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Searched defs:guns (Results 1 – 25 of 34) sorted by relevance

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/dports/games/wolfpack/empire-4.4.1/src/lib/subs/
H A Dlandgun.c45 fortgun(int effic, int guns) in fortgun()
56 seagun(int effic, int guns) in seagun()
68 landunitgun(int effic, int guns) in landunitgun()
87 int guns = sp->sct_item[I_GUN]; in fort_fire() local
107 int guns; in shp_fire() local
176 int guns, ammo, shells; in lnd_fire() local
H A Daircombat.c686 ac_fireflak(struct emp_qelem *list, natid from, int guns) in ac_fireflak()
709 ac_flak_dam(int guns, int def, int pl_flags) in ac_flak_dam()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dprep_equip.c99 const WeaponClass **guns, const CArray *weapons) in RemoveUnavailableWeapons()
109 static void AddPlayerWeapons(CArray *weapons, const WeaponClass **guns) in AddPlayerWeapons()
120 PlayerData *p, const int idx, const CArray *guns, const bool isGrenade) in AddDefaultGuns()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dmap_object.c224 const WeaponClasses *guns) in MapObjectsInit()
478 MapObjects *classes, const AmmoClasses *ammo, const WeaponClasses *guns, in MapObjectsLoadAmmoAndGunSpawners()
511 static void LoadGunSpawners(CArray *classes, const CArray *guns) in LoadGunSpawners()
H A Dplayer.h46 const WeaponClass *guns[MAX_WEAPONS]; member
H A Dpickup_class.c171 const WeaponClasses *guns) in PickupClassesInit()
H A Dmap_new.c513 static void AddWeapon(CArray *weapons, const CArray *guns) in AddWeapon()
H A Djson_utils.c247 void LoadBulletGuns(CArray *guns, json_t *node, const char *name) in LoadBulletGuns()
H A Dactors.h131 Weapon guns[MAX_WEAPONS]; member
H A Dbullet_class.c416 static void FireGuns(const TMobileObject *obj, const CArray *guns) in FireGuns()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/io/
H A Djoystick.h40 joystick_action up, down, roll, power, guns, bombs, brake; member
H A Djoystick.cpp159 void get_joystick_action(int t, int inmenu, int *down, int *up, int *power, int *roll, int *guns, i… in get_joystick_action()
/dports/games/duel/duel/src/
H A DShip.h58 CDynArray<SGun> guns; variable
/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dsettings.h35 int32_t guns; member
78 int32_t guns; member
109 uint8_t guns; member
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dreloading_test.cpp105 const std::vector<item *> guns = dummy.items_with( []( const item & it ) { in __anon11c68fd80102() variable
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dreloading_test.cpp105 const std::vector<item *> guns = dummy.items_with( []( const item & it ) { in __anon72c16b6a0102() variable
/dports/www/miniserve/miniserve-0.18.0/cargo-crates/actix-http-3.0.0-beta.9/src/
H A Dextensions.rs219 pub guns: usize, in test_composition() field
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Deditor_ui_weapons.c212 const int rows, CArray *guns) in CreateWeaponToggleObjs()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_object_lists.c410 int guns = 0; in build_item_lists() local
/dports/games/cube/cube_source/src/
H A Dweapon.cpp12 guninfo guns[NUMGUNS] = variable
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dhandle_action.cpp1359 std::vector<item *> guns = w.items_with( []( const item & it ) { in fire() local
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dhandle_action.cpp1359 std::vector<item *> guns = w.items_with( []( const item & it ) { in fire() local
/dports/games/tesseract/tesseract/src/game/
H A Dweapon.cpp69 void cycleweapon(int numguns, int *guns, bool force = false) in cycleweapon()
/dports/games/tesseract-data/tesseract/src/game/
H A Dweapon.cpp69 void cycleweapon(int numguns, int *guns, bool force = false) in cycleweapon()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dweapon.cpp64 void cycleweapon(int numguns, int *guns, bool force = false) in cycleweapon()

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