/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | landgun.c | 45 fortgun(int effic, int guns) in fortgun() 56 seagun(int effic, int guns) in seagun() 68 landunitgun(int effic, int guns) in landunitgun() 87 int guns = sp->sct_item[I_GUN]; in fort_fire() local 107 int guns; in shp_fire() local 176 int guns, ammo, shells; in lnd_fire() local
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H A D | aircombat.c | 686 ac_fireflak(struct emp_qelem *list, natid from, int guns) in ac_fireflak() 709 ac_flak_dam(int guns, int def, int pl_flags) in ac_flak_dam()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | prep_equip.c | 99 const WeaponClass **guns, const CArray *weapons) in RemoveUnavailableWeapons() 109 static void AddPlayerWeapons(CArray *weapons, const WeaponClass **guns) in AddPlayerWeapons() 120 PlayerData *p, const int idx, const CArray *guns, const bool isGrenade) in AddDefaultGuns()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | map_object.c | 224 const WeaponClasses *guns) in MapObjectsInit() 478 MapObjects *classes, const AmmoClasses *ammo, const WeaponClasses *guns, in MapObjectsLoadAmmoAndGunSpawners() 511 static void LoadGunSpawners(CArray *classes, const CArray *guns) in LoadGunSpawners()
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H A D | player.h | 46 const WeaponClass *guns[MAX_WEAPONS]; member
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H A D | pickup_class.c | 171 const WeaponClasses *guns) in PickupClassesInit()
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H A D | map_new.c | 513 static void AddWeapon(CArray *weapons, const CArray *guns) in AddWeapon()
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H A D | json_utils.c | 247 void LoadBulletGuns(CArray *guns, json_t *node, const char *name) in LoadBulletGuns()
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H A D | actors.h | 131 Weapon guns[MAX_WEAPONS]; member
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H A D | bullet_class.c | 416 static void FireGuns(const TMobileObject *obj, const CArray *guns) in FireGuns()
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/dports/games/triplane/triplane-classic-1.08.r20130224/src/io/ |
H A D | joystick.h | 40 joystick_action up, down, roll, power, guns, bombs, brake; member
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H A D | joystick.cpp | 159 void get_joystick_action(int t, int inmenu, int *down, int *up, int *power, int *roll, int *guns, i… in get_joystick_action()
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/dports/games/duel/duel/src/ |
H A D | Ship.h | 58 CDynArray<SGun> guns; variable
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/dports/games/triplane/triplane-classic-1.08.r20130224/src/ |
H A D | settings.h | 35 int32_t guns; member 78 int32_t guns; member 109 uint8_t guns; member
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | reloading_test.cpp | 105 const std::vector<item *> guns = dummy.items_with( []( const item & it ) { in __anon11c68fd80102() variable
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | reloading_test.cpp | 105 const std::vector<item *> guns = dummy.items_with( []( const item & it ) { in __anon72c16b6a0102() variable
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/dports/www/miniserve/miniserve-0.18.0/cargo-crates/actix-http-3.0.0-beta.9/src/ |
H A D | extensions.rs | 219 pub guns: usize, in test_composition() field
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/ |
H A D | editor_ui_weapons.c | 212 const int rows, CArray *guns) in CreateWeaponToggleObjs()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/ |
H A D | lvledit_object_lists.c | 410 int guns = 0; in build_item_lists() local
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/dports/games/cube/cube_source/src/ |
H A D | weapon.cpp | 12 guninfo guns[NUMGUNS] = variable
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | handle_action.cpp | 1359 std::vector<item *> guns = w.items_with( []( const item & it ) { in fire() local
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | handle_action.cpp | 1359 std::vector<item *> guns = w.items_with( []( const item & it ) { in fire() local
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/dports/games/tesseract/tesseract/src/game/ |
H A D | weapon.cpp | 69 void cycleweapon(int numguns, int *guns, bool force = false) in cycleweapon()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | weapon.cpp | 69 void cycleweapon(int numguns, int *guns, bool force = false) in cycleweapon()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | weapon.cpp | 64 void cycleweapon(int numguns, int *guns, bool force = false) in cycleweapon()
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