1 /*
2  * OpenTyrian: A modern cross-platform port of Tyrian
3  * Copyright (C) 2007-2009  The OpenTyrian Development Team
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18  */
19 #include "player.h"
20 
21 Player player[2];
22 
calc_purple_balls_needed(Player * this_player)23 void calc_purple_balls_needed( Player *this_player )
24 {
25 	static const uint purple_balls_required[12] = { 1, 1, 2, 4, 8, 12, 16, 20, 25, 30, 40, 50 };
26 
27 	this_player->purple_balls_needed = purple_balls_required[*this_player->lives];
28 }
29 
power_up_weapon(Player * this_player,uint port)30 bool power_up_weapon( Player *this_player, uint port )
31 {
32 	const bool can_power_up = this_player->items.weapon[port].id != 0 &&  // not None
33 	                          this_player->items.weapon[port].power < 11; // not at max power
34 	if (can_power_up)
35 	{
36 		++this_player->items.weapon[port].power;
37 		shotMultiPos[port] = 0; // TODO: should be part of Player structure
38 
39 		calc_purple_balls_needed(this_player);
40 	}
41 	else  // cash consolation prize
42 	{
43 		this_player->cash += 1000;
44 	}
45 
46 	return can_power_up;
47 }
48 
handle_got_purple_ball(Player * this_player)49 void handle_got_purple_ball( Player *this_player )
50 {
51 	if (this_player->purple_balls_needed > 1)
52 		--this_player->purple_balls_needed;
53 	else
54 		power_up_weapon(this_player, this_player->is_dragonwing ? REAR_WEAPON : FRONT_WEAPON);
55 }
56