderLeadQuick() local 4245 vec3d gun_point; in render() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 3993 vec3d gun_point; in renderLeadCurrentTarget() local 4113 vec3d gun_point; in renderLeadQuick() local 4277 vec3d gun_point; in render() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 10018 vec3d gun_point, pnt, firing_pos, target_position, target_velocity_vec; in ship_fire_primary() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 11296 vec3d gun_point, pnt, firing_pos, target_position, target_velocity_vec; in ship_fire_primary() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aicode.cpp | 1303 vec3d gun_point; in ai_turn_towards_vector() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aicode.cpp | 1186 vec3d gun_point; in ai_turn_towards_vector() local
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