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Searched defs:gun_point (Results 1 – 16 of 16) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Drobot.c91 void calc_gun_point(vms_vector *gun_point,object *obj,int gun_num) in calc_gun_point()
H A Dcntrlcen.c71 void calc_controlcen_gun_point(vms_vector *gun_point,vms_vector *gun_dir,object *obj,int gun_num) in calc_controlcen_gun_point()
H A Dai.c571 vms_vector gun_point; in do_ai_frame() local
H A Dmultibot.c840 vms_vector fire, gun_point; in multi_do_robot_fire() local
H A Dlaser.c1238 vms_vector gun_point, *pnt; in Laser_player_fire_spread_delay() local
H A Dai2.c2444 …obot_info *robptr, vms_vector *vec_to_player, fix dist_to_player, vms_vector *gun_point, int playe… in ai_do_actual_firing_stuff()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Drobot.cpp51 void calc_gun_point(vms_vector &gun_point, const object_base &obj, unsigned gun_num) in calc_gun_point()
H A Dcntrlcen.cpp75 auto &gun_point = obj.ctype.reactor_info.gun_pos[gun_num]; in calc_controlcen_gun_point() local
H A Dai.cpp2753 …cal &ailp, const robot_info &robptr, const fix dist_to_player, const vms_vector &gun_point, const … in ai_do_actual_firing_stuff()
2830 …_local &ailp, const robot_info &robptr, const fix dist_to_player, vms_vector &gun_point, const rob… in ai_do_actual_firing_stuff()
3184 vms_vector gun_point; in do_ai_frame() local
H A Dlaser.cpp1305 const auto gun_point = vm_vec_rotate(*pnt,m); in Laser_player_fire_spread_delay() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3960 vec3d gun_point; in renderLeadCurrentTarget() local
4082 vec3d gun_point; in renderLeadQuick() local
4245 vec3d gun_point; in render() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp3993 vec3d gun_point; in renderLeadCurrentTarget() local
4113 vec3d gun_point; in renderLeadQuick() local
4277 vec3d gun_point; in render() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp10018 vec3d gun_point, pnt, firing_pos, target_position, target_velocity_vec; in ship_fire_primary() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp11296 vec3d gun_point, pnt, firing_pos, target_position, target_velocity_vec; in ship_fire_primary() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp1303 vec3d gun_point; in ai_turn_towards_vector() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp1186 vec3d gun_point; in ai_turn_towards_vector() local